First of all, this is an amazing mod. I'm incredibly impressed. I just have one problem: I removed the stone texture because I liked having miniature figurines that look just like the full size versions. It works fine for people and some animals, but other with other animals, the figurines end up partially transparent, and nearly impossible to see. Any idea why? Chickens turn out fine, but wolves, elk, and sabercats are translucent. I really want my own mini menagerie so if anyone has any ideas how to fix the translucent thing let me know.
Love the idea, obviously took a lot of work, and I'm guessing is never going to be worked on again, but... Really takes most of the fun out of it that they can't remember poses. Worse yet, not only can you not do a medusa esque garden, since it forces them into T pose, you're just getting memed on the whole time lol
Really would have liked to use this with animation mods and Jaxons Positioner to create makeshift fountains and flower pots out of rude npc's.
Right. And, if i might add, petrification IT DOES KILL THE TARGET. Becouse as long the creature is petrified, it should be dead. When it gets 'depetrified' it returns to the living. I don't see the purpose of the "attempt to duplicate the respawning npc" and all that. You set it as dead state and then eventually it will respawn like any other i'd say. Too bad though, i liked the idea. In old infinity engine games i usually created the multi petrification and it was super fun. Ah well.
One dirty way for them to keep the pose would be (I guess) to use ZautoExec and create a file with lines like: prid "id-of-the-npc-to-handle" playidle "name-of-pose" And then set this file to be updated every 20seconds, or whatever feels right in Zautoexec and you should be good. I haven't tried it yet, I'll check and get back to you when I have the time. It shouldn't be too intrusive in gameplay, I don't think that sort of command drops fps
I've been looking at this mod... Kinda curious what part of the mod makes use of skse, I have no idea how modding this game works. What part of it had to take advantage of skse?
You can use "setscale" in the console. For the purposes of the command, "1" is normal full size. This mod sets things at somewhere around 0.25. I used the command "setscale 0.1" to make my figurines slightly smaller, but you could use "setscale 1" to turn them full size, or even "setscale 2" to make them giant.
I searched the spellbook of 'Petrifying Grip 2' at the console, but I could not find it. Is the item deleted now? I wanted to petrify it in normal size.
Oh, it turned out that there is no magic book in the normal size of the petrification magic, and it is necessary to remember directly with the console addspell. In my PC environment I got it with this flow. Please refer.
[Command] help Merome's Petrifying Grip II | Knowing the ID | [Command] Player.addspell XX3C0BDB
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Really would have liked to use this with animation mods and Jaxons Positioner to create makeshift fountains and flower pots out of rude npc's.
prid "id-of-the-npc-to-handle"
playidle "name-of-pose"
And then set this file to be updated every 20seconds, or whatever feels right in Zautoexec and you should be good.
I haven't tried it yet, I'll check and get back to you when I have the time.
It shouldn't be too intrusive in gameplay, I don't think that sort of command drops fps
If you've got an issue with this and them, thats why.
Is the item deleted now?
I wanted to petrify it in normal size.
In my PC environment I got it with this flow.
Please refer.
[Command]
help Merome's Petrifying Grip II
|
Knowing the ID
|
[Command]
Player.addspell XX3C0BDB