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Chesko

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Chesko

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  1. Chesko
    Chesko
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    The development status of this mod is: Feature Complete
    The support status of this mod is: Community Support

    This means that I consider this mod, from a feature standpoint, to be finished according to my original vision.

    Community Support means that users should endeavor to help other users solve problems that may arise; I will no longer be actively supporting it, and the bug tracker will be closed. I am confident enough in the mod now that I feel like it is stable and functional for the vast majority of users. However, I will still be reachable at any time via PM if a major bug or incompatibility arises.
  2. Chesko
    Chesko
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    A note about translations

    If you are a translator, please see here for how I handle translations of my files. Thanks!

    A note about videos

    If you are a video content creator, please familiarize yourself with my guidelines for featuring videos on the front pages of my files. Thanks!
  3. MythDinoex
    MythDinoex
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    Hi Chesko, sorry if It was asked before in other places, but just want to know if you plan on porting this mod to Skyrim Special Edition.

    Looking foward to hear from you soon, thanks.

    Edit: Oh, nvm. Didn't know there was a port already. Anyway, I still trust you more than other modders.
  4. ivanroca
    ivanroca
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    The lord of the immersion hehe thank you ;)
  5. bl1xxar
    bl1xxar
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    Cool mod bethesda should learn from it :)
  6. raging987inferno
    raging987inferno
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    Is this compatible with ordinator?
    1. Sthaagg
      Sthaagg
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      Yes it is, no reason to not be compatible, ordinator is a perk mod, not this one.
  7. macleod2024
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    Doesn't look like it's currently compatible with Holds - The City Overhaul (https://www.nexusmods.com/skyrim/mods/74638).

    The buildings in the Cities that have been added by holds go straight to the lock picking screen.

    2 examples:
    1 - Any of the new residences behind Breezeholme
    2 - Most of the buildings in Falkreath such as the "Crispy Crumb Bakery" and the Butchers (forgotten the name)
    Any house labelled "family home"

    Anyone else had this issue? Tried re-installing but no luck.
    If others have had the issue, any chance of a patch?

    Also reporting this on the Holds - City Overhaul page.
  8. nuralif
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    im playing a vampire playthrough and following a lore that vampires can only enter poeple's houses when invited. This gives me a motive to get on people's good side just so i can come in at night and suck the living life out of them.
    1. tx12001
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      My Vampire overhaul COTV actually has that feature, entering a house without being invited in causes you significant damage every second.
  9. Dra247gon
    Dra247gon
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    Could you add a feature where if you enter a shop after hours, you get the option to trade after hours?
  10. garethdeux
    garethdeux
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    Hi Chesko,

    I've been using the wonderful mod for a year now without any problems. Absolutely essential for my vampire character to enter a house because of certain needs.

    Thanks!
  11. LupusHegemonia
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    Anyone can answer if this AMAZING mod (that I'm so missing in SSE) can be ported and work properly now in SSE, with SKSE64 & SkyUI 5.2 ?
    1. son714
      son714
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      Hopefully someone does port this mod over!! Its amazing like you said
    2. vanderLuuk
      vanderLuuk
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      +1
  12. Drazhar753
    Drazhar753
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    So I'm not entirely sure why but this has stopped working in my current save, still works in new games and whatnot however. Basically the prompt doesn't do anything anymore, choosing knock or unlock doesnt work. From what I can see through console commands the playeralias in _SimplyKnockMainQuest is now empty, however stopping/restarting the quest through the console doesn't fill it again either. This is also stopping me from picking locked doors while crouching.

    Not really sure what to do beyond uninstalling and reinstalling, but I don't really want to do that since removing a mod mid-playthrough even if you add it right back can cause problems.
    1. Sthaagg
      Sthaagg
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      Maybe can you use a save cleaner to clean scripts (and maybe instances) of this mod, it should help you to reset it.
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