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Patch for Morrowind Armor - Netch Leather (Replacer)

These replacer plugins add functionality for Complete Crafting Overhaul Remade, Weapons and Armor Fixes Remade, MorrowLoot Ultimate, and the Unofficial Skyrim (Legendary Edition) Patch to THusky's Netch Leather armor. Allow the plugins to overwrite the original NetchLeather.esp.

The equipment options add Weapons and Armor Fixes Remade injected keywords to the armor, allowing Netch Leather Armor to form a matching set with standard Leather Armor and Boiled Netch Leather Armor to match with Leather or Chitin Light Armor. With the CCOR option, you either must be a Dunmer or have visited Solstheim to create the armor. With the MLU option, you must either be a Dunmer or have extra levels in Smithing (25 Smithing for the standard leather and 40 Smithing for the boiled leather). As before, Netch Leather Armor requires the Steel Smithing/Basic Smithing perk to craft and Boiled Netch Leather requires Elven Smithing (the same as Chitin armor). All options also replace the mod's Netch Boiled Leather and Netch Leather Strips with new injected versions. These have the FormID 0167A9D0 and 0167A9D1, respectively, so they can be used in any mod provided it is within THusky's terms for the use of his assets.

The No Face Covers option removes all face covers and helmets with face covers from crafting recipes and leveled lists, leaving only the maskless ("half") helmet. This is because the masks use several extra biped slots, including slot 47, which is standardly used for backpacks. I do not know enough about editing meshes to fix this properly, and the helmet meshes and specifically excluded from THusky's free assets. Perhaps if I can get permission I will fix the masks someday, but for now I recommend using this option along with a separate mod that adds face covers and goggles. I recommend Wet and Cold - Ashes, which adds a variety of goggles and cloth masks that are interchangeable, use one equipment slot each, and are compatible with the usual slots for cloaks, backpacks, bandoliers and pouches.

The Unofficial Patch options simply carry over changes from the Unofficial Patches that the mod did not account for and overwrites. Keep in mind these will require the Unofficial Patch to be a master for NetchLeather.esp.


Patch for Seph's Armour

These patches add functionality for Complete Crafting Overhaul Remade, Weapons and Armor Fixes Remade, MorrowLoot Ultimate, and ClothingCraft to sepharis's Seph's Armour.

The equipment options adjust the stats to match the stats of Glass Armor as adjusted by WAFR or MLU, depending on the option chosen. The MorrowLoot Ultimate option also requires you to either be a Redguard or have at least 80 Smithing to craft the armor. The ClothingCraft option adds blue cotton to the cuirass crafting recipe. With the Porcelain option enabled, a new rare ingredient will be required for the armor: Porcelain Bricks. Said to be formed from enchanted sand by secret Redguard techniques, Porcelain surely won't be part of a Skyrim blacksmith's usual stock, but perhaps you can find some near the border. Porcelain Bricks are injected records with the FormID 0167A9D4, allowing them to be used in other mods without requiring this mod as a master. I give permission for them to be used in any free mod, provided credit is given to me and to mayang.com, whence I got the original textures. Without the Porcelain option, the armor's main components are Moonstone and Quicksilver.

I recognize that Porcelain Armor is traditionally made of painted scales, not carved plates, and may be more valuable than portrayed here. If so, consider this a cheap imitation or new style.


Patch for Silk coat armor

These patches add functionality for Complete Crafting Overhaul Remade, Weapons and Armor Fixes Remade, and ClothingCraft to nouserhere's Silk coat armor.

The armor rating of the Silk Coats is adjusted to be equal to Scaled Armor and with Weapons and Armor Fixes Remade installed tempering will benefit from the Advanced Armors/Advanced Smithing perk. It is more valuable and slightly lighter than a Scaled cuirass, however due to its very different make it does not form a matching set with Scaled equipment. The world model for each coat now has an appropriate texture. The Complete Crafting Overhaul Remade option adds CCOR conditions to the recipes and recipes for smelting the armor back into iron ingots. The ClothingCraft patch overhauls the recipes more thoroughly, changing them to be crafted and tempered solely from dark leather and silk, and adding recipes to salvage them for leather strips at the tanning rack or silk at a sewing basket.

Note that there is no pink silk with which to craft the pink robes, but I thought purple silk was close enough, as red was already used for its own piece.


