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Zerre Urk

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zerreurk

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6 comments

  1. Tenkuro09
    Tenkuro09
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    • 21 kudos
    Any chance for this ported on SE?
  2. gthebolt
    gthebolt
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    • 19 kudos
    This is excellent. But can you make a CCOR version? because bandolier is an option there, so the bandolier ESP is not needed
    1. Sthaagg
      Sthaagg
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      • 611 kudos
      I use CCOR last version and NPC have bandolier stuff, you just need to enable distribute list option.
    2. madpaddy
      madpaddy
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      • 94 kudos
      Yes CCOR does make NPCs use bags and bandoliers if you select it too.
    3. gthebolt
      gthebolt
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      Yes - i just mean this mod here has a dependency on the bandoliers plugin. since CCOR does not require the bandoliers plugin, having the plugin active for this mod could create double entries even with a bash. so - perhaps the solution is to deactivate the bandoliers inside the CCOR MCM

      or not
    4. zerreurk
      zerreurk
      • member
      • 2 kudos
      i think just open my mod with TES5EDIT, then in File Header, you delete Dr_Bandolier.esp
      So CCOR will cover the Bandolier instead of my mod.