Adds 4 fully-voiced, marriageable khajiit followers (3 male, 1 female) to the world, each with their own unique quests, backstories, personalities, and playstyles. Also includes massive content patches for both The Forgotten City and Vigilant quest mods. (requires all DLCs)
Feel free to send me a note or leave a comment if you'd like to use my work, redistribute it, improve upon it, or otherwise modify it. I spent a *lot* of time on this mod, so I'd like to at least be kept in the loop if you would like to use it in some other way. Chances are I'll be pretty accomodating. Just let me know, and we'll talk!
File credits
Voice Work:
Robert Heischman -- Bikhai, Nanak, S'ariq, Sugarclaw, Ri'zakh, Udasi-dro Elissa Park (Adoxographist) -- Ma'kara -Website: http://adoxtalks.com
The Forgotten City patch created with permission from TheModernStoryteller.
Screenshots taken using Cover Khajiits mod (https://www.nexusmods.com/skyrim/mods/5941)
Separated KWF marriage from vanilla quests. It still runs on the vanilla system, but this should eliminate issues preventing house selection at the end of the wedding.
Overhauled spouse outfit selection system
Chatur'jo and Ri'zakh are now voiced by the talented Alex Cain (https://www.castingcall.club/complete-the-circuit).
Rewrote the beginning of S'ariq's quest to avoid hangups on his forcegreet with the player
Rewrote various aspects of Ma'kara's quest to fix user-reported bugs.
Version 4.6.2
Sugarclaw has been revoiced by the talented @YonShadyGlenn.
Added ~115 dialogues for when the player and follower are sneaking. Followers should be a little quieter in stealthy situations.
Re-wrote the Combat Style configuration option so that followers will correctly retain their combat styles when the player levels.
Many tweaks and bug fixes, including removal of references to the player as "Dragonborn" until after they've absorbed their first dragon soul
Version 4.6.1
Several bug fixes related to various systems across the mod.
The Special Edition version of Khajiit Will Follow can be found by clicking the link below:
The future of this version of the mod is in question. I have upgraded my Skyrim SE to the AE update to fix some bugs introduced to KWF in the AE version, but the AE version also adds structures and locations that are not present in Oldrim. As a result of this, Oldrim KWF and SE KWF are now different from each other, and any changes I make to one version would have to be manually made again in the other version, instead of just porting Oldrim to SE as I have done in the past. This amount of work is untenable in the long run, so due to the lower traffic on this version, I may end up stopping development on it. However, I will still commit to finishing the Vigilant patch by adding Ma'kara's voice work when it is completed. I apologize for the inconvenience. If I find an alternative that makes developing both versions of KWF easier, I may change my mind. We'll see how it goes.
If you really enjoy KWF and feel like contributing to its ongoing development, you're welcome to donate via Ko-fi at the link below: https://ko-fi.com/robbobert It is NOT required, and KWF will NEVER be hidden behind a paywall. Thanks for checking out KWF!
~~~Recent News~~~
Main Mod Update (9/18/22): Khajiit Will Follow has been updated to Version 4.6.5! Notes behind the spoiler.
Spoiler:
Show
9/18/2022 -- Small update to fix a dumb mistake that was causing a debugging NPC to hang out in the WInking Skeever. Main file updated, but also provided an .esp-only file in the Updates section for those who don't want to download the whole thing again. Sorry for the trouble!
IMPORTANT NOTE: Safe to update mid-game if you have completed or NOT started S'ariq and Ma'kara's quests (Ma'kara' has 2, including 1 after she becomes a follower). If you have started S'ariq or Ma'kara' quests and have not finished them, this patch requires you to start with a clean save -- uninstall KWF, save your game, then reinstall it. Be sure to grab follower inventory first, as your progress in KWF will be reset. Please do not use KWF dialogue replacers until they are updated for 4.6.5.
Completely separated KWF marriage from the vanilla system. Should eliminate/minimize conflicts that were preventing house choice options from appearing at the end of marriage, and should also allow me to make an ESL patch to provide support for CC/custom houses in the future. Followers will now congratulate you on your wedding after the ceremony. Also, revoiced most marriage dialogues.
Rewrote the Outfit Swapping system for KWF spouses to work around a bug with the setoutfit() script function. Previously, it would cause armors in the follower's inventory to be deleted for some reason, which is...very Skyrim.
Re-rewrote the beginning of S'ariq's quest, hopefully for the last time. He should now forcegreet properly when you
approach him. Please let him forcegreet properly when you approach him. Please please please.
Restructured Ma'kara's quest to hopefully address various user-reported bugs (no elaboration here to avoid spoilers).
Added a new Cats of Tamriel conversation with Nanak.
Fixed an issue where followers would abruptly exit dialogue if you asked the follower "what's new" after fully completing their special conversation dialogues.
