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apenov

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24 comments

  1. 2sc1815doom
    2sc1815doom
    • member
    • 6 kudos
    Great Tools, Thank you for your hard working. But, this tool has installation problem.

    When I drop MorphsTool.mzp in the 3dsmax view port, nothing happen. Nothing show up. Why? (I tested this tools in 3dsmax2014 and 2015)

    (Most of ".mzp" file will work by just dropping off in 3dsmax view port. But, I couldn't install this max script that way.So, I made folder named "@perture" in my 3dsmax 2015 script folder, and put "MorphsTools.mzp" in there. After restart 3dsmax, I ran .mzp file as script by utility panel from location script/@perture.And this installation process actually work! ....But is this correct way?)
    1. morellan
      morellan
      • member
      • 0 kudos
      Hello.
      I also had such a problem in Max 2012x64( When drop MorphsTool.mzp in the 3dsmax view port, nothing happen. In version 1.1, everything worked correctly.
      It was possible to solve the problem - in this way:
      1. Run 3ds Max with admin rights.
      2. Run "mzp" through the menu "MaxScript (or Scripting) -> Run Script" at the top of the 3ds Max window.
      3.Check in the scripts folder should a new folder called @perture
      4. Reboot 3ds max to complete the installation.
    2. tardischan
      tardischan
      • premium
      • 4 kudos
      Confirmed! I had to run Max in Administrator mode for it to install! This works in 2013X64 (grabbed 1.3 from the mirror) and Ive been able to export working tris to fallout 3.
      Only issue is that this tool doesn't import modifiers (the eye morphs like blink, squint, etc.) and NPCs cant blink or squint with tri's this tool makes. I did not try to add new entries yet. It does import eye tri's and mouthparts exactly where they should on the head, so thats good.

      EDIT: I was able to create working blinking entries

  2. RedKnight
    RedKnight
    • member
    • 63 kudos
    PK
    xtract to $maxPK
    NUL NUL NUL NUL NUL NUL NUL NUL

    < What the file reads

    Did you stop support for this or what's up?
  3. Morbias777
    Morbias777
    • member
    • 44 kudos
    Script exports a file with 0 kb weight, which does not contains any information in it.
    1. apenov
      apenov
      • member
      • 28 kudos
      If possible, let see the scene from which you are exporting.
    2. Morbias777
      Morbias777
      • member
      • 44 kudos
      Not possible.
      I imported femalehead.tri file with 45 morphs in it, then tried to export it back with one more custom morph. 3ds max 2016 if it does matter.
    3. apenov
      apenov
      • member
      • 28 kudos
      The script was created in max 2012, and further tested in max 2014. Perhaps in max 2016 does not support all the features.
    4. Madcat221
      Madcat221
      • premium
      • 861 kudos
      Max 2010 x64 doesn't seem to like it either. It identifies all the morphs and assigns them to morph channels, but there's no actual change when I alter the morph value, even all the way up to 100.
    5. Deesthetics
      Deesthetics
      • premium
      • 25 kudos
      Well damn I was hoping to support at least 2016 or even 2015
    6. Kryzaa
      Kryzaa
      • BANNED
      • 3 kudos
      Any Chance you will update it to 2016?
      Edit: Tried to use 2014, creating a new shape, adding Morpher and creating one morph. Preview works fine, but export 0kb.
      Edit 2: Import and Export without modifications doesn't work either.
    7. apenov
      apenov
      • member
      • 28 kudos
      <<Import and Export without modifications doesn't work either.>>

      Kryzaa, explain more.
    8. Kryzaa
      Kryzaa
      • BANNED
      • 3 kudos
      Import and export without doing anything. To test if export works.

      Thanks for 1.1, seems to work fine on 2016.
    9. Gearhog
      Gearhog
      • supporter
      • 314 kudos
      Wait so it does work for 2016? Confused. Going to test now.
  4. Gearhog
    Gearhog
    • supporter
    • 314 kudos
    Omg you're amazing!
  5. apenov
    apenov
    • member
    • 28 kudos
    The script updates. Fixed all known issues.
  6. DreivorCreations
    DreivorCreations
    • premium
    • 146 kudos
    it says rar file cant open because its damaged, and how do i install it for 3dmax?
    1. gallahorn
      gallahorn
      • premium
      • 4 kudos
      Same for me with 7zip.
    2. Deesthetics
      Deesthetics
      • premium
      • 25 kudos
      Yea somethings corrupted, its the nexus servers really. A lot of mods that were updated recently have had the 0 bytes issue or suffer the 0 bytes curse.

      You might wanna upload on other places like mediafire or mega or dropbox even if you have the account for those for temporary purposes.
    3. Deesthetics
      Deesthetics
      • premium
      • 25 kudos
      Hey guys check the mirrors section here, there's another place to download this tool I just downloaded from there.
    4. apenov
      apenov
      • member
      • 28 kudos
      It problem nexus server. Click the mirror link or go to home page.
    5. Deesthetics
      Deesthetics
      • premium
      • 25 kudos
      The dallas and EU servers are the only ones that download the full download successfully, thanks to Hazado's comment. I just use the Dallas server and it worked.
  7. deleted6313650
    deleted6313650
    • account closed
    • 4 kudos
    Thank you, that's very good.
  8. Kryzaa
    Kryzaa
    • BANNED
    • 3 kudos
    You are a god, to have it this easy!! Thanks a lot!