Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Undivide

Uploaded by

Undivide

Virus scan

Safe to use

26 comments

  1. Mad1mac
    Mad1mac
    • supporter
    • 0 kudos
    does this work in SSE or can it be ported?
    1. volimtripice
      volimtripice
      • member
      • 1 kudos
      Yes it can, I ported for myself.
      I didn't played long, but all works
    2. brando56894
      brando56894
      • premium
      • 0 kudos
      It doesn't need to be ported, I had to extract the BSA for it to work. I've also never gotten the hotkey to be able to bind to a button on my gamepad using Gamepad++ butthe hotkey itself works on the keyboard.
  2. M0ro
    M0ro
    • supporter
    • 12 kudos
    Cool mod
    Is there mod like this for spell container to enter the spell menu?
  3. archtrtd1
    archtrtd1
    • premium
    • 10 kudos
    Undivide, thank you so much for sharing this wonderful mod with us. This mod is a permanent addition to my load order - I can't imaging playing without it!

    I happened to be scanning all of my plug-ins for errors and stumbled up on an error for this mod:
    00ContainerQuest [QUST:1F000D62]
    QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02001D9C] < Error: Could not be resolved >

    I've looked around in the 00RadialContainers.esp but cannot figure out for certain what might be missing in the FormID section of that particular script entry. I think it might be the Global entry "_00Key". I've found quite a few of these types of errors in other mods - I wouldn't be surprised if the Creation Kit borks up the FormID links when the mod author saves their plug-in.
  4. Avastgard
    Avastgard
    • supporter
    • 30 kudos
    This mod suddenly stopped working for me (hotkey won't bring up the container wheel no matter how many times I press it). Is there anything that could be causing it? Is it possible for me to access the containers through console? I had tons of items stored in them and losing them would be the end of the world to me. Also, is it possible to somehow "restart" the mod, like stopping and starting the quest through console again?

    EDIT: It stopped working after I installed the latest version of Fast Cast and both of the required files, MagExtender - Papyrus Utility for Magic Effects and Better Gamepad key support (an SKSE Plugin)

    EDIT 2: Confirmed it's incompatible with Better Gamepad key support. Do you think you could make a patch?
    1. User_23213994
      User_23213994
      • account closed
      • 25 kudos
      Yeah, always remember to do a hard save before installing a new mod so if something like this happens, you can revert back to that save and remove the conflicting mod.
  5. ismetisgor
    ismetisgor
    • member
    • 8 kudos
    Hi,

    Amazing mod ! Thanks for sharing but I ve got a problem. I cant rename the containers... In wheel menu, ? move my cursor to container1(or the others) and holding RAlt (or which is the button) but nothing is happen, I tried this several times but it never worked. I watch the videos, and do the same things but still no renaming.

    edit : s#*!, ? found the problem, I must click on the containter's name with left click. (hope it will be helpful for someoneelse)
  6. ILectriq
    ILectriq
    • member
    • 0 kudos
    Amazing mod for hoarders like me, not having to wait thru the loading screen and just stashing stuff is just amazing, thank you!
  7. User_23213994
    User_23213994
    • account closed
    • 25 kudos
    Still can't believe how low the endorsement is. You'd think fanatic rat packs of collecting armors and weapons would be so many. It's great for screenshooters who can carry a bulk of their gear and take it out at the right time without having to fast travel to your storage home.
  8. nap85
    nap85
    • member
    • 1 kudos
    This is a packrats dream! Dont know how I missed the original, I've been wanting somehing like this for...ever. I would love to see some hotkey menus like this, similar to Oblivions. Thanks for the great mod.
    1. User_23213994
      User_23213994
      • account closed
      • 25 kudos
      ditto

      I finally kissed modav carryweight out the door. :D
  9. Parabellum1901
    Parabellum1901
    • supporter
    • 27 kudos
    Hello Undivide,

    Aside from the MCM menu, what's the difference between this version and the previous 1.1 version?
    1. Undivide
      Undivide
      • premium
      • 162 kudos
      Removal of the options wedge in favor of MCM (which freed up an extra container option), the ability to hold the hotkey while selecting a container to rename it, the ability to "properly" uninstall the mod, other internal code changes that no one would really care about. And if I can figure out how to do one last thing I've been wanting to do, I'll add that.
  10. Avastgard
    Avastgard
    • supporter
    • 30 kudos
    Is there any reason for not using all the 10 "slices" of the radial menu for containers?
    1. Undivide
      Undivide
      • premium
      • 162 kudos
      The maximum number that Expired allows to be used is 8 (0 through 7). The "free" two cannot be used for anything other than the following: The bottom one is reserved for labels, and the top for optional actor information.