This mod is posted the same as the original. Has over 57 esps in it and a fomod isntaller. I missed this one on the first two sweeps, so it is posted late. Even so, I post it for completeness as we have adopted just about every other Erkeil mod.
Willing to support it and help users, but patches will have to be very specific. Erkeil avoided scripts by having tons of versions to choose from. Crazy work. So if you need a particualr patch request it and post any links to mods you refer to.
Most of the Collection:
Populated Skyrim Civil War Legendary Edition http://www.nexusmods.com/skyrim/mods/73153/?
If you even bothered to read the description, you would see this;
ALDUIN HP: 15.000 (Slighty versions) / 20.000 (Mighty versions) / 25.000 (Super versions) / 29.000 (Nightmare versions) Resistences: 50% to Frost; 20% to Shock; 100% to Fire; 50% to Magic; 100% to Poison/Disease. 500 Armor Powers: New Powers but … top secret. I suggest you don’t understimate him anymore…
all: New Under the Hood mod review of Crash Fixes ny meh321. I have put together a video that may help users install the mod and get a grasp of where it stands in the evolution of Skyrim memory fixes. In my opinion, this is the next generation memory fix for Skyrim, works better and frees up more resources.
The mod can be downloaded at:
http://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit 2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly 3) enblocal.ini expanded memory x64 set to false and compression set to true 4) SSME or the SKSE patch and safetyload are redundant and can be removed 5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
45 comments
Willing to support it and help users, but patches will have to be very specific. Erkeil avoided scripts by having tons of versions to choose from. Crazy work. So if you need a particualr patch request it and post any links to mods you refer to.
Most of the Collection:
Populated Skyrim Civil War Legendary Edition
http://www.nexusmods.com/skyrim/mods/73153/?
Populated Forts Towers Places Legendary Edition
http://www.nexusmods.com/skyrim/mods/73146/?
Populated Dungeons Caves Ruins Legendary
http://www.nexusmods.com/skyrim/mods/73143/?
Populated Skyrim Prisons Cells Legendary Edition
http://www.nexusmods.com/skyrim/mods/73156/?
Populated Cities Towns Villages Legendary Edition
http://www.nexusmods.com/skyrim/mods/73147/?
Populated Lands Roads Paths
http://www.nexusmods.com/skyrim/mods/73148/?
Skyrim NPC Overhaul Legendary
http://www.nexusmods.com/skyrim/mods/73159/?
http://sotrealms.enjin.com/membersforum/m/21097858/viewthread/26084500-populated-series-next-phase
A small video demo is available there.
ALDUIN
HP: 15.000 (Slighty versions) / 20.000 (Mighty versions) / 25.000 (Super versions) / 29.000 (Nightmare versions)
Resistences: 50% to Frost; 20% to Shock; 100% to Fire; 50% to Magic; 100% to Poison/Disease. 500 Armor
Powers: New Powers but … top secret. I suggest you don’t understimate him anymore…
http://www.nexusmods.com/skyrim/mods/83475/?
The mod can be downloaded at:
http://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit
2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly
3) enblocal.ini expanded memory x64 set to false and compression set to true
4) SSME or the SKSE patch and safetyload are redundant and can be removed
5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
http://www.nexusmods.com/skyrim/mods/72594/?
Version 1.3 just released, excellent addon to populated series and SOT mods!
Please try it out and if you like endorse! Refuse and answer to pinhead!
Episode 10
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.