Skyrim

114 comments

  1. ENTSLAVER
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    somethings worng with the mod in my setup... people are trying to killme all non unique npcs are now hostile
    1. Jarray
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      if your a vampire that is what happens if you're not you might've provoked them or have a bounty on your head this issue can be solved with a certain type of force lightning that kills killable npcs and if you use it on essentials they will still live but they cant to attack you yet they will still be shown as hostiles even the jarls are not immune to its effects
    2. Jarray
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      or load a save before you messed up your relationship with them or go on the run or hide out in a safe area such as a house
    3. Jarray
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      i think theres a few other things you can do but i havent figured it out yet
  2. kane480
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    This is absolutely amazing, these things have bugged me for so long, thanks for all your hard work!

    On a semi-humorous and semi-serious note, when can we expect more mods like this for the rest of skyrim?
    1. DDVIL
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      Yes, I will be fixing other cities. As soon as beth's payment cashes in

      Thank you very much btw. I will be working on another fix soon.
    2. kane480
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      Awesome to hear, thanks for the reply! Very much looking forward to more of this.
  3. Kelsenellenelvian
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    Well, not a lot, really. It's just some ownership records, mostly on things like barrels in the street, and a whole three positioning reverts. The rest are bona fide repositionings (plus one or two of the more arcane edits way above my pay grade to assess). Hardly game-breaking, wouldn't you say?


     
     
    Ok not allot in the big scheme of things but allot when you look at just whiterun. Tons of us use usleep and the work done here is truly amazing. It just bugs mine and others ocd by having usleeps ownership and location changes undone.
     
    I fully trust his eye on what needs to be moved and re-positioned. I would just respectfully ask that he re-adds the changes done by usleep for things like ownership and whiterun location.
  4. elenhil
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    Well, not a lot, really. It's just some ownership records, mostly on things like barrels in the street, and a whole three positioning reverts. The rest are bona fide repositionings (plus one or two of the more arcane edits way above my pay grade to assess). Hardly game-breaking, wouldn't you say?
  5. Kelsenellenelvian
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    Those are simply what I was asking for too. Your mood is amazing but it undoes allot of fixes and continuity done by usleep. That's all we were asking for.
  6. elenhil
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    I've not changed ANYTHING to do with ownership, faction, flag, linked references, names, initially disabled records etc. PERIOD.


    Of course you didn't. USLEEP authors did. So it is a matter of you failing to forward these changes, not changing anything on your own.
     
    As of USLEEP v3.0.2b, there are 32 ownership records not yet forwarded by your mod. Nothing gamebreaking, of course, but enough for other types of OCD people :-)
     

    If they moved X chair in the game and I went there and fixed it because it was clipping the ground (even after their "fix"
     

     
    Nevertheless, your mod has a couple of position records duplicating Vanilla settings - in effect, reverting USLEEP records back to Vanilla values. Does that mean that USLEEP changes were themselves more bugged than Vanilla ones? I'm OK with that, I only wish you registered the issue in their big tracker.
  7. OilyBearHug
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    UPDATE: So I finally got into TES5Edit and looked at what could have been making that odd light bug. Well, it was actually from ELFX Exteriors. I forwarded all the changes from it in a patch, and everything went back to normal. The sconce is back where it was as well. Since I made *everything* from ELFX Exteriors overwrite your mod in terms of light sources, I hope it doesn't cause any odd looking shadows or anything. (Although I don't see how it would)

    I'm sorry if I put you out over this.
  8. hobo1137
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    Greetings. Many people use the Unofficial Skyrim Legendary Patch (USLEEP) and it seems there are a lot of conflicts with your mod. Entries that are affected are things like ownership, faction, reference, havok/ragdoll data, flags, location, linked references, names, cell data, scale, persistent and initially disabled records. Do you have any plans to bring those changes over to your mod?

