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Chesko

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Chesko

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  1. Chesko
    Chesko
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    The development status of this mod is: Feature Complete
    The support status of this mod is: Community Support

    This means that I consider this mod, from a feature standpoint, to be finished according to my original vision.

    Community Support means that users should endeavor to help other users solve problems that may arise; I will no longer be actively supporting it, and the bug tracker will be closed. I am confident enough in the mod now that I feel like it is stable and functional for the vast majority of users. However, I will still be reachable at any time via PM if a major bug or incompatibility arises.
  2. Chesko
    Chesko
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    A note about translations

    If you are a translator, please see here for how I handle translations of my files. Thanks!

    A note about videos

    If you are a video content creator, please familiarize yourself with my guidelines for featuring videos on the front pages of my files. Thanks!
  3. Kaielan
    Kaielan
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    Hi,
    I really look forward to using this, but is there a way to use it without installing SkyUI. I really didn't like it, not migraine friendly at all...
    Thanks
    1. XxAnrichxX
      XxAnrichxX
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      Hi, use this mod https://www.nexusmods.com/skyrim/mods/29440
      it will remove the new menus but you can keep the mod configartion of skyui.
  4. Kanori24
    Kanori24
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    Possible incompatibility with Animations https://www.nexusmods.com/skyrim/mods/51554/? with lockpick and open animations enabled through that mod. I found that when attempting to lockpick a door after it has been locked, the animation will play, the dialogue from Simply Knock will appear, and after you select Unlock, the lockpicking mini game will appear. After picking the lock, the animation will play a second time , and so will the lockpicking challenge.

    Doesn't appear harmful, though.
  5. CaptainHappyTimePie
    CaptainHappyTimePie
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    Is there a way to hide the owner/location name of the door when activating it and using 'Address Unknown' (https://www.nexusmods.com/skyrim/mods/57920) with this mod?

    If the doors not locked all works well there's no owner/location name on the door (via Address Unknown). If the door is locked it displays the owner/location name again and the [locked] text (via Simply Knock).

    I edited Address Unknown in xEdit and simply removed the [Locked] part of the text but was wondering if there is away to hide the owner/location name of the door with this?
  6. freezejr
    freezejr
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    I'd love to add this mod, but it seems to be incompatible with Campfire, since they both have StorageUtil.dll files in the Data/SKSE/plugins/ folder. If anyone can help please let me know.
    1. Valkyrie67
      Valkyrie67
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      They are the same StorageUtil.dll files so you can safely let them overwrite while installing the mods. Both Simply Knock and Campfire work fine together, without any compatibility issues.
  7. Nyndra
    Nyndra
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    I love this mod but i've ran into sort of a "problem" during nighttime when for example Belathor in whiterun is sleeping and i knock on his door he opens it he is still laying in bed and when i approach him to buy something the option is not there is there a way to fix this or is it just the way it is and i should just use simply knock to access someones crafting station or return a quest?
    1. Thenryb
      Thenryb
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      A vendor after business hours may let you in but will not trade.
    2. R0NlN
      R0NlN
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      So wait-- you expect to get people up in the middle of the night AND have them wait on you? NPC's need a work/life balance too, you know. Have a heart!

      Seriously, though, yeah. That's the way they're coded. They have a life outside of selling things in their shops. I don't know if it's possible to change that, but it sounds like it may be outside the scope of this mod.
    3. Loweh
      Loweh
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      Since I'm rping a vampire (which I *really* wanted to play with sun damage, but being unable to sell things because no vendor besides Volkihar and that I should walk there since I have fast travel disabled) this makes the a tad too unviable to me. :(
      Wish I could at the very least use a persuade check to try to trade.
  8. michael91307
    michael91307
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    This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018
  9. michael91307
    michael91307
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    This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018
  10. TSKrazy
    TSKrazy
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    One of my favorite mods. The only issue is that I can't seem to lockpick any doors with this mod.
  11. blake55107
    blake55107
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    Love this Mod, When installing it asks me to overwrite StorageUtil.dll of "Sexlab Framework" Is this safe?

    Eyes now bleeding.. Searched through forum here, did not see anything referencing this...
    Ta for this Awesome Mod.
  12. Bugnexus7
    Bugnexus7
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    I'd like to point out that "Simply Knock" works perfectly in conjunction with the "Skeleton Key is a Key" mod by B1gBadDaddy here on the Nexus ( https://www.nexusmods.com/skyrim/mods/90492).

    Simply Knock runs first. The window for "Knock/Leave" comes up first, allowing the player to choose any of the knock options, and the window for this mod comes up immediately after. So, if nobody is home and you want to basically stroll right in, you select "Leave" instead of knocking and the simply use the Skeleton key to unlock the door. If you want to behave like a reasonable citizen, you select the knock option, and cancel the skeleton key function when it comes up.

    Functions perfectly and as immersive as we're going to get without removing the windows entirely.
    ( I have "Skeleton Key is a Key" AFTER "Simply Knock in load order, but not sure it even makes a difference. If you experience different interaction between the mods, I would say load order is the issue.)

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