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Abbalovesyou

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Abbalovesyou

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79 comments

  1. Ajax71
    Ajax71
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    Any idea why I cant add *throw* even with console command?

  2. Superpowerarsenal
    Superpowerarsenal
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    This comes with spears right?
  3. Dominator046
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    Amazing, thank you for giving this to the community!

    Even as a coder myself, I found myself facepalming at the original install system, so that's a relief. Does this mod give spears / javelins to NPCs? If not, that's okay - I'll live being the only spear person in Skyrim. Secondly, any / all of the original bugs still an issue? I assume so, but, you may have gone above and beyond to shock me.
    1. Abbalovesyou
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      The repacked one does what the original one does without the stupid install steps, you only need the run the patcher for it to work. It spawns them on npcs but the main PCEA2 file does not. at least i dont think it does, i havent tested it that much
    2. HardRaine
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      Translation of both PCEA options is, literally: Player Exclusive Animations, just for reference. The animations are intended for the player only; not as a general distribution mechanism for all NPCs. If there is an unintended hook for allowing general distribution, pretty sure that is not WAI. Installing the animation set directly with our favorite mod manager typically is the preferred method for general distribution.

      The tool is intended for making animation sets for the player only, as a way to both make the player unique, and avoid the general performance hit that could blow-up as a result of putting custom animation sets on every NPC in the game. Following its general rules for installing the animation sets, the tool can be quite powerful. Not following the general rules for adding in sets, can lead to a world of frustration. Things I've found out from usage:

      Spoiler:  
      Show
      1. respect the naming convention for adding in animation sets. Example: "0_xp32_New_Anim_Pack" in slot 0, through "9_davjes_JumpAnimations" in slot 9 (DavJes turns a forward-jump into a somersault. Great for climbing mountains. Not responsible for what's seen if going commando). It's important to use the actual slot number when naming the directory, and we must include the underbar character(_) before the set name we choose. There are 10 total slots we can use at any one time, and numbered as: "0_" through "9_" in the animation directory name (remove the quotes). Can also use duplicate slot numbers in titles, and PCEA2 will assign them according to unique slots, as long as there are only 10 total animation sets (generates a FNIS warning/error if more than 10). {there may be additional files in the main directory, but will have an "Xx" designator and/or end with "EquipOnly" in the name. If your new animation set has files named like that, include them, too, and remember to keep their slot number aligned with their main animation set (Slot is the 2nd "x" in the Xx designator. First "X" must be a capital X)}

      2. PCEA2 works best by separating the animation sets by male/female, as it doesn't seem to like using sub-directories based on sex. Here are my slots for handling Hover Combat (fight like a dragon priest, only better. Decapitations from Hover Combat+Oriental Swordmanship are the shizni. See "Funny Note"): a. "8_HoverCombatFemale"; and, b. "8_HoverCombatMale" (ignore the quotes). I took the delivered animation set for hover combat (use manual D/L, so the package is outside mod manager control), and separated it into the 2 PCEA2 directories above, copying all files in HC main directory into each, and then copying the contents of the male and female sub-directories directly into the correct PCEA2 directory(no sub-directories), dependent on sex (male -> male(in the root directory), etc.). WARNING: do NOT check the PCEA patch option under FNIS if running PCEA2. That is a mistake and will result in FNIS errors. See "Note" below for other details on handling PCEA2 directories.

      Funny note:
      Spoiler:  
      Show
      A little head goes a long way - I decapitated a cloaked assassin on the steps up to a mountaintop word wall, near the top, and his head bounced down the steps, off the mountain, and rolled for several kilometers before finally coming to a rest in the valley down below. Poor bastard. Bet he hates the Havoc engine, huh? On snap, no he don't, he be in Sovngarde now, headless and afraid, waiting on his fate. In hover combat we bounce, up and down about 1-1.25 meters above the ground, so if an enemy loses his head on the UP bounce, the head goes "airborne ranger" mode, courtesy of the Havoc engine. I also run a flying mod, so flew along with the head on its remarkable journey to nowhere in particular


      3. Don't forget to generate a FNIS behavior file set after laying in your animation sets correctly. Not running FNIS after creating something like this is something we've all done at one time or another. RUN FNIS! Have fun!

      {Note: I also keep a separate animation set Vault sub-directory under the active PCEA2 slot directory (build/prep the sets in the Vault), and move animation sets in and out of the active directory based on my current character's needs (I did dedicate both hover combat sets full time though, as it's something I've paired with the Real Flying mod to get realtime aerial combat (all skills work the same as on land. Some assembly required, as it requires a hack; making the hover animations replace the base flying animations. Backup the Real Flying directory before attempting any hacks). Superman mode rocks! (but only when started from hover combat). TIP: don't try to use Dragonrend during aerial combat (or any power other than flying). You will DIE! TIP2: keep 3D awareness at all times, especially if a flying dragon is ready to crash land. Keep 3D eyes on him, and follow him to ground. Release flying on approach, and FINISH HIM!

      Hope that helps some not familiar with how to set up a solid PCEA2 installation.
    3. fore
      fore
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      Just a little annotation from my point of view.