Made a small addition to Nanak's intro conversation with the player for players who didn't like that they had to be rude to him. Hopefully it's more clear now that the chip is on Nanak's shoulder, not the player's.
Adjusted placement of notes at the Shrine to the Lost Companion to reduce the odds of them falling through the geometry and becoming inaccessible.
Various typos, lore inconsistencies, and dialogue conditions fixed or otherwise modified.
Vigilant Patch Update (10/27/22): The KWF x Vigilant patch has been updated for Vigilant 1.7.1! You should now be able to download it and play with the latest version of Vigilant without any issues. Hooray! Notes behind the spoiler.
Spoiler:
Show
One casualty: I have deleted the "Placeholder Audio for Ma'kara" version of the patch, because it was dumb to have her with my voice. Now, only the Silent Ma'kara version is avaiable for download.
Reminder about KWF x Vigilant
Khajiit Will Follow now has a content patch that adds support for bringing your follower with you through the Vigilant mod by vicn.
Fully voiced, with 3600 new lines of dialogue (males only, until Ma'kara's lines are done) aimed at enhancing Vigilant without getting in its way
Commentary on quests, locations, events, and choices the player makes
--the more you speak to your follower, the more they'll have to say
50+ unique conversations with your follower
150+ scenes
8 endings, determined by the choices you make during your playthrough
-- Vigilant and SKSE required (not suggested, *required* -- HIGHLY SUGGESTED that you use this with the Vigilant Voiced mod by Aelarr. Can't recommend it enough. -- A preview of the intro to the patch is available at the Youtube link below: KWF x Vigilant Preview Video -- Find the patch in the Files --> Optional Files section! -- Stuck? Find a walkthrough of the patch in the Articles section
~~~Notes and Compatibility~~~
KWF Notes:
Spoiler:
Show
KWF followers are NOT compatible with mods that alter follower behavior, including AFT. Their AI is convoluted, and these mods *will* break their brains.
This mod makes use of the IdleCiceroHappy idle. The animation for this idle is replaced with a goofy, immersion-breaking dance by Amazing Follower Tweaks. AFT's modpage has a patch available to revert the idle to its original animation. Highly suggested.
KWF x Vigilant Notes:
Spoiler:
Show
SKSE is required for the Vigilant content patch. Additionally, Fuz Ro D-oh Silent Voice is required if you plan to bring Ma'kara along on your playthrough.
Compatibility: The KWF x Vigilant patch has a minor conflict with Cities of the North: Dawnstar. COTN moves the XYZ coordinates of the Dawnstar Inn interior cell, resulting in the KWF follower spawning outside the playable area and falling into the void. This can be fixed by using the Khajiit-attuned Horn to summon them after entering, or by traveling to the Temple of Stendarr after accepting Altano's invite.
Vigilant Voiced: It is HIGHLY SUGGESTED that you use this with the Vigilant Voiced mod by Aelarr. Can't recommend it enough.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KWF adds four fully voiced, marriageable khajiit followers, each with their own quests, backstory, personality, and playstyle:
Bikhai is a sword and board warrior type who is currently in Whiterun looking to join the Companions.
Nanak is a magic-using scholar who takes great pride in his intellect. He is currently in Solitude reading up on the history of Skyrim and its people.
S’ariq is a dual wielding sneak thief who is currently awaiting execution in the Riften jails after a not-so-successful heist.
Ma'kara is a dual-wielding alleycat who grew up on the streets of Balmora in Morrowind. She has come to Skyrim in search of her missing brother, and was last seen leaving Darkwater Crossing.
Features -- Fully voiced, with over 8300 lines of dialogue, each follower with lines unique to them.
--Full support for both follower and marriage events.
-- Support for bringing your follower with you through The Forgotten City mod by TheModernStoryteller. ~1000 lines of dialogue and three endings depending on how you play!
-- Support for bringing your followers with you through the Vigilant mod by vicn. ~3600 lines of dialogue and 8 endings depending on how you play!
-- Lots of customization options: Enable horse-riding to allow them to ride at your side. Multiple combat styles and waiting behaviors. Choose to make your follower essential so that you don't accidentally murder them when the action gets intense. Set custom dismissal waypoints so that followers hang out where you want them to.
-- Context sensitive comments on weather, locations, weapons and magic you have out, items you have equipped, factions you’re in, whether you're sneaking or not, and on and on. The more you talk to your follower, the more new things they’ll have to say, but critically, they’ll mostly only speak when spoken to, in order to avoid becoming a noisy nuisance (I’m looking at you, Mjoll).
-- 1 custom dungeon, 3 new weapons, 5 new armors, 1 semi-hidden quest, and 1 new spell for you to find and save the world with!
-- Unravel the mystery of Chatur'jo, but whatever you do, don’t make him angry!
Other highly recommended mods:
Khajiit Speak - Player Dialogue Overhaul http://www.nexusmods.com/skyrim/mods/14513