    Here are some pics with examples:

    http://imgur.com/a/A0UGl
    1. DDVIL
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      "Greetings. Many people use the Unofficial Skyrim Legendary Patch (USLEEP) and it seems there are a lot of conflicts with your mod. "

      I will explain this for the 10th time. Just because it "conflicts" with USLEEP does not mean the following:

      1. There's any problem with it, my changes will simply override theirs, if I changed anything it's because they didn't do a good enough job at fixing it in the first place.
      2. That it's "wrong" because I've messed with things they also messed with.
      3- USLEEP is a mod, of course my changes will conflict with theirs, now how does that make their changes right and mine wrong?


      "Entries that are affected are things like ownership, faction, reference, havok/ragdoll data, flags, location, linked references, names, cell data, scale, persistent and initially disabled records."


      Did you just wrote a bunch of stuff and simply gave me "examples" of moved objects!? Don't spread misinformation please.
      I've not changed ANYTHING to do with ownership, faction, flag, linked references, names, initially disabled records etc. PERIOD.

      Havok changes have to do with "settle with havok" option that makes objects float when you enter a cell. Meaning that if you place an object in a certain position, the havok engine will f*** it up during one of it's rendering cycles... it in no way shape of form affects anything in the game. And as soon as you interact with it, th settle with havok option will activate automatically.

      Example: This is from my interiors Whiterun mod that I'm currently working on: http://i.imgur.com/CXrs62t.gif

      Location Data: Is pretty obvious, If I moved an object IE chair so it peoples legs don't enter the ground while sitting OF COURSE the location data will have changed. Jesus, I'm really getting tired of explaining this. People have been taking Gopher's videos on TES5 edit literally. These two mods will undoubtedly have conflicts, that's just how it goes. If they moved X chair in the game and I went there and fixed it because it was clipping the ground (even after their "fix", of course there will be a conflict.

      Scale: I changed the scale of many objects within the world that were either too big or too small, some so it wouldn't clip with the player, some because they simply were too big, I've changed the size of many things, from water to houses to doors and trees. Because it had to be done, period. Play the game only with USLEEP and then tell me how your journey went. I have it installed and isn't pretty.

      Listen, I'm sorry for my lack of desire to explain things to people. I know it's not your fault, but when you had 30 people saying the godamn same thing after I explained why I changed things and they come up asking me to revert things back because it "conflicts" with USLEEP, a mod made by modders that (no offense to them) has been know to leave some things to desire I have to eventually tell them to shut up. Now I understand the harshness of Moders such as Cabal and others, who after wasting weeks of their life on a mod, people complained about things they didn't understand why there was a change in the first place.

      I have USLEEP ALWAYS ON. if I changed the position, scale of an object, it was because their patch simply did not fix that. If you think a conflict with that mod means I did something wrong, maybe you should not download this mod at all. After all, if they did such a great job in fixing Whiterun, why would you download my mod in the first place?

      Anyways, have a great day, I really don't want to sound like a jerk, I'm just tired of people accusing me of doing things I didn't do. If you really found problems with "ownership, faction, flag, linked references, names, initially disabled records etc" send it to me and I will revert it back.



    2. hobo1137
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      I am sorry it felt like an attack/accusation but that was not my intention. I am not spreading misinformation and I am not saying one mod is right and another is wrong. I am trying to learn about conflict resolution in my mods and your examples in your response helped me. I get why modders can be a little defensive but you've done a great job.
  9. Erik1988
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    Great stuff!
    Do you have any plans of fixing the other cites or other areas in the game too?

    1. DDVIL
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      I'm currently doing the interiors. I will do the other cities if I have patience to handle it. Thank you!
  10. Kelsenellenelvian
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    Greetings. Many people use the Unofficial Skyrim Legendary Patch (USLEEP) and it seems there are a lot of conflicts with your mod. Entries that are affected are things like ownership, faction, reference, havok/ragdoll data, flags, location, linked references, names, cell data, scale, persistent and initially disabled records. Do you have any plans to bring those changes over to your mod?

    Here are some pics with examples:

    http://imgur.com/a/A0UGl


     
    I fully agree please adopt the changes from the unofficial fixes.
    1. DDVIL
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      Read my reply to Hobo, this will be my final word on it.