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Kotokyy

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26 comments

  1. TitanLordShadow
    TitanLordShadow
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    Hello, I noticed this page has not been updated in a while and that it has not been ported over to SSE by anyone that Iv seen so far. I would like to ask permission to port this over to SSE. I would like to port this over because I personally use this in every mod list and enjoy it and believe others would also enjoy it.
  2. Achini2002
    Achini2002
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  3. gwynhefar
    gwynhefar
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    First of all, this is an amazing mod. I'm incredibly impressed. I just have one problem: I removed the stone texture because I liked having miniature figurines that look just like the full size versions. It works fine for people and some animals, but other with other animals, the figurines end up partially transparent, and nearly impossible to see. Any idea why? Chickens turn out fine, but wolves, elk, and sabercats are translucent. I really want my own mini menagerie so if anyone has any ideas how to fix the translucent thing let me know.
    1. chikibussing
      chikibussing
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      how did you remove the stone texture? ive been using xedit but havent figured out how to do it.
  4. KotaShini
    KotaShini
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    Love the idea, obviously took a lot of work, and I'm guessing is never going to be worked on again, but... Really takes most of the fun out of it that they can't remember poses. Worse yet, not only can you not do a medusa esque garden, since it forces them into T pose, you're just getting memed on the whole time lol

    Really would have liked to use this with animation mods and Jaxons Positioner to create makeshift fountains and flower pots out of rude npc's.
    1. JaceCorso
      JaceCorso
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      • 12 kudos
      Right. And, if i might add, petrification IT DOES KILL THE TARGET. Becouse as long the creature is petrified, it should be dead. When it gets 'depetrified' it returns to the living. I don't see the purpose of the "attempt to duplicate the respawning npc" and all that. You set it as dead state and then eventually it will respawn like any other i'd say. Too bad though, i liked the idea. In old infinity engine games i usually created the multi petrification and it was super fun. Ah well.
    2. Exiadreth
      Exiadreth
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      • 15 kudos
      One dirty way for them to keep the pose would be (I guess) to use ZautoExec and create a file with lines like:
      prid "id-of-the-npc-to-handle"
      playidle "name-of-pose"
      And then set this file to be updated every 20seconds, or whatever feels right in Zautoexec and you should be good.
      I haven't tried it yet, I'll check and get back to you when I have the time.
      It shouldn't be too intrusive in gameplay, I don't think that sort of command drops fps
  5. ALGALIAREPT666
    ALGALIAREPT666
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    I've been looking at this mod... Kinda curious what part of the mod makes use of skse, I have no idea how modding this game works.  What part of it had to take advantage of skse?
  6. waggydoggy
    waggydoggy
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    How can I pick up petrified npcs?
  7. Moqwai2009
    Moqwai2009
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    hi there i petrifidied a guard and now i want to take him to decorate my home but i havent a clue how. can someone please help me????
  8. Agure
    Agure
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    requiem and ordinator might not be compatible with this as this uses the same defunct default AV's in its script that those two also use.

    If you've got an issue with this and them, thats why.
  9. Uncle Roe
    Uncle Roe
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    Nice mod. This reminds me of the combat petrify spell mod for oblivion. Except now i can put them on shelves. lol.
  10. brigandia
    brigandia
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    Is there a way to not change the size of the NPC when (petrified/turned to stone) ? anyway I really love this mod and Thank you so much.
    1. gwynhefar
      gwynhefar
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      You can use "setscale" in the console. For the purposes of the command, "1" is normal full size. This mod sets things at somewhere around 0.25. I used the command "setscale 0.1" to make my figurines slightly smaller, but you could use "setscale 1" to turn them full size, or even "setscale 2" to make them giant.