Patch for Wet and Cold

These patches add functionality for Complete Crafting Overhaul Remade, Weapons and Armor Fixes Remade, Clothing and Clutter Fixes, ClothingCraft, and MorrowLoot Ultimate to the equipment added by isoku's Wet and Cold.

The simplest option merely adjusts the names, values and keywords of the equipment for consistency with Kryptopyr's mods. If you have ClothingCraft installed, you can select the option that adds crafting recipes for every piece of equipment added by the mod. Where appropriate, the recipes make use of ClothingCraft's materials and sewing basket and CCOR's fur crafting system. For MorrowLoot Ultimate users, an option is available that adds additional restrictions to the goggle crafting recipes for consistency with MLU's crafting restrictions.

Crafting Chitin goggles requires Netch Leather Strips, an injected crafting material shared with my Morrowind Armor - Netch Leather patch. Credit goes to THusky for the mesh and texture used for the Netch Leather Strips.


Patch for Assassins Armor Set (Replacer)

This replacer plugin adds functionality for Complete Crafting Overhaul Remade and Weapons and Armor Fixes Remade to H4lfD3ad's Assassins Armor Set. It also prevents it from changing the appearance of vanilla Shrouded Armor. Allow the plugin to overwrite the original assassins_armor_set.esp.

The armor can be crafted from Dark Leather and leather strips, and it requires the Advanced Armors/Advanced Smithing Perk. Its stats match CCOR's unenchanted Shrouded Armor except the torso is slightly heavier. The torso also requires a steel ingot to craft. The recipes will be hidden unless you have Dark Leather in your inventory or disable the Inventory Conditions on Crafting Recipes option in CCOR. Each piece can be tempered using one piece of Dark Leather and can be broken down at the Tanning Rack into leather strips. The armor counts as Dark Brotherhood armor for the Matching Set perks, so you can wear it as a full set or mix it with Shrouded Armor to get the Matching Set bonus.

The Dark Leather will have a missing texture unless you have the Dark Leather texture which comes with Complete Crafting Overhaul Remade or Bandolier - Bags and Pouches.


Patch for Colovian Fur Clothes

This patch adds functionality for Clothing and Clutter Fixes, Complete Crafting Overhaul Remade and optionally ClothingCraft to steelfeather's Colovian Fur Clothes.

The clothes have been renamed to differentiate between the two sets. If the ClothingCraft version is installed, they can be crafted at a sewing basket, if not, they can be crafted at a tanning rack. They require leather, leather strips and fur (common bear pelt for the dark clothes, snow bear pelt for the pale clothes, or fur plates instead if that option is enabled). In the ClothingCraft version less leather is required, but the dark torso piece requires orange linen, the pale torso piece requires blue linen, and all pieces require spun linen.

The clothes can be broken down into leather strips at a tanning rack, and if fur plate crafting is enabled you have the option of instead salvaging some fur plates from them. In the ClothingCraft version, the torso pieces can also be broken down at a sewing basket to salvage one piece appropriately colored linen.


Patch for Karliah's Dagger (Replacer)

This replacer plugin adds functionality for Complete Crafting Overhaul Remade and Weapons and Armor Fixes Remade to GyntRyles's Karliah's Dagger. It also prevents it from changing the appearance of vanilla Shrouded Armor. Allow the plugin to overwrite the original KarliahsDagger.esp.

Karliah's Dagger now has the Silver weapon perk. As an Advanced tier dagger, it deals damage equivalent to a vanilla Elven dagger, or equivalent to Orcish, Nordic, and Skyforge Steel if you have the True Orcish option from Weapons and Armor Fixes Remade installed (recommended). You can craft your own Silver Elven Daggers after completing the Hard Answers quest or if you somehow manage to acquire Karliah's dagger before finishing the quest. The recipe requires a Silver Ingot, a Quicksilver Ingot, Leather Strips, and the Advanced Armors/Advanced Smithing perk. The daggers' tempering bonus also comes from that perk, and as in GyntRyles's original version, the daggers require a Quicksilver Ingot to temper. Two crafted daggers can be broken down together to salvage a Quicksilver Ingot at the smelter.

