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Chesko

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Chesko

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  1. Chesko
    Chesko
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    The development status of this mod is: Feature Complete
    The support status of this mod is: Community Support

    This means that I consider this mod, from a feature standpoint, to be finished according to my original vision.

    Community Support means that users should endeavor to help other users solve problems that may arise; I will no longer be actively supporting it, and the bug tracker will be closed. I am confident enough in the mod now that I feel like it is stable and functional for the vast majority of users. However, I will still be reachable at any time via PM if a major bug or incompatibility arises.
  2. Chesko
    Chesko
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    A note about translations

    If you are a translator, please see here for how I handle translations of my files. Thanks!

    A note about videos

    If you are a video content creator, please familiarize yourself with my guidelines for featuring videos on the front pages of my files. Thanks!
  3. Bugnexus7
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    I'd like to point out that "Simply Knock" works perfectly in conjunction with the "Skeleton Key is a Key" mod by B1gBadDaddy here on the Nexus ( https://www.nexusmods.com/skyrim/mods/90492).

    Simply Knock runs first. The window for "Knock/Leave" comes up first, allowing the player to choose any of the knock options, and the window for this mod comes up immediately after. So, if nobody is home and you want to basically stroll right in, you select "Leave" instead of knocking and the simply use the Skeleton key to unlock the door. If you want to behave like a reasonable citizen, you select the knock option, and cancel the skeleton key function when it comes up.

    Functions perfectly and as immersive as we're going to get without removing the windows entirely.
    ( I have "Skeleton Key is a Key" AFTER "Simply Knock in load order, but not sure it even makes a difference. If you experience different interaction between the mods, I would say load order is the issue.)

    Kudos!
    Ciao!
    Bug
  4. KineticKat
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    Pure genius, because it works so naturally.
  5. Qndsgglsge
    Qndsgglsge
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    Great thanks for your explanation for PapyrusUtil!
  6. omarag
    omarag
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    As great as major gameplay overhauls and eye-bleedingly hi-res textures can be, my favourite mods in any game are always the simple mods (appreciate under the hood this is definitely not simple!), which offer a practical solution to a poorly executed gameplay mechanic.

    Great stuff and many thanks indeed to the author.
  7. Clairvoyance8
    Clairvoyance8
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    This fantastic mod will simply not work for me. I tried installing it through Mod Organizer - both automatically and manually, I tried manual unpacking installation, I tried changing load order, I also tried reinstalling Campfire & Wearable Lanterns after having this mod installed. This is all done on a new save file, though pretty much the same happens to an old save. Simply Knock shows up in MCM and MO prompts no conflicts, but when I activate a door at nighttime, it will only bring up the vanilla lockpicking screen. Needless to say there's something I'm doing wrong, but I'm failing to see it and any help would be greatly appreciated.
    1. omarag
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      Long shot - are you sneaking when you try the doors?

      If you are sneaking, then the lockpick screen will always appear with this mod.
  8. R0NlN
    R0NlN
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    I uninstalled this mod for my latest playthrough, simply because I went on a tear to reduce the number of mods I was using to a minimum.

    Partway through I was like, "Why did I ever uninstall this?!"" I reinstalled it, and I'm happy again. It's incredibly useful!
  9. moxiegraphix
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    This mod is EXACTLY what I was looking for! I did the quest for Klimmek and, when I came down from the mountain, he was locked inside his home even though it was 2:30 in the afternoon. I didn't want to wait around for him and mentioned to a friend we needed to be able to knock on doors. A minute or so later, he linked this mod to me. I wasted no time installing it and it worked perfectly the first time. Klimmek let me in (after persuading him, not sure why he didn't want to open the door but thank you for adding that in!) and I was able to complete the quest and go on about my business.
    1. Thenryb
      Thenryb
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      Agree. It is really annoying to wait around for hours just to turn in a quest. I often had the same issues with Klimmek as well as others like quests involving Sylgia in Shor's Stone and the Darkwater Crossing stuff with Anneke . Doors seem to always be locked at the time I want to turn in the quests. Unfortunately, the mod does not work for the houses in Skaal village. Something to do with "cell ownership". One user fixed that for his personal use but did not explain how he did it. Chesko could do it but I recall him explaining that he was reluctant to mess with changing that sort of thing for fear it would mess with other mods.
      In any event, this is one of the mods I would not play without.
  10. xtif
    xtif
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    I don't know why I waited so long to download this. Everyone, do yourself a favor and download this ASAP :P
  11. MelThorn
    MelThorn
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    I usually play a thief, and this makes it really easy to know if someone's home before I break in.
    This might be one of the best mods EVER. MADE. for a Thieve's Guild player.
  12. MythDinoex
    MythDinoex
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    Hi Chesko, sorry if It was asked before in other places, but just want to know if you plan on porting this mod to Skyrim Special Edition.

    Looking foward to hear from you soon, thanks.

    Edit: Oh, nvm. Didn't know there was a port already. Anyway, I still trust you more than other modders.
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