Skyrim

File information

Last updated

Original upload

Created by

RJinthematrix

Uploaded by

mrjentipede

Virus scan

Safe to use

Tags for this mod

88 comments

  1. mrjentipede
    mrjentipede
    • supporter
    • 253 kudos
    Locked
    Sticky
    As of 7/7/2016 his mod is "final" and free to modify and redistribute. If I have left things broken or you want to "improve" or expand upon this mod, please do. All permissions are granted.
  2. mrjentipede
    mrjentipede
    • supporter
    • 253 kudos
    Locked
    Sticky
    Hey guys, thanks for downloading my mods and supporting me. I likely will not be contributing any further updates from this point as work life has taken up so much of my time. I appreciate all the positive remarks I've gotten. And please, do not donate to me, I am doing well and have closed my Paypal. If you wish to show thanks, please take the time to visit one of these websites for a shelter in need.



    https://www.domesticshelters.org/fundraisers/wish-lists

    https://www.aspca.org/ways-to-give
  3. cronodoug
    cronodoug
    • member
    • 11 kudos
    Skyrim Unofficial Patch is not part of the base game, it is not mandatory, so please advise if necessary. Thank you.
  4. Adonexus34
    Adonexus34
    • member
    • 2 kudos
    Needs a SSE port
    1. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      its first on my list for when i go back home but anyone with the capability is free to convert and share it with credit
    2. ploper
      ploper
      • member
      • 3 kudos
      i think its the case
  5. ploper
    ploper
    • member
    • 3 kudos
    Tested and seems to works very well after repeat all the steps for the patcher swar,a distributor of general magics items fully configurable outside and inside the game, the only distributor that does not crash your game full of magic...surrounding weapons and rings at 88826(but this mod make the leveled lists so much modified especially allowing lot of new weapon type per npc classes, in a near future i could allow my mod to deny or redirect the leveled lists, in fact the autor did not regroup weapon types according to a specialized magicka on certain classes but more to a npc and allowed much more weapon type compatibles plus all the stuff like never before for ex: a ennemy and a ring works with the effects, the compute and in combat as well as doubt subsist if that apply.)
  6. legofreak96
    legofreak96
    • member
    • 1 kudos
    May I ask if it'd be possible to update your mod's Heavy Armory Patch included in your mod for the newest version of PrivateEye's aforementioned mod? If not or you don't have the time, I understand completely.
    1. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      i didn't know there were any new changes, could you elaborate? i don't have time for now but i'll def add it to the list of things to do
  7. mrjentipede
    mrjentipede
    • supporter
    • 253 kudos
    anyone interested in a patch for tdn bosmer horns that distributes some of them to npcs?
    examples: http://imgur.com/a/0thI4
  8. rayzxx
    rayzxx
    • member
    • 2 kudos
    why dont you add wizard's hats to the wizos
    http://www.nexusmods.com/skyrim/mods/75318/?
    1. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      i'd have to get permission and make a patch for it but my mod list is already fully anyway
    2. rayzxx
      rayzxx
      • member
      • 2 kudos
      ok i get that ,but lets say i want to add it my self ,i just add the hats to the mages's outfits right?
    3. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      Hmm sort of, you could add it to a leveled item and have them pop up but then it might look weird with armor. I think it already edits outfits so you can just place it below my mod in your load but if it doesn't yes you could just add it to mage outfits.
    4. rayzxx
      rayzxx
      • member
      • 2 kudos
      alright ,thanks man and thanks for making these cool mods
    5. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      Thanks, glad you like them
  9. mrjentipede
    mrjentipede
    • supporter
    • 253 kudos
    heads up for upcoming v3, mage's candlelight has been fixed & optimized
    1. Raigou
      Raigou
      • member
      • 3 kudos
      Great!
  10. Caerulean
    Caerulean
    • premium
    • 67 kudos
    Hello again. Just realized i haven't endorsed the mod. lol But anyway, I thought I already made this comment before (or probably posted this somewhere else) : the Orc bandits that attacked Nightcaller Temple decades ago are wearing Civil War-related armor which they shouldn't be, I believe. Also, I found it rather incorrect that the Ritual Master in Wolfskull Cave (and probably other warlock bosses) was wearing light armor instead of (perhaps high level) robes like one would expect them to, I think. *shrug*

    Thanks for this mod! Gives the game a much-needed outfit variety, especially the guards which can be very generic without mods.
    1. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      the bandits all have CW gear as intended but in the future i could point the raiders back to the default outfits if it is a big issue

      and it is my opinion warlocks are too squishy so will randomly have a chance to wear light armor but that could feasibly be removed in an alternate version

      both would be rather simple but i am out of the country and will be for some time which is why i released it freely but that doesn't mean i won't be back to continue tweaking
    2. Caerulean
      Caerulean
      • premium
      • 67 kudos
      All right. No pressure.
    3. Caerulean
      Caerulean
      • premium
      • 67 kudos
      Hello again. I just noticed the mages sleep with the Candlelight spell on. Perhaps add an IsSleeping(?) condition to the spell and hope that works.

      Also, perhaps the mages' light armor ought to at least be Elven light or other mage-fitting light armor, or perhaps make armored versions of the robes. xD Sorry if I'm asking for too much.

      Thanks again for the work!
    4. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      thanks for the report, total oversight on my part that some mods have sleeping mages so i will definitely do that when i can (potentially sometime in october)

      as for the light armor, i'll keep thinking on it but more likely just have 2 versions, one with armor and other with just robes
    5. Caerulean
      Caerulean
      • premium
      • 67 kudos
      All right, thanks. It's the mages in the College of Winterhold, I forgot to mention, though yes, mages from mods may sleep too. :3 It's pretty much just Tolfdir and the apprentices, if I remember correctly.
    6. Caerulean
      Caerulean
      • premium
      • 67 kudos
      (EDIT: double-post)

      Anyway:

      Dude, I just found out that the lanterns I love and have in my game are from this mod. xD I thought I downloaded a different lanterns mod; I kept searching where they came from to no avail. lol Thank you so much for your work. I'd donate if I could but I'm ever broke. D:
    7. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      glad you like them, i also tried to make them craftable but the way the crafting system works would not allow it
  11. kojak747
    kojak747
    • premium
    • 727 kudos
    Love this mod, provides a huge amount of variation to many NPC's. Great work, THANKYOU!!!
    1. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      cheers!
  12. Mizzog
    Mizzog
    • member
    • 97 kudos
    Hi!

    When I unzipped the EFP 2.4 folder, I noticed there is a EFP.bsa file and an EFP.bsl file, what is the .bsl file?
    1. mrjentipede
      mrjentipede
      • supporter
      • 253 kudos
      just an auto-generated file for bsa's that the CK makes, i included it unintentionally but it causes no harm and can be deleted