This is where I part company with the rest of the other modders who uploaded this mod on Nexus. The mod will now provide three versions in one , selectable by MCM menu.
Not selecting any option gives you the normal vanilla version.
Selecting Populated Lands Roads Paths Legendary HELL EDITION gives you 95 SOTOMIZED PLACES, not for the weak of heart. Weak of heart instead please select the new third option, the Lite version from same MCM menu. We will not tell. Its actually possible to have a fourth version by selecting both Lite version and Hell version. You choose. Oh, and you can change your mind at any time, switching between versions on the fly. Is that not cool?
Abandoned Mine Bannermist Tower Pine Forest Brinehammer Wreck Bilebulch Mine Bleak Falls Barrow Blind Cliff Cave Bloated Mans Grotto Bonechill Passage Boulderfall Cave Britteshin Pass Broken Helm Broken Oar Grotto Bronze Water Cave Cold Rock Pass Exterior Cragslane Cavern Cragwallow Slope Crystaldrift Cave Darkshade Exterior Dead Crone Rock Robbers Gorge Deep Fork Crossing Deep Wood Redoubt Drift Shade Sanctuary Drudach Redoubt Duskglow Crevice Duskman Cairn Hamvirs Rest Embeshard Mine Exterior Fallowstone Cave Folgunthur Forsaken Cave Four Skull Geirmunds Hall Glenmoril Coven Gloomreach Greywater Grotto Haemar Shame Halldirs Cavern Harmugstahl High Gate Ruins Hillgrunds Tomb Hob's Fall Cave Honeystrand Grove Ironback Hideout Iron Bind Barrow Kilkreath Ruins Knifepoint Ridge Kynesgrove Kolskegg Mine Liars Retreat Lost Echo Lost Knife Hideout Moss Mother Cavern Mzulft North Skybound Watch Northwind Mine Orphan rock Orphans Tears Pilgrims Trench Pinemoon Cave Purewater Run Ragnvald Exterior Raven Scar Hollow Rach Cliff Cave Rebels Cairn RedEagle Redoubt Redoran's Retreat Roadside Ruins Serpent's Bluff Shimmermist Cavern Shroud hearth Barrow Sightless Pit Silverdrift Lair Snow Veil Sanctum Southfringe Sanctum Stillborn Cave Stony Crfeek Cave Sunderstone Gorge Swindlers Den Tolvards CAve Traitors Post Twilight Sepulcher Ustengrav Valthume Volskygge Whiteriver Watch Winter War Witchmist Grove Wolfskull Cave Yngol Barrow Yngvild Cave Yorgrim Overlook Ysgramors Tomb
Hey everyone, I've (finally) uploaded a fixed version of the mod, should have hireable mercenaries and mounted adventurers' combat AI has been fixed so they should be able to fight for real now!
IMPORTANT: Start a new game! I don't know how to make or edit an MCM, so this current version does not include it. Updating the mod mid playthrough may bloat your save or have unexpected results.
Hello Tony i'm using EFF in order to hire multiple follower for my playthrough and i noticed that if i hire one of the mercenaries, the other mercenaries can't be hired anymore and this only applied to mercenaries from this mod because other vanilla follower can still follow me after i have one of this mercenaries in my party.
Can you point me on how to make it so i can hire as many mercenaries as i want at once through tesvedit? thanks for your time, i love populated series
I do not have a quick answer for you. My modding time is limited due to life challenges and commitments. Was not even monitoring comments for about 6 months. Trying to keep up with comments now, and supporting a little mod I just released. May be a longish while before I get to this.
If redfall is any good that may extend the time.
the npcs in this mod tend to have custom factions and behaviour packages . I would compare one of the mercenaries from this mod to a vanilla geenric soldier or whatever looks closest in the game and see what differences there are. However, we still would need to know what is EFF specifically looking for. So dissection EFF may be necessary. This kind of project would take me an evening, time I simply do not have.
Very good mod that makes roads and cities much more lively, this mod combined with something like https://www.nexusmods.com/skyrim/mods/110490?tab=posts&BH=0 and voila skyrim has taken a fresh look
The MOD idea is great, but the assassin at the beginning of the game is absurd. It spawns 50% of the time in a new game. He heals, has high damage and kills city and tavern NPCs (many NPCs) easily.
And there's an extra. A knight in steel armor, mounted on a horse that has no head and walks normally around (and I'm not talking about the Headless Horseman ghost).
I would suggest traveling Bandits and Highwaymen who attack the travelers randomly along the roads and outskirts of cities so that the Player doesn't feel like sole target in what feels like the Harry Skyrim Show like in Oblivon and Morrowind.
CTD from startup after uninstallation? How to fix this. I uninstalled it to replace it with the Hell Edition (forgot about that), but then CTD occurs after the Bethesda Logo.
Without seeing your load order, it could be a number of things. If you're using a Bashed or Smashed patch, it'd need to be rebuilt too. Also, Hell Edition relies on USLEEP. Do you have that installed?
I've tried the newest version (3.1) several times now via manual download and every time the .rar can't be opened, and can't be identified as an archive.
Is it possible that the archive is corrupt. Anyone else have this issue?
That is impressive that you made this mod without using any scripts :O Most would make all kinds of scripts for any npc, especially with schedules to go in and out of places.
