38 comments

  1. sp0ckrates
    sp0ckrates
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    Sticky
    Hi, all.

    So feel free to ask questions, leave comments or make suggestions. Also please consider rating the mod, even if you don't want to subscribe right now.

    This is the 2016 edition of Amazing Race Tweaks! Argonian, which was released August 2014 and currently has more than 44,000 subscribers. It is the first of the 2016 edition releases. The second is here: Amazing Race Tweaks! Nord (2016 Edition). The previous editions feature a mod for each player race and were released in 2014 and 2015. They can be found, here: Amazing Race Tweaks! Collection. I intend to release a 2016 edition for the 10 player races, which gives the new powers and abilities not only to the player, but also to all NPCs of each race. When all 10 are completed, I'd like to combine them into one mod and release it here on Skyrim Nexus.

    You may vote for the next race to have a 2016 edition release, here: What Race Would You Like Done Next?. I'll tally the votes on Nexus and Steam and announce the winner when I release Amazing Race Tweaks! Khajiit (2016 Edition).

    Additional information about this mod can be found, here: Answers to Frequently Asked Questions

    Remember: When you play an Argonian, you are the lizard king. You can do anything!



    1. sp0ckrates
      sp0ckrates
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      • 181 kudos
      ====================
      Version 5.1 Released!
      ====================

      Histskin and Shadowscale lesser powers now cannot be used at the same time, as using both at the same time seemed too overpowered.

      Shadowscale cooldown changed from 5 min. to 10 min., and is still 1 min. while swimming.

      Shadowscale poison cloak damage for NPCs is now 3 per second (half that of the Player's poison damage).

      Histskin healing rate changed from 20x faster to 15x faster for the Player, and from 10x to 7x faster for NPCs. NPC base healing rate now same as the Player's (0.7).

      Weakness to frost changed from 25% weaker, to 15% weaker, so frost magic will be less deadly.

      =======================

      Note: It is recommended you download this update, if you like the new features. But version 5.0 is still available on the Download page, for those who want it. As always, feel free to make suggestions you think would improve the mod.
    2. sp0ckrates
      sp0ckrates
      • supporter
      • 181 kudos
      ====================
      Version 5.2 Released!
      ====================

      Fixed a bug where the Argonian Scales ability was not applying the 10% reduction in melee damage.

      Fixed a bug where the Shadowscale power was not displayed as an active effect unless the player was sneaking, swimming or in combat.

      Fixed a bug where the Argonian Swimming Speed ability was only being displayed as an active effect while swimming.

      Changed the Argonian race description displayed when creating a new character to include new abilities and powers.

      Changed some menu titles and descriptions for the powers and abilities.

      =======================

      Note: It is recommended you download this update, as it contains bug fixes. But versions 5.1 and 5.0 are still available on the Download page, for those who want them. As always, feel free to make suggestions you think would improve the mod.
  2. sp0ckrates
    sp0ckrates
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    • 181 kudos
    Sticky
    ======================================================
    AMAZING RACE TWEAKS! NORD (2016 EDITION) RELEASED!
    ======================================================

    You may check it out, here: Amazing Race Tweaks! Nord (2016 Edition).
  3. jaminjim
    jaminjim
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    • 9 kudos
    Thanks for the great mod.

    For anyone wondering, this mod works perfectly with SSE.

    All you have to do is extract the 'bsa' archive (plenty of tutorials out there) to the mod folder and then delete the bsa file.
    The esp is form 43 so if you do need it form 44, load up the esp in CK and just save it to convert the form version.

    Folder contents will be the esp 'art_argonian_2016_sp0.esp' and a 'Scripts' folder, from the bsa, with three script 'pex' files.
    1. MattiasXCII
      MattiasXCII
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      if its so simple to do then why dont you do it for all the amazing race tweak mods and post them on nexus for SSE?
    2. sp0ckrates
      sp0ckrates
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      • 181 kudos
      Please tell me what ART mod you’d most like to see for SSE.
  4. ShepardX
    ShepardX
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    please upload the rest of ART on SE! KUDOS!
  5. MugenMax
    MugenMax
    • member
    • 4 kudos
    Hi!
    First of all, thanks so much for this mod!!
    Can you make a compatible version of this mod with "Bestial beast races"?
    Link: https://www.nexusmods.com/skyrim/mods/94254?
  6. Vrani
    Vrani
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    I'm stuck between wanting the stuff from this mod, and more colours/skintones from Argonian Skintones - if I load AS before your mod, I can only choose vanila colours, and if I load AS after your mod, or any mod for that matter, the game crashes when attempting to open the magic menu :/
    Got any tips or clues that might help?

