As of 7/7/2016 his mod is "final" and free to modify and redistribute. If I have left things broken or you want to "improve" or expand upon this mod, please do. All permissions are granted.
Hey guys, thanks for downloading my mods and supporting me. I likely will not be contributing any further updates from this point as work life has taken up so much of my time. I appreciate all the positive remarks I've gotten. And please, do not donate to me, I am doing well and have closed my Paypal. If you wish to show thanks, please take the time to visit one of these websites for a shelter in need.
Tested and seems to works very well after repeat all the steps for the patcher swar,a distributor of general magics items fully configurable outside and inside the game, the only distributor that does not crash your game full of magic...surrounding weapons and rings at 88826(but this mod make the leveled lists so much modified especially allowing lot of new weapon type per npc classes, in a near future i could allow my mod to deny or redirect the leveled lists, in fact the autor did not regroup weapon types according to a specialized magicka on certain classes but more to a npc and allowed much more weapon type compatibles plus all the stuff like never before for ex: a ennemy and a ring works with the effects, the compute and in combat as well as doubt subsist if that apply.)
May I ask if it'd be possible to update your mod's Heavy Armory Patch included in your mod for the newest version of PrivateEye's aforementioned mod? If not or you don't have the time, I understand completely.
Hmm sort of, you could add it to a leveled item and have them pop up but then it might look weird with armor. I think it already edits outfits so you can just place it below my mod in your load but if it doesn't yes you could just add it to mage outfits.
Hello again. Just realized i haven't endorsed the mod. lol But anyway, I thought I already made this comment before (or probably posted this somewhere else) : the Orc bandits that attacked Nightcaller Temple decades ago are wearing Civil War-related armor which they shouldn't be, I believe. Also, I found it rather incorrect that the Ritual Master in Wolfskull Cave (and probably other warlock bosses) was wearing light armor instead of (perhaps high level) robes like one would expect them to, I think. *shrug*
Thanks for this mod! Gives the game a much-needed outfit variety, especially the guards which can be very generic without mods.
the bandits all have CW gear as intended but in the future i could point the raiders back to the default outfits if it is a big issue
and it is my opinion warlocks are too squishy so will randomly have a chance to wear light armor but that could feasibly be removed in an alternate version
both would be rather simple but i am out of the country and will be for some time which is why i released it freely but that doesn't mean i won't be back to continue tweaking
Hello again. I just noticed the mages sleep with the Candlelight spell on. Perhaps add an IsSleeping(?) condition to the spell and hope that works.
Also, perhaps the mages' light armor ought to at least be Elven light or other mage-fitting light armor, or perhaps make armored versions of the robes. xD Sorry if I'm asking for too much.
thanks for the report, total oversight on my part that some mods have sleeping mages so i will definitely do that when i can (potentially sometime in october)
as for the light armor, i'll keep thinking on it but more likely just have 2 versions, one with armor and other with just robes
All right, thanks. It's the mages in the College of Winterhold, I forgot to mention, though yes, mages from mods may sleep too. :3 It's pretty much just Tolfdir and the apprentices, if I remember correctly.
Dude, I just found out that the lanterns I love and have in my game are from this mod. xD I thought I downloaded a different lanterns mod; I kept searching where they came from to no avail. lol Thank you so much for your work. I'd donate if I could but I'm ever broke. D:
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examples: http://imgur.com/a/0thI4
http://www.nexusmods.com/skyrim/mods/75318/?
Thanks for this mod! Gives the game a much-needed outfit variety, especially the guards which can be very generic without mods.
and it is my opinion warlocks are too squishy so will randomly have a chance to wear light armor but that could feasibly be removed in an alternate version
both would be rather simple but i am out of the country and will be for some time which is why i released it freely but that doesn't mean i won't be back to continue tweaking
Also, perhaps the mages' light armor ought to at least be Elven light or other mage-fitting light armor, or perhaps make armored versions of the robes. xD Sorry if I'm asking for too much.
Thanks again for the work!
as for the light armor, i'll keep thinking on it but more likely just have 2 versions, one with armor and other with just robes
Anyway:
Dude, I just found out that the lanterns I love and have in my game are from this mod. xD I thought I downloaded a different lanterns mod; I kept searching where they came from to no avail. lol Thank you so much for your work. I'd donate if I could but I'm ever broke. D:
When I unzipped the EFP 2.4 folder, I noticed there is a EFP.bsa file and an EFP.bsl file, what is the .bsl file?