237 comments
Please post any request for patches along with link to mod needing the patch.
All credit to Erkiel Team, original mod creators.
And special thanks to Exarielle, caretaker extraordinaire!!!
Note: The formIDS aren't compatible with old 'ERSO' versions,so it obviously needs a clean save after uninstalling old version if you are running it.
Please join me for Skyrim videos with all my mods at
The collection:
Populated Skyrim Civil War Legendary Edition
http://www.nexusmods.com/skyrim/mods/73153/?
Populated Forts Towers Places Legendary Edition
http://www.nexusmods.com/skyrim/mods/73146/?
Populated Dungeons Caves Ruins Legendary
http://www.nexusmods.com/skyrim/mods/73143/?
Populated Skyrim Prisons Cells Legendary Edition
http://www.nexusmods.com/skyrim/mods/73156/?
Populated Cities Towns Villages Legendary Edition
http://www.nexusmods.com/skyrim/mods/73147/?
Populated Lands Roads Paths
http://www.nexusmods.com/skyrim/mods/73148/?
Skyrim NPC Overhaul Legendary
http://www.nexusmods.com/skyrim/mods/73159/?
Portuguese Version: http://www.nexusmods.com/skyrim/mods/73478/?
NEW: 3.0!!!
This is where I part company with the rest of the other modders who uploaded this mod on Nexus. The mod will now provide three versions in one , selectable by MCM menu.
Not selecting any option gives you the normal vanilla version.
Selecting Populated Lands Roads Paths Legendary HELL EDITION gives you 95 SOTOMIZED PLACES, not for the weak of heart. Weak of heart instead please select the new third option, the Lite version from same MCM menu. We will not tell. Its actually possible to have a fourth version by selecting both Lite version and Hell version. You choose. Oh, and you can change your mind at any time, switching between versions on the fly. Is that not cool?
Abandoned Mine
Bannermist Tower
Pine Forest
Brinehammer Wreck
Bilebulch Mine
Bleak Falls Barrow
Blind Cliff Cave
Bloated Mans Grotto
Bonechill Passage
Boulderfall Cave
Britteshin Pass
Broken Helm
Broken Oar Grotto
Bronze Water Cave
Cold Rock Pass Exterior
Cragslane Cavern
Cragwallow Slope
Crystaldrift Cave
Darkshade Exterior
Dead Crone Rock
Robbers Gorge
Deep Fork Crossing
Deep Wood Redoubt
Drift Shade Sanctuary
Drudach Redoubt
Duskglow Crevice
Duskman Cairn
Hamvirs Rest
Embeshard Mine Exterior
Fallowstone Cave
Folgunthur
Forsaken Cave
Four Skull
Geirmunds Hall
Glenmoril Coven
Gloomreach
Greywater Grotto
Haemar Shame
Halldirs Cavern
Harmugstahl
High Gate Ruins
Hillgrunds Tomb
Hob's Fall Cave
Honeystrand Grove
Ironback Hideout
Iron Bind Barrow
Kilkreath Ruins
Knifepoint Ridge
Kynesgrove
Kolskegg Mine
Liars Retreat
Lost Echo
Lost Knife Hideout
Moss Mother Cavern
Mzulft
North Skybound Watch
Northwind Mine
Orphan rock
Orphans Tears
Pilgrims Trench
Pinemoon Cave
Purewater Run
Ragnvald Exterior
Raven Scar Hollow
Rach Cliff Cave
Rebels Cairn
RedEagle Redoubt
Redoran's Retreat
Roadside Ruins
Serpent's Bluff
Shimmermist Cavern
Shroud hearth Barrow
Sightless Pit
Silverdrift Lair
Snow Veil Sanctum
Southfringe Sanctum
Stillborn Cave
Stony Crfeek Cave
Sunderstone Gorge
Swindlers Den
Tolvards CAve
Traitors Post
Twilight Sepulcher
Ustengrav
Valthume
Volskygge
Whiteriver Watch
Winter War
Witchmist Grove
Wolfskull Cave
Yngol Barrow
Yngvild Cave
Yorgrim Overlook
Ysgramors Tomb
IMPORTANT: Start a new game! I don't know how to make or edit an MCM, so this current version does not include it. Updating the mod mid playthrough may bloat your save or have unexpected results.
Can you point me on how to make it so i can hire as many mercenaries as i want at once through tesvedit? thanks for your time, i love populated series
If redfall is any good that may extend the time.
the npcs in this mod tend to have custom factions and behaviour packages . I would compare one of the mercenaries from this mod to a vanilla geenric soldier or whatever looks closest in the game and see what differences there are. However, we still would need to know what is EFF specifically looking for. So dissection EFF may be necessary. This kind of project would take me an evening, time I simply do not have.
and voila skyrim has taken a fresh look
And there's an extra. A knight in steel armor, mounted on a horse that has no head and walks normally around (and I'm not talking about the Headless Horseman ghost).
I have a little ask to you. I don't have a Gamerpc so, do you recomend to me hell edition?
Is it possible that the archive is corrupt. Anyone else have this issue?
I just downloaded it manually and opened it on my end without any problems. What archive software are you using? I'm using WinRAR.
Most would make all kinds of scripts for any npc, especially with schedules to go in and out of places.
Nice