    EDIT: Figured out the problem - AS for some reason also appears to change the Race of the argonians, so I'm guessing this is why it does not work with your mod.
  7. InfernoX15
    InfernoX15
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    Hi, Whenever I open my magic menu, my game crashes. I've tried putting this mod in a different load order, but my game still crashes. The 2014 version works fine (which I downloaded on the steam workshop) but this version seems to crash, whenever I install it manually, or via NMM. I don't have any other mods that change how argonians work, and I dont have any mods that change any abilities that argonians have. Any help???
    1. Vrani
      Vrani
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      Unless you put this at very bottom of your load order, that seems to happen cosistently sadly :/
  8. idnehusydna
    idnehusydna
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    Hi, i have this mod and campfire mod (http://www.nexusmods.com/skyrim/mods/64798/?). Then when i have backpack (create in tanning racks), items that should be hang in there (such as woodcutter's axe or torch) didn't show up. But when i turn off this mod, it did well. Can you repair it in the next update ? Thanks
  9. kazetenshu
    kazetenshu
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    An idea. If it were possible to create a unique spell for args, one that would create an area that treats said area as water, at least to trigger their water superiority in more practical scenarios. The idea is in reference to a character from a table top game known as warmachine and hordes. A character know as bloody barnabas, who is a larger gatorman who has a unique ability of turning a specified area into a swamp, with which he is able to make use of his amphibious advantages.
  10. hornedbear
    hornedbear
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    Will you be bringing this Mod to Skyrim SE please?
  11. wolfieboyy
    wolfieboyy
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    I also had the problem where the game would crash every time I tried to open magic menu. Deactivating all other mods but this made the game crash when trying to access inventory instead.. (magic menu worked tho) but long story short, seemed like a conflict with live another life for me, placing this mod below live another life in load order solved it
  12. Luit120
    Luit120
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    I'm having a slight issue with the mod, it crashes my game every time I try to open my magic menu. This wouldn't be so much of a big deal until I realized it would stop me from being able to continue the game as I would not be able to use shouts. So uh.. Yep, Overall amazing mod though, but sadly had to uninstall because of that small thing.
    1. sp0ckrates
      sp0ckrates
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      • 181 kudos
      Sounds like a mod conflict. Do you have any mod that changes the Argonian Race?
    2. Luit120
      Luit120
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      I did a small double check through everything, I even disabled all my mods while keeping it the only one active. It still crashes my menu, I've used the mod before, Steam workshop version, and it works perfectly from there.
    3. sp0ckrates
      sp0ckrates
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      • 181 kudos
      So there is a 2014 edition and a 2016 edition. Did you remove the 2014 edition? Also, do you have the most recent update of the 2016 edition?
    4. wolfkitty
      wolfkitty
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      Disabling a mod for testing doesn't work for a game in progress.

      Any scripts from that mod, conditions, key-bindings, etc. are saved in your save file; and using the SaveTool to clean your save does NOT remove all traces of a disabled mod.

      The only way to really test a mod is to start a new game and load only the mod in question.

      I had a major bug when using the enchanting table; when leaving enchanting, the cursor become the "command follower" cursor, and nothing would break out of it. I tried the SaveTool and more to no avail.

      I started a new game, and added my tried-and-true mods one at a time, tried enchanting; and if that worked, activated the next mod and tested enchanting again.

      The bug finally showed up; and that's when I dug deep. Turns out there were duplicate key bindings for two mods in the MCM.

      The fix was going back to a save before the conflicting MCM; reamapping the key bindings, saving; then activating the second mod.