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  1. Chesko
    • supporter
    • 6,385 posts
    • 2,832 kudos
    The development status of this mod is: Feature Complete
    The support status of this mod is: Community Support

    This means that I consider this mod, from a feature standpoint, to be finished according to my original vision.

    Community Support means that users should endeavor to help other users solve problems that may arise; I will no longer be actively supporting it, and the bug tracker will be closed. I am confident enough in the mod now that I feel like it is stable and functional for the vast majority of users. However, I will still be reachable at any time via PM if a major bug or incompatibility arises.
  2. Chesko
    • supporter
    • 6,385 posts
    • 2,832 kudos
    A note about translations

    If you are a translator, please see here for how I handle translations of my files. Thanks!

    A note about videos

    If you are a video content creator, please familiarize yourself with my guidelines for featuring videos on the front pages of my files. Thanks!
  3. Taurelin
    • member
    • 18 posts
    • 1 kudos
    This is, without doubt, one of the best mods out there. It seems so harmless and unspectacular, but it makes everyday gameplay (shopping, returning quests etc) so much easier. And, on top of that, it is so nicely immersive that it's just a pleasure to use it.

    Thanks a lot for it!
  4. michael91307
    • member
    • 53 posts
    • 1 kudos
    TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at . Your one arrow to the knee that's left, Timesplitter.
  5. LupusHegemonia
    • BANNED
    • 7,137 posts
    • 354 kudos
    Anyone can answer if this AMAZING mod (that I'm so missing in SSE) can be ported and work properly now in SSE, with SKSE64 & SkyUI 5.2 ?
    1. son714
      • member
      • 356 posts
      • 3 kudos
      Hopefully someone does port this mod over!! Its amazing like you said
    2. vanderLuuk
      • member
      • 17 posts
      • 1 kudos
    3. jaderiver
      • member
      • 9,263 posts
      • 49 kudos
      +1 Me too plz
  6. freezejr
    • member
    • 2 posts
    • 0 kudos
    I'd love to add this mod, but it seems to be incompatible with Campfire, since they both have StorageUtil.dll files in the Data/SKSE/plugins/ folder. If anyone can help please let me know.
    1. Valkyrie67
      • member
      • 126 posts
      • 14 kudos
      They are the same StorageUtil.dll files so you can safely let them overwrite while installing the mods. Both Simply Knock and Campfire work fine together, without any compatibility issues.
    2. ArtimanGio
      • member
      • 29 posts
      • 0 kudos
      How To do So I am Using Vortex Mod Manger So how to Overwrite
  7. Valvangur
    • member
    • 6 posts
    • 0 kudos
    I'm working on a "Halloween" build and was wondering how hard it would be to change the text "May I come in?" to "Trick or Treat!" Perhaps with TES5Edit?

    Edit: NVM, I figured it out :-)
  8. kokkim
    • member
    • 9 posts
    • 0 kudos
    Seeing as there's compatibility patches for SkyRe and PerMa, does that mean this doesn't work with Ordinator, as there isn't a patch?

    EDIT: Never mind, I read further down the description.
  9. bluepheonix
    • member
    • 93 posts
    • 0 kudos
    Just wanted to thank you for this awesome mod- I was surprised how much of a difference it made to my role-play.

    Story time: my Legion squad (my female officer and 4 men under my command) needed somewhere to rest and heal after a long journey and battle north of Riften, at the time still in enemy territory. (I was seriously injured- Death Alternative, needed to rest a day to recover from going into bleedout in battle.) We were near Shor's stone, which was still a Stormcloak town but where a young woman I'd brought a letter to Darkwater Crossing for lived. So, we go into town and quickly knock on her door. She answers, and I say "Hi, it's me, Melangel, can you let us in?" and, just like in real life a friend would do she says "Of course, come right in." So my men and I come inside and rest, eat her food and drink her mead, and I pay her back with some hides and extra food I'm carrying from the road that I don't need. She lets us sleep there, basically hiding us in Stormcloak territory until we're ready travel again.

    Sounds pretty simple, right? But it was only made possible by this mod- her door was locked, and I'm no thief! And something about having an NPC actually recognize your voice/name and let you in makes the relationship feel like you're actually friends, even with no additional dialogue. I was surprised how much of a difference it made- I want to visit her again now, because we're friends!

    Planning to try the flip-side of this later with a silver-tongued rogue who is persuasive enough to get strangers to let her in, then proceeds to rob them blind either by threat or stealth. Finally, a use for that silver tongue! And of course assassination would be very interesting this way, as well.
  10. Kaielan
    • member
    • 2 posts
    • 0 kudos
    I really look forward to using this, but is there a way to use it without installing SkyUI. I really didn't like it, not migraine friendly at all...
    1. User_37237450
      • account closed
      • 3 posts
      • 1 kudos
      Hi, use this mod
      it will remove the new menus but you can keep the mod configartion of skyui.
  11. Kanori24
    • member
    • 513 posts
    • 12 kudos
    Possible incompatibility with Animations with lockpick and open animations enabled through that mod. I found that when attempting to lockpick a door after it has been locked, the animation will play, the dialogue from Simply Knock will appear, and after you select Unlock, the lockpicking mini game will appear. After picking the lock, the animation will play a second time , and so will the lockpicking challenge.

    Doesn't appear harmful, though.
  12. CaptainHappyTimePie
    • supporter
    • 10 posts
    • 1 kudos
    Is there a way to hide the owner/location name of the door when activating it and using 'Address Unknown' ( with this mod?

    If the doors not locked all works well there's no owner/location name on the door (via Address Unknown). If the door is locked it displays the owner/location name again and the [locked] text (via Simply Knock).

    I edited Address Unknown in xEdit and simply removed the [Locked] part of the text but was wondering if there is away to hide the owner/location name of the door with this?