It seems as though you did a deep override of the entire perks section from requiem directly into your patch. Anyone that might be Requiem mods will want to be careful because this will override any changes to perks. Some of the perks, like arcane craftsmanship have changed in Requiem 1.9.4 and your patch reverts all those changes. You really dont need to actually add those perks into your patch. I'd recommend removing them completely.
I am re-installing Skyrim for a Requiem Playthrough. I want to use Helgen Reborn along with it. Can this be fixed in TESVEdit by just removing all the perk records in the patch or by removing just the ones that show up as red ?
I haven't modded for a very long time and probably won't take a crack at it again. Take a look at Ultimate Skyrim - that is the top mod of balancing mods for Requiem.
Sorry for lack of reply. As mentioned earlier will wait until Requiem updates til 1.10 before I update. For myself Skyrim is on pause until that happens.
good job, is it possible to have more to guard Helgen well as Hattu soldiers? kind when you get to a NPC text could appear and says "will you become a soldier?" and that hiring automatically. it is possible to rearrange the passages of the basement leading to the exit? redevelop the tower next door to cienna (we could make a new barracks for hattu soldier) and improved decorating the basement of the player's home.
Way beyond my skills. I used TES5edit to make this patch and besides balancing a few things I'm not able to do much more. So unless a modder comes along, we're stuck with my small patch
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https://www.nexusmods.com/skyrim/mods/82846/
Patch gives perks.