Seems like a nice Mod, even though i doubt i will use it. Not because of your Mod, but because i am already getting annoyed at having even one follower/pet/summon blocking my path. Anyway, i have some suggestions:
I guess it get's very confusing to keep up with 30 Minions. The "[NYI] Minion Empowerment" and "[NYI] Minion Bulwark" spells are Master tiered spells, so i suggest making them AoE spells either around yourself or the target.
Some Spells/Powers/Shouts for simple commands like "target", "go there", "wait", "follow" and "summon to your location" that commands all of your currently summoned Minions. Spells to Release single and all Minions. Autoloot "shiny things" like Gold, Gemstones and Jewelry for the Mudcrab and/or Skeever from Novice Spells. Spells/Powers/Shouts to "sacrifice" a targeted Minion, that heals either you or the Minions around the target(AoE).
Those are some greats ideas, especially the aoe part too, I'll definitely look into that. Sacrifice spells will be handy too, especially to keep minions out of the way.
I've updated to version 1.1.0! This adds the Death Hounds and Spriggan Earth mother from Dawnguard and a bunch of new summons from Dragonborn along with a new type of summon using the elemental spiders from Dragonborn too!
I've uploaded a new version (1.0.2) which changes a lot of the summonable creatures. I'll update the description tomorrow as it is quite for me now! XD
I've updated the description with all the details, I still have a lot more to plan, etc. Depending on how well this mod does I might look at adding some brand new creatures to the game too and maybe some from the older games such as Scamps from Oblivion or something.
Thanks, and thats quite an impressive description. I've been using a druid spell mod to simulate some of this, but this seems to cover quite a bit more.
Awesome, let me know how it goes if you use the mod, there's still a lot of balancing I aim to look at and some things need more testing such as summoned Wispmothers summoning Wisps and making sure those Wisps are friendly to the player!
9 comments
Anyway, i have some suggestions:
I guess it get's very confusing to keep up with 30 Minions. The "[NYI] Minion Empowerment" and "[NYI] Minion Bulwark" spells are Master tiered spells, so i suggest making them AoE spells either around yourself or the target.
Some Spells/Powers/Shouts for simple commands like "target", "go there", "wait", "follow" and "summon to your location" that commands all of your currently summoned Minions.
Spells to Release single and all Minions.
Autoloot "shiny things" like Gold, Gemstones and Jewelry for the Mudcrab and/or Skeever from Novice Spells.
Spells/Powers/Shouts to "sacrifice" a targeted Minion, that heals either you or the Minions around the target(AoE).