I'm not the Author of this mod (Erkeil), who gave free permission to player/modder community to use his assets. Originally this mod was a part of ERSO. Now you may use it as STANDALONE. The mod has been updated and developed, so It's very far and better than original one. Without using scripts. * * * * * * * * * * * * *
(SHORT) DESCRIPTION This mod (that has been updated and developed, so It's very far and better than original one) enhances all vanilla animals and monsters. Without using scripts. ANIMALS: better AI, more realistic specifics, new animal diseases (and powered old ones), reworked factions (moreover, all animals don't report crime anymore), new combat styles. MONSTERS: more realistic specifics, reworked factions (moreover, all monsters don't report crime anymore), new combat styles. ANIMAL LOOTS: now it's realistic (no more gold and gems).
MUDGRABS + heights and weights + health + armor new disease more immersive faction relations (friends, enemies and prey) new combat style no report crime
mudGRABS LOL it probably took you a VARY LONG TIME to write all that good job
Do you ever intend to update this for the DLC added creatures and Unofficial Patches? Things like ash hoppers (Scribs in TES5Edit), werebears, gargoyles, and ash spawn are untouched by this and it leads me to wonder if Erkeil and ERSO ever updated this module for the DLCs, particularly Dragonborn. Apparently ash hoppers have an unused paralysis attack, according to the usep wiki and TES5Edit.
For those considering using this, you might want to do some last-minute patching in TES5Edit, as it seems this mod was never completely updated for Dawnguard and USLEEP:
23 comments
I'm not the Author of this mod (Erkeil),
who gave free permission to player/modder community to use his assets.
Originally this mod was a part of ERSO. Now you may use it as STANDALONE.
The mod has been updated and developed, so It's very far and better than original one.
Without using scripts.
* * * * * * * * * * * * *
(SHORT) DESCRIPTION
This mod (that has been updated and developed, so It's very far and better than original one) enhances all vanilla animals and monsters. Without using scripts.
ANIMALS: better AI, more realistic specifics, new animal diseases (and powered old ones), reworked factions (moreover, all animals don't report crime anymore), new combat styles.
MONSTERS: more realistic specifics, reworked factions (moreover, all monsters don't report crime anymore), new combat styles.
ANIMAL LOOTS: now it's realistic (no more gold and gems).
Better Enchanting Perks Tree Reborn
Dragon Priest Mask Overhaul Reborn
Enhanced Enemy AI Reborn
Enhanced Fauna and Monsters Reborn
Enhanced Legendary Armors and Weapons Reborn
Enhanced Mighty Dragons Reborn
Erkeil's Better Level Progression Reborn
Erkeil's Respawn Settings Reborn
Erkeil's Training Cost More Expensive Reborn
ERSO - Erkeil Real Skyrim Overhaul
Lord of the Dead Reborn
Populated Cities Towns Villages Reborn
Populated Dungeons Caves Ruins Reborn
Populated Forts Towers Places Reborn
Populated Imperials Stormcloaks Battles
Populated Lands Roads Paths Reborn
Populated Skrim Civil War Reborn
Populated Skyrim Prisons Cells Reborn
Realistic Fall Damages Reborn
Realistic Merchant Stock Reborn
Real Unleveled Skyrim Reborn
Skyrim NPCs Overhaul Reborn
Skyrim Sounds and Musics Reborn
Standing Stones Overhaul Reborn
Supreme Harkon Reborn
Supreme Miraak Reborn
Vanilla Races Redone Reborn
Is it compatible with requiem?
Thanx
+ heights and weights
+ health
+ armor
new disease
more immersive faction relations (friends, enemies and prey)
new combat style
no report crime
mudGRABS LOL
it probably took you a VARY LONG TIME to write all that good job
Edit: Yeah, this mod misses some of the enemies in the DLCs.
http://www.pasteall.org/pic/show.php?id=101698
http://www.pasteall.org/pic/show.php?id=101700
Nothing that will break your game, just minor things here and there.