      Those underscore in the names of the PCEA2 subfolders have a meaning. They denote default folders. Folders that are activated in MCM when making a new FNIS generation. And when you default both male and female then the are both activated, probably overloading one the other. And what makes it even harder to understand is when both have the same priority number. Then it depends on the order in which the operating system sorts both folders. So I personally would only use underscores for my favorites.
  4. aglorius
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    Hey there. Thanks for your efforts. I tried running the Repack and, as the patcher began, I got a warning about Cutting Room Floor missing USLEEP as a master. This happens for all subsequent USLEEP dependent mods, as I tested each. Testing without USLEEP or any dependent mods let the patcher run, but ended with a NULL Pointer Exception something and I had to quit the program.

    The mod is installed via Mod Organizer correctly (pretty darn sure anyway) and am running the patcher through MO. I certainly have USLEEP 3.0.12 enabled, and my game functions normally. This is the first time I've encountered such an error.

    I'd appreciate any insight. Thanks for your time.
  5. LonesomeDrifter
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    Awesome for those who want spears by soolie without the massive hassle.

    Downside: No NPC distribution to leveled lists. Only the player can use the spears/javelins and the animations. (Unless there is a workaround I am unaware of.) For that, you will need to install the original Spears by Soolie.
  6. Sanguarae
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    Do all the gameplay features regarding spears carry over to the FNIS PCEA2 version? As in should I still get the reduced power attack costs, armour penetration and range? So far it seems the stamina costs are equal to the ones for the sword.
  7. ka1zyGONEcrazy
    ka1zyGONEcrazy
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    OMFG, I've been trying to install the damnable Spears by Spoolie mod for over ten hours I think, until i stumbled upon this. THANK YOU SO MUCH.
    1. auvlen
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      LOL same
  8. Karsin
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    When I update FNIS Behaviors it generates a warning:
     
    >>Warning: AnimationList found in "Animations\FNIS_PCEA2", but no corresponding Behavior fild.
    Incomplete mod IGNORED.<<
     
    and the spear animations don't play. I've noticed with the the other mods I have that use PCEA2 they have a behavior file included, but this one didn't. Is there any other way to get the animations?
     
    Thank you for your time and consideration.
     
    Edit: Figured it out, I forgot to move the FNIS PCEA2 folder into Skyrim Data.  
     
    Once again thank you for your time and consideration.
  9. PopeOfTheZombies
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    Hi Abbalovesyou, thanks for the very well done conversion. I use this together with backshield http://www.nexusmods.com/skyrim/mods/9157/? to throw shields at unsuspecting foes and it's great. My only little complaint is that additemmenu can't find the throw bow and i had to get it via console.
    1. heyiforgot
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      Ok that sounds hilarious, if you have a video of that I gotta see it
  10. Rormysta
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    ok so having tried for days to install spears by Soolie i thought i'd give this ago, but the spear Animations aren't working? any sugestions? so which animation folders an i moving? am i moving the PCEA in the orginal uploaded spears by soolie or am i moving an animation folder from the main Spears by Soolie folder?

    i have also tried running the patcher but just keep saying acess denided?

    if any one can help me with what animation folder i need to move that would be awesome as i have just about lost patients trying to install this spear mod
    1. Abbalovesyou
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      which one are you trying to use? PCEA2 or Repacked?

      With PCEA2 You only need to run FNIS.

      WIth Repack you need to install it and run the patcher. I already did all the 300 steps so you dont have too
    2. Rormysta
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      i have downloaded PCEA 2 and the repacked version just incase but downloaded via nexus or do i need to download it mannually?, so if i use just the repacked version i just run the patcher and where do i find the patcher? is it with the mod files? is their pathway i have to go through to find it etc?

      and if i went with PCEA2 instead of the repacked version does that have the spear weapons in it as well?

      and if i use the PCEA2 what box's do i need to tick if i use the fins generator ?
    3. Abbalovesyou
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      For repack you need PCEA Run FNIS tick the option for PCEA. then Run the patcher. This will affect npcs. I forgot to say you need PCEA and FNIS for that but it should be obvious if you already tried the original mod.

      If you do not want it to effect npcs use PCEA2 instead.

      do you read any of description of the mods that this mod needs or Spears by Soolie needs? Reading that will help you more than asking for help.

      PCEA2 has spears in them but i think i removed them from the level list i dont remember but you can craft them if you want.
    4. Rormysta
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      I have decided to give Spear Aniamtion one last go, as i found it very differcult last time, i have installed

      Fores New Idles in Skyrim - FNIS by fore -

      FNIS PCEA2 - Player Exclusive Animations (dynamic) by fore

      and now SBS - FNIS PCEA2

      but when i lauched the game is said FNIS PCEA2 starting with Erorrs and same goes when i look at it in the mod congiragtion meni just says starting with Eroors, a, just wondering if i have missed something?

      as it said FINS generation failed? and also on the generate fins for suer it is sating PCEA2 is installing? not sure how that relates to my porblem


      Also just a note on your mention last time " do you read any of description " i do read but i am not knowldegable of moving files like you have done with the repacked version

      but if you have any idea on what i might have done wrong or might need to do can you let me know

      thank in advanced