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KWF 4.7.3 Patch Notes
Added 275 dialogues for Ma'kara, including commentary when entering and leaving combat, lockpicking commentary, and follower dialogue while the player is sneaking.
Added 10 new notes to the Shrine to the Lost Companion. As a reminder, the shrine is open indefinitely for new submissions. Please see the post on Reddit or the article on my modpage for instructions on how to submit:
-- Reddit: https://www.reddit.com/r/skyrimmods/comments/1iq5b39/call_for_participation_shrine_to_the_lost/
-- Mod Article: https://www.nexusmods.com/skyrimspecialedition/articles/9785
Added a few idle dialogues to S'ariq and Bikhai's quests for muh immersion.
Made compatibility patches for JK's Whiterun and JK's Skyrim. S'ariq is all about stealth, but he has decided that waiting for the player inside of a barrel in Whiterun is a little bit extra. He has moved around to a clear spot on the side of Ysolda's house instead.
Halved the likelihood of idle commentary for when the player is using an enchanting bench.
Halved the likelihood of most idle commentary in inns.
Added missing audio for the "Ahh, what a nice day" idle commentary.
Fixed/Adjusted conditions on idle dialogue for commentary on the current jarl of Riften.
Fixed/Adjusted conditions on various idle dialogues that were playing in improper situations or were intended only to be spoken once. Turns out that conditioning 1000+ idle commentaries is tough! Who knew?
Fixed weird punctuation marks that were showing up as error boxes in Bikhai's and S'ariq's sit-down conversations.
Fixed conditions on a few dragon-related combat commentaries to ensure they properly become valid when the dragon is flying.
Fixed conditions on several "Entering Combat" and "Exiting Combat" commentaries so that they play properly. Followers should be more chatty when going into combat with skeletons in particular now.
Modified keywords on two custom armor pieces to prevent in advertent crafting achievements being popped when the armors are crafted.
Modified scripting of the Khajiit-attuned horn to fix issues where:
1) KWF followers could not be summoned during combat when only one KWF follower was currently recruited.
2) No horn sound effects would play when choosing the "Stop Waiting" option for multiple KWF followers.
Modified the quest progress check on the Khajiit Will Follow quest. The quest should now:
1) Fail the 'Find and Help Nanak' quest objective if you insult him the first time you meet him, you monster.
2) Properly complete the KWF quest once you finish all the followers' quests, even if you fail Nanak's objective.
Flagged the KWF_LocationComments01 Stacked Quest note in the Story Manager as "Shares Event." Previously, this was not flagged, which resulted in the KWF location comments for Scenic View, Danger Ahead, and Dungeon Type preventing vanilla followers from saying their own commentary that triggers via the same method, even when KWF followers are not recruited. This will allow vanilla followers to properly do their commentary; however, it has a likely side effect of causing both vanilla AND KWF followers to comment in these situations.
Restructured the Horse Riding quest and made it Start Game Enabled so that the player doesn't have to go through configuration options to enable it. You should be able to speak to Ri'zakh at the Winking Skeever at any time to purchase summoning horns for KWF follower horses.
[Next Up]
Ma'kara idle commentaries
Sneak dialogues for Ma'kara when accessing inventory and doing other follower functions while sneaking
New Quest, NPC, and Custom Dungeon OOOO
Re-write and Re-voice a few cringe-y world conversations.
Additional compatibility patches and Patch Hub fomod?