SPOILER: Does anyone know how to find the Lucky Satchel? With the hint from the book I tried jumping over the sacrificial pit, but nothing happened. Can anyone help?
Definitely endorsed, now that I've played it through.
Cons: Sometimes, I'd see between the room portals. It wasn't often, but give that when it happens the entire screen turns black, it's pretty noticeable. At the end, the tunnel into the last room should be longer so followers can make it past the chokepoint before the fight starts. If you know what I mean. If not, I'll clarify in a spoiler tag. The reward needs very slightly reworked. It currently leaves a widget visible at all times, seemingly, rather than being a background effect like it should be.
Aside from those (which are all very minor), this was very well done. Enjoyable, interesting, but not too overwhelming. Well designed dungeon/quest with an interesting and balanced reward. Overall very, very good work. It's unfortunate you couldn't find any fitting "thank you" dialogue. Would have made the ending a bit better, but I understand. Either way, fantastic job on this.
mod is ok, lorefriendly and no big issue. here are some feedbakcs: 1.some lighting ficker issues, maybe you'd better remove some issued lights or do somethings about this
2.it's a only one cell small dungeon, add more cells may be better. such as second underground cell, third underground cell... then links out to skyrim. this will be more interesting. the ghost need skull to be freed, the first cell a skull , seceon cell a heart or something else, third cell a memorable ring or amulet or something for him/her, collect all of them then to free the ghost.
3.the ghost has no dislog, maybe you don't want to add voices, it's ok. but at the moment the ghost finally be freed, i think add a voice "thank you" will be more immersive. i don't know whether vanilla has such "thank you" dialog.
4.after the ghost be freed, there's an empty "ghost remains" on the ground, how about add some rewards to the ghost, such as a grand soul gem or something else, don't let it be empty.
Haven't played this yet (and I only skimmed this because I don't want spoilers and don't know if it contains any beyond the fact that there's apparently a ghost you can free) but the Subjugated Ghosts at Rannveig's Fast apologize for attacking. I don't know if they have thank you type dialogue, but it might be worth checking.
Hey, just wanted to stop by and say I loved your mod, everything about it was well done from the dungeon design to the quest - even the size of the dungeon was good. Ill definately give an endorsement to show my appreciation for all of the hard work put into this mod. Cheers!
10 comments
SPOILER:
Does anyone know how to find the Lucky Satchel? With the hint from the book I tried jumping over the sacrificial pit, but nothing happened. Can anyone help?
]
Cons:
Sometimes, I'd see between the room portals. It wasn't often, but give that when it happens the entire screen turns black, it's pretty noticeable.
At the end, the tunnel into the last room should be longer so followers can make it past the chokepoint before the fight starts. If you know what I mean. If not, I'll clarify in a spoiler tag.
The reward needs very slightly reworked. It currently leaves a widget visible at all times, seemingly, rather than being a background effect like it should be.
Aside from those (which are all very minor), this was very well done. Enjoyable, interesting, but not too overwhelming. Well designed dungeon/quest with an interesting and balanced reward. Overall very, very good work. It's unfortunate you couldn't find any fitting "thank you" dialogue. Would have made the ending a bit better, but I understand. Either way, fantastic job on this.
1.some lighting ficker issues, maybe you'd better remove some issued lights or do somethings about this
2.it's a only one cell small dungeon, add more cells may be better. such as second underground cell, third underground cell... then links out to skyrim. this will be more interesting. the ghost need skull to be freed, the first cell a skull , seceon cell a heart or something else, third cell a memorable ring or amulet or something for him/her, collect all of them then to free the ghost.
3.the ghost has no dislog, maybe you don't want to add voices, it's ok. but at the moment the ghost finally be freed, i think add a voice "thank you" will be more immersive. i don't know whether vanilla has such "thank you" dialog.
4.after the ghost be freed, there's an empty "ghost remains" on the ground, how about add some rewards to the ghost, such as a grand soul gem or something else, don't let it be empty.