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Erkeil Team RS

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User_6370561

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  1. User_6370561
    User_6370561
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    * * * IMPORTANT NOTE * * *

    I'm not the Author of this mod, who gave free permission to player/modder community to use his assets.
    But I have enhanced it, fixing various bugs and increasing his compatibility
    with most (should be all) mods that change cities, towns and villages. Moreover, It's fully compatible with Skyrim Legendary Edition
    .

    Have fun with PCTV at full of his potential!


    * * * * * * * * * * * * *
    * * *





    1) DESCRIPTION


    Populated Cities Towns Villages Reborn fixes and enhances the original masteripiece of Erkeil Team RS. Now all the facegens (meshes & textures) are completed (stop to greyface bug) and a lot of NPC schedules fixed, so you won't see anymore NPC stuck or inactive on the roads or taverns.
    The result is a new vibrant Skyrim, with real busy cities, towns and villages, 1oo% compatible with most (maybe all) mods that change Skyrim cities and settlements. Moreover, It's fully compatible with Skyrim Legendary Edition.
    Now PCTV is really at full of his potential!



  2. User_6370561
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    FOR MOD ORGANIZER USERS:


    (ONLY) If the installer won't mount the mod.

    In MO/settings/plugins/fomod, set prefer to ‘false’ instead of true.
    It will run the external installer and so It works.
  3. User_6370561
    User_6370561
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  4. RomanticDisease
    RomanticDisease
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    Its good, no problems with freeze or crash and the performance with a lot of mods and settings... but there is only a thing i dont like... Why "some" of the npc's this mod add have a ugly face like having syndrome?

    Like this "special" girl face: https://imgur.com/a/VdBuc
    1. BeautifulZelda
      BeautifulZelda
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      Lol
    2. Oronys
      Oronys
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      It's an old post, but I had the same thing happen with RS Children installed. It's just a visual incompatibility with the childrace faces with kids that haven't been individually sculpted by the children overhaul. It won't break the game, but you'll get a few interesting faces that way. I like to think of it as covering the bases since people irl aren't all stunners, either.
    3. kizabloodborn
      kizabloodborn
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      does this work with body replacers more specifically face gen 
    4. Borrelguard
      Borrelguard
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      I'm late to the party, but yeah this mod does not add modded NPC's, so my KSHairdos and my The Kids Are Alright Renewal (and I also tried with RSChildren) don't do anything to the extra NPC's. It's a shame because I want a population increase mod without breaking the visual uniformity
  5. ikeybashedanditwastaken
    ikeybashedanditwastaken
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    Im currently running all of these mods:

    Populated Cities Towns Villages Reborn 
    Populated Skyrim Prisons Cells Reborn
    Populated Dungeons Caves Ruins Reborn
    Populated Forts Towers Places Reborn
    Immersive Patrols
    Populated Lands Roads Paths
    Travellers of Skyrim
    Adventurers and Travelers

    8888888888888888888888888888888888888888888888888888888888888888888888

    They all work together just fine with One Exception. 

    You'll have to choose between either
    (Adventurers and Travelers)
    or
    (Populated Cities Towns Villages Reborn)
    You cannot have those two together, because of the way Adventurers and Travelers chooses to spawn the NPCs.

    it doesn't spawn them all over skyrim, it treats the cities as thier home base, and spawns them all from there. but it doesn't do it to cities you haven't entered before. So if you haven't entered a city, there wont be travelers leaving it because they dont yet exist. They all come into existence the moment you enter a city and from there they leave and embark on thier adventure. 

    This couldn't have been implemented in a worst to be less compatible with populated town. Because Adventures and travelers doesn't spawn a few of them at a time from the moment you enter a city. No, its spawn like 80 of them at once. 

    I know what mod they are from because I've clicked on them and saw it on the console. and i was able to do this because the game doesn't crash while having all of those plus those two together, so long  as I have all the AI turned off with the console command TAI. this also means that that issue isn't related to my rig, nor my graphics settings, but the game engine itself that isnt meant to handle that many AI being processed at once.

    88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
    With that said can someone please create a patch and or edit Adventures and Travelers. basically create a script or something so that it make it so it can only spawn 3 NPCs from that mod every other 5 mins or so. 
    1. Chintanse
      Chintanse
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      Thanks a lot for sharing this, I had no idea.
  6. MarkVerheyden
    MarkVerheyden
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    Are there any places for these Npcs to live or sleep?
  7. sarahm7mdali
    sarahm7mdali
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    Please help me find mods that require 4GB of rams minimum crowded npcs i would love to see npcs in the forest allot crowded npc's out side protected forts villages cities would be triple fun
  8. sarahm7mdali
    sarahm7mdali
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    Please put requirements for the mod please add more npcs humanity matter even in games
  9. Firzag12
    Firzag12
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    Good mod, but why you put so many beggars?
  10. Pelaotranquilo2012
    Pelaotranquilo2012
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    it looks amazing. thanks
    Is It compatible with Travelers of Skyrim and LIAT - Lively Inns And Taverns ??
    Thanks in advance.
    1. VanoxPlay
      VanoxPlay
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      did it work for you?
  11. Kr00LL
    Kr00LL
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    Is starting a new game required to make this mod work?
  12. NexusKaizen
    NexusKaizen
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    I hate that every single npc greets me like I know them, how do I remove it. No Npc Greetings doesn't seem to work on them from what I experienced.
  13. BinakAlgo
    BinakAlgo
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    It seems to be a good mod but, for some reason, all the spawned NPCs are hostile towards me, I noticed once I got into Whiterun and everyone went against me, I checked if I was a vampire or something but nope, they all just want to kill me.

    ( ._.)
    1. User_6370561
      User_6370561
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      The reason not depends by this mod.
    2. BinakAlgo
      BinakAlgo
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      Hmm... strange, I guess it's conflicting with something. The problem appeared after installing it.

      But thanks for the answer.
    3. User_6370561
      User_6370561
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      Check your bounties.
      Anyway, maybe you are using a mod that conflict with this one.
    4. darthktempus
      darthktempus
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      I to am having this problem as well that npcs added by this mod turns hostile and yet the vanilla npcs do not turn against me, I'm not a vampire werewolf and don't have any bounties. Someone mentioned that Immersive Citizen could be causing the problem but not sure about that
    5. marob307
      marob307
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      obis or immersive patrols ?