The good news is I've figured out how to adjust the fall pattern to look better. The bad news is it involves editing the 'wind speed' to 0. This would mean patching each weather mod. It's pretty easy except for very time consuming for me, so I can provide instructions on how to patch whatever weather mod you use to have stardust and edit the wind speed to 0 for that particular stardust weather. For now, I've updated the version I use which is the 'vivid clouds and fogs' - 'Vividian - Extended Weathers.esp' one. Also, if you patch a weather and want me to upload it here for others, feel free to send it to me and I will fully credit you here.
Quick instructions for patching your weather mod: 1) Load both mods up in tesedit, your weather mod and the vanilla stardust one 2) Right click, apply filter for cleaning 3) Open skyrim stardust's weather heading 4) look at list of weathers, and if they conflict with your weather mod (usually highlighted in red) 5) Drag the conflicts across
This may not be the most 'correct' way, but it's how I do it.
If the weather mod adds entirely new weathers and doesn't use vanilla at all, you will have to essentially add the stardust precipitation type to each weather you want, plus change wind speed to 0 if you want it to look right. Given how many weather mods there are, I'm sorry but I really don't have time to do it, sadly. Or the sanity for that matter. If the weather mod uses vanilla weathers as well, you may get some stardust anyway from the vanilla weathers.
I have neither the time nor inclination frankly to test with all the weather mods out there. if you try it with a weather mod and it works, great, and report that it does. if it doesn't absolutely work, tell me you've tried it and when I have time if you absolutely can't managed tesedit, I will patch it when i can.
it works like this
stardust adds a precipitation type to certain weathers. this modifies that weather to have the extra stardust. conflicts arise when another mod edits the same weather. it will either cancel out the stardust if loaded after it, or if stardust is loaded later, it will cancel out the changes the weather mod is making to that specific weather. nothing catastrophic with happen. you just won't see changes. I described how to patch it in the other stickied comment, if you are comfortable with seeing conflicts in tesedit. please understand that this mod is very tiny and that I'm unable to physically patch the varied combinations of mods out there that edit weather, because often people have more than even one running at the same time.
if you can confirm what your setup is exactly regarding weather and if you've tried it and seen it does not work, then I will do my best to patch when I have time. I don't use any weather mods myself aside from the vivid clouds so I will also have to download and install them to see.
particle effects mod that came out recently may also be a simpler solution for you. http://www.nexusmods.com/skyrim/mods/77396/?
this is a nice idea but i see it only useful for as you said screenshots, using during actual game play is not as glamours. only because the back ground is blue tinted and the white dust particles look some what blue glowing because its see through. i feel for this to be a truly effect fantasy weather mod you'd need to make the particles their own objects which would/could cause lagg or just modify the actually dust to make it all glow both a low yellow and a bright blue. if the blue is thin and sharp while the whole or majority of the dust is yellow i feel you will capture the star dust feel as displayed in the gif. otherwise for me anyway, i only have dust floating around all the time with a blue misty background...so meh...
Does it work with Natural Lighting Vivid Atmospheric? NLVA actually uses Vivid Weather's assets (it's also an ENB). IF so I would like to patch this and use it.
added a patch for purity. not sure on a COT version since TECHNICALLY there is no conflict since COT uses all it's own unique weathers, so I think that the stardust will only show up if vanilla weather is used, and I don't think COT uses any vanilla weather. I'll have a look at it. If you use COT, it would be worth telling me if you get any stardust at all with it.
I'm not saying no, but when I have the time and motivation to sit and make myself go through tesedit in the COT weathers, yeah. I haven't modded skyrim much lately, so when I get around to it.
I endorsed this mod i really love it. But only problem is when i start the game a second before the menu pops up the game closes its self. I have an enb called realLike ENB not sure if this is what it is causing. I don't have any weather mods or sky mods installed. I do have realistic water two mod. Help please(
*edit* forgot to mention i installed the version with vivid clouds and fogs.
that sounds like a missing master, to be clear if you install the vivid clouds and fogs one you actually need the vivid clouds and fogs mod: http://www.nexusmods.com/skyrim/mods/59809/? if you dont use that mod, use the vanilla version of this mod.
thank you so much for the response when i first tried i installed the vivid clouds and fogs one without the vivid clouds and fog mod itself xD but then i tried it and it still crashes :/ I now installed the better stardust version and the game ran fine but i dont see the stardust:/ is it a certain time of the day in the game that the star dust shows up? I feel that my skyrim is basically complete but it needs this mod to be 100% haha oh and right now i am going to try the vanilla version just to be sure.
*edit* so i installed the vanilla one and it works thank you so much for this mod. One more question. what grass or flower mods do you have. i really like how you grass looks with the flowers in the gifs.
70 comments
Quick instructions for patching your weather mod:
1) Load both mods up in tesedit, your weather mod and the vanilla stardust one
2) Right click, apply filter for cleaning
3) Open skyrim stardust's weather heading
4) look at list of weathers, and if they conflict with your weather mod (usually highlighted in red)
5) Drag the conflicts across
This may not be the most 'correct' way, but it's how I do it.
If the weather mod adds entirely new weathers and doesn't use vanilla at all, you will have to essentially add the stardust precipitation type to each weather you want, plus change wind speed to 0 if you want it to look right. Given how many weather mods there are, I'm sorry but I really don't have time to do it, sadly. Or the sanity for that matter. If the weather mod uses vanilla weathers as well, you may get some stardust anyway from the vanilla weathers.
it works like this
stardust adds a precipitation type to certain weathers. this modifies that weather to have the extra stardust. conflicts arise when another mod edits the same weather. it will either cancel out the stardust if loaded after it, or if stardust is loaded later, it will cancel out the changes the weather mod is making to that specific weather. nothing catastrophic with happen. you just won't see changes. I described how to patch it in the other stickied comment, if you are comfortable with seeing conflicts in tesedit. please understand that this mod is very tiny and that I'm unable to physically patch the varied combinations of mods out there that edit weather, because often people have more than even one running at the same time.
if you can confirm what your setup is exactly regarding weather and if you've tried it and seen it does not work, then I will do my best to patch when I have time. I don't use any weather mods myself aside from the vivid clouds so I will also have to download and install them to see.
particle effects mod that came out recently may also be a simpler solution for you. http://www.nexusmods.com/skyrim/mods/77396/?
Edit2
It works with ELX weathers ,too
If it Doesn't show up at all, any chance of a patch that will add it to CoT weathers? xD
*edit*
forgot to mention i installed the version with vivid clouds and fogs.
oh and right now i am going to try the vanilla version just to be sure.
*edit*
so i installed the vanilla one and it works