The option is available to make Karliah wield her special dagger. This option will conflict with anything that edits Karliah's NPC record, but can easily be patched in TES5Edit. The Unofficial Skyrim Legendary Edition Patch, Cutting Room Floor, Bring Out Your Dead, The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options, and Even Better Quest Objectives are all compatible. This option may make Karliah's damage output less balanced compared to your level, as it replaces her dagger leveled list with one specific dagger. But I do not expect this to be a noticeable issue, and it will go well with mods that restrict leveled lists such as MorrowLoot Ultimate.

Regardless of which version is installed, one of Karliah's daggers can be found in the Worn Knapsack in Nightingale Hall added by GyntRyles's original version.


Patch for Konahriks Accoutrements

These patches add functionality for Complete Crafting Overhaul Remade, Weapons and Armor Fixes Remade, Clothing and Clutter Fixes, MorrowLoot Ultimate, ClothingCraft, and Immersive Jewelry to edhelsereg's Konahriks Accoutrements - Dragon Priest Armory.

The new armors' stats and keywords are made more in line with Weapons and Armor Fixes Remade and optionally MorrowLoot Ultimate. Each armor piece now has stats better matching its material, resulting in reduced armor rating for most, but the Thu'um Kogaan set bonus should make them still worth the effort to learn to craft for Shout users. Also, most crafted masks now have better stats to match the stats of the vanilla masks they are based on. Immersive Jewelry support simply consists of the addition of an injected keyword to the mod's Dragon Priest pendants.

Dukaan's set and Otar's set are now Light Armor, and Morokei's set and the crafted Moonstone set are now Clothing. In addition, I changed the Silver crafted set to Clothing. This is a subjective and not strictly necessary change, but I did this to provide more options for Cloth wearers and to mitigate the abundance of Heavy Armor. Also, Silver Dragon Priest equipment now benefits from CCOR's adjustable Silver armor perk instead of the mod's own perk. Additional keyword changes include changing the Bronze set to ArmorMaterialElven and adding the ArmorMaterialSteelPlate to the crafted Steel and Vokun sets.

Crafting recipes now have CCOR conditions and some materials have been changed to match CCOR. Moonstone is used in place of Iron for crafting and tempering Bronze equipment, including Krosis'. Bronze equipment requires the Elven Smithing perk to craft. Steel equipment requires Advanced Armors (as it is now equivalent to Steel Plate) and Silver equipment requires Steel Smithing. Miraak's armor is made of Heartscales and Corundum and tempered with Corundum to match the tempering recipe from CCOR. Miraak's equipment can be reforged into Light or Heavy versions at the Dragon Forge.

Upgrading Otar's robe requires Malachite and Clay and upgrading Morokei's robe requires Moonstone and Frost Salts. I made these changes to represent the exotic materials those Priests' armor is made of: Otar's is identified as 'Marble' and Morokei's is a blue variety of Moonstone. Crafting unarmored robes now requires two ingots instead of three, so that five ingots are used in total for the armored robes whether you craft it from scratch or upgrade the unarmored robes. All crafted equipment can be broken down at the smelter.

If you selected the ClothingCraft option during installation, all instances of linen wraps in the crafting recipes are replaced with spun silk and silk cloth of the appropriate color. If you selected the MLU option, you must have the otherworldly knowledge necessary to craft Daedric armor in order to craft Miraak's armor, and crafting Heartstone armor requires you to have investigated the mysteries of Heart Stones. An alchemy effect of the Dragon Priest ashes is changed to fit with MLU.

If you use Improved Closefaced Helmets, use the appropriate patches for Konahriks Accoutrements (for WAFR or MLU) found on that mod page, and load that patch after this patch. If you use my Complete Alchemy and Cooking Overhaul patch for Konahriks Accoutrements, also load that after this patch.


Patch for Interesting NPCs

The equipment pieces added by this mod have had their stats and keywords tweaked to match changes made to similar pieces. For example, Rothvine Armor now has the WAF_VisuallyVeryBrightArmor keyword, and the MLU option increases its stats to match MLU's boost to Glass Armor. I've also made a few CCF-inspired tweaks to certain miscellaneous items, such as making the Mogo's Mead case look different from a Firebrand Wine case. I have incorporated CCF compatibility for 3DNPC into this patch, you do not need a separate patch. In a few cases, I have edited the equipment of some NPCs to better suit their skills and abilities, or for better game balance. Shrouded Armor wearers should now properly wear the leather Shrouded Cowl instead of the cloth Shrouded Hood.

