Skyrim

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Ro84

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Ro84

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70 comments

  1. 13coins
    13coins
    • supporter
    • 53 kudos
    Very nice mod, clearly not finished, but pretty close to being finished. Needs a crime system, some more flora, a little less copy and paste etc, maybe some dialogue and a quest or two and this feels like it's part of Vanilla all along. Was a pleasure exploring it :)

    Perhaps you could open permission, so others could finish this mod if they are interested? 
  2. splean13
    splean13
    • member
    • 0 kudos
    Retired mods don't require feedback. However, I must compliment the modder's landscaping skills.

    I only wandered into the unmodded "hidden valley" recently & it was yelling at me to open the CK and do something with it.
    I assumed someone else had already done something better than I'd ever have the patience to do in the past 9 years & sure enough, here is a great example.
    Perhaps I'll check out the Folkstead mod later, after I tire of my current round of mod additions.
  3. Darkworn
    Darkworn
    • member
    • 4 kudos
    A good addition, well-designed landscape. There are disadvantages such as the lack of sound of the forest, wind, and ambient. The caves are well made, the ingredients are arranged correctly. There is a cave at the entrance to which you will be spawn in the opposite direction of the cave. Also, towards the end of the area, the landscape is worked out with less attention, the lack of ingredients in the forest is noticeable, the landscape is more scarce, there are no decorative objects like stones, in some places feels there is a lack of stone roads.
    I like the idea and the presentation, it looks very atmospheric and high-quality, I just want to note how in my opinion it was possible to improve some of the details

    Хорошее дополнение, хорошо проработан ландшафт. Есть недостатки вроде отсутствия звука леса, ветра, амбиента. Пещеры хорошо выполнены, ингредиенты расставлены грамотно. Есть пещера при входе в которую тебя спавнит в обратную сторону пещеры. Так же, ближе к концу области, ландшафт проработан с меньшим вниманием, отсутствие ингредиентов в лесу заметно, более скудный ландшафт, отсутствие декоративных объектов вроде камней, в некоторых местах ощущается недостаток каменных дорог.
    Мне нравится идея и подача, сделано на вид очень атмосферно и качественно, просто хочу отметить как на мой взгляд можно было улучшить некоторые детали.
    1. Darkworn
      Darkworn
      • member
      • 4 kudos
      I write through a translator as I am not a native English speaker.

      Пишу через переводчик так как не являюсь носителем Английского языка.
  4. JustinLaw23
    JustinLaw23
    • premium
    • 0 kudos
    Really enjoyed this on Oldrim and would love to see it ported. It's a must have for me
  5. bloodcanbesyrup
    bloodcanbesyrup
    • member
    • 1 kudos
    i see that this was in the works for SSE???? can that PLEASE become a thing? i've wanted an extension to Falkreath since Skyrim came out tbh. So glad someone had this idea!!!! <3 but unfortunately the oldrim file here doesn't work. PLEASE PORT!!!
  6. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    Will be adding this to my setup unless i find a better looking one, i will say i enjoyed this mod, thank you.
  7. voajus
    voajus
    • member
    • 1 kudos
    it is funny how this actually makes the hold of falkreath more lore friendly based on arena and how this is supposed to be the location of falkreath also based on the original map,
  8. brylem
    brylem
    • member
    • 1 kudos
    So this conflicts with ETaC?
  9. Rallymaster13
    Rallymaster13
    • member
    • 0 kudos
    For Skyrim SSE Please ?????
  10. LoneWolfEburg
    LoneWolfEburg
    • member
    • 21 kudos
    Minor problems: there're unnecessary edits (SkyrimBorderRegion keywords) next to the Pale Pass that cause problems with the recent BS: Bruma.

    Also, the bard in the new village's inn has the same name as the Falkreath bard - the mod author forgot to rename the character which was used as prototype.

    Finally, there are no reasons for the new village's inhabitants to be essential.