Using what custom assets I've been able to make or obtain permission to use, I've been making the special equipment added by this mod look more distinctive. The Rothvine, Blood of Skyrim, Gabania's Guard armors have been further customized, as have weapons such as Honorbound and Callen's Rusty Sword. The Darksteel Dagger, Trinity Blade, and The Writer's Dagger can optionally have custom appearances that depend on other mods being installed. If you select this option, make sure the meshes and textures from crazylion's Ebony Blade (the standalone version) and LorSakyamuni's Ancient Elven Dagger are installed. The esps from these mods need not be activated. I've also added some enchantments to certain items or changed existing ones, to make them stand out more.

Inspired by CCOR's added recipes, I've included recipes for almost all custom equipment. Each requires the relevant quest to be completed. Some of these recipes allow you to create replicas of unique named items, and some but not all require the original item to be in the inventory. These are toggleable with CCOR's options for Supported Mods, Added Recipes, and when appropriate, Artifact Replicas. If you want to disable all these recipes specifically, simply open the console and use this command: Set 3DNPC_CCOR_Recipes to 0. Set it back to 1 to enable the recipes. This patch also ensures the equipment has proper tempering and breakdown recipes. Some recipes use Dark Leather, I suggest you have the Dark Leather texture from CCOR or Bandoliers - Bags and Pouches.

If you use Complete Alchemy and Cooking Overhaul, I suggest you also use my Interesting NPCs CACO patch. Load that patch after this one.

Patch for Draugr Weaponry

This patch adds functionality for Weapons and Armor Fixes Remade and Complete Crafting Overhaul Remade to destero's Draugr Weaponry.

Appropriate WAFR keywords have been added to the weapons (WAF_MaterialNordic to all of them and SPIKEWeapPigsticker to the weakest ones). CCOR conditions have been added to the crafting recipes. Each weapon can now be smelted into an ingot or two of metal or disassembled to advance CCOR's Draugr smithing knowledge. This patch is meant to be used WAFR and/or CCOR but is not dependent on either.

Credits

Sharlikran, ElminsterAU and others for TES5Edit
matortheeternal for Automation Tools for TES5Edit
XunAmarox for NMM Installer Tutorial - FOMOD - FOMM
kryptopyr for Complete Crafting Overhaul Remade, Clothing and Clutter Fixes, Weapons and Armor Fixes Remade, and Disparity
chocolatenoodle for MorrowLoot Ultimate
DrMonops for ClothingCraft
Forteverum for Immersive Jewelry
Arthmoor for the Unofficial Skyrim Patch and Unofficial Skyrim Legendary Edition Patch
THusky for Morrowind Armor - Netch Leather and Netch Leather assets from that mod
sepharis for Seph's Armour
nouserhere for Silk coat armor
isoku for Wet and Cold
H4lfD3ad for Assassins Armor Set
steelfeathers for Colovian Fur Clothes
GyntRyles for Karliah's Dagger
edhelsereg for Konahriks Accoutrements - Dragon Priest Armory
kristakahashi for Interesting NPCs
GordonEats for Improved Glass Textures (used as basis for Rothvine Armor)
Andragorn for Andragorn's Armoury (used as basis for Housecarl's Bow)
Oaristys and Tony67 for Modder's Resource Pack (used as basis for Mogo's Mead crate)
Insanity for The Stamford (used as basis for Honorbound)
DecimusMaximus for Real Bows (used as basis for Glathriel's Bow)
Phate3 for Berserk Guts Knife (used as basis for Stonefang)
ghosu for LOTR Elven Warswords (used as basis for Pelgurt's Sword)
Nikinoodles for Cloaks of Skyrim (used as basis for Blood of Skyrim and Gabania cloaks and capes)
LordBaraban, L0rdOfWar, and CD Projekt Red for Witcher 2 Style Dawnguard and Standard Heavy Plate (used as basis for heavy Gabania armor)
Pananacakes for help making some textures (particularly Blood of Skyrim and Gabania armor)
crazylion for Ebony Blade
LorSakyamuni for Ancient Elven Dagger
destero for Draugr Weaponry