Great Tools, Thank you for your hard working. But, this tool has installation problem.
When I drop MorphsTool.mzp in the 3dsmax view port, nothing happen. Nothing show up. Why? (I tested this tools in 3dsmax2014 and 2015)
(Most of ".mzp" file will work by just dropping off in 3dsmax view port. But, I couldn't install this max script that way.So, I made folder named "@perture" in my 3dsmax 2015 script folder, and put "MorphsTools.mzp" in there. After restart 3dsmax, I ran .mzp file as script by utility panel from location script/@perture.And this installation process actually work! ....But is this correct way?)
Hello. I also had such a problem in Max 2012x64( When drop MorphsTool.mzp in the 3dsmax view port, nothing happen. In version 1.1, everything worked correctly. It was possible to solve the problem - in this way: 1. Run 3ds Max with admin rights. 2. Run "mzp" through the menu "MaxScript (or Scripting) -> Run Script" at the top of the 3ds Max window. 3.Check in the scripts folder should a new folder called @perture 4. Reboot 3ds max to complete the installation.
Confirmed! I had to run Max in Administrator mode for it to install! This works in 2013X64 (grabbed 1.3 from the mirror) and Ive been able to export working tris to fallout 3. Only issue is that this tool doesn't import modifiers (the eye morphs like blink, squint, etc.) and NPCs cant blink or squint with tri's this tool makes. I did not try to add new entries yet. It does import eye tri's and mouthparts exactly where they should on the head, so thats good.
EDIT: I was able to create working blinking entries
Not possible. I imported femalehead.tri file with 45 morphs in it, then tried to export it back with one more custom morph. 3ds max 2016 if it does matter.
Max 2010 x64 doesn't seem to like it either. It identifies all the morphs and assigns them to morph channels, but there's no actual change when I alter the morph value, even all the way up to 100.
Any Chance you will update it to 2016? Edit: Tried to use 2014, creating a new shape, adding Morpher and creating one morph. Preview works fine, but export 0kb. Edit 2: Import and Export without modifications doesn't work either.
Yea somethings corrupted, its the nexus servers really. A lot of mods that were updated recently have had the 0 bytes issue or suffer the 0 bytes curse.
You might wanna upload on other places like mediafire or mega or dropbox even if you have the account for those for temporary purposes.
The dallas and EU servers are the only ones that download the full download successfully, thanks to Hazado's comment. I just use the Dallas server and it worked.
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When I drop MorphsTool.mzp in the 3dsmax view port, nothing happen. Nothing show up. Why? (I tested this tools in 3dsmax2014 and 2015)
(Most of ".mzp" file will work by just dropping off in 3dsmax view port. But, I couldn't install this max script that way.So, I made folder named "@perture" in my 3dsmax 2015 script folder, and put "MorphsTools.mzp" in there. After restart 3dsmax, I ran .mzp file as script by utility panel from location script/@perture.And this installation process actually work! ....But is this correct way?)
I also had such a problem in Max 2012x64( When drop MorphsTool.mzp in the 3dsmax view port, nothing happen. In version 1.1, everything worked correctly.
It was possible to solve the problem - in this way:
1. Run 3ds Max with admin rights.
2. Run "mzp" through the menu "MaxScript (or Scripting) -> Run Script" at the top of the 3ds Max window.
3.Check in the scripts folder should a new folder called @perture
4. Reboot 3ds max to complete the installation.
Only issue is that this tool doesn't import modifiers (the eye morphs like blink, squint, etc.) and NPCs cant blink or squint with tri's this tool makes. I did not try to add new entries yet. It does import eye tri's and mouthparts exactly where they should on the head, so thats good.
EDIT: I was able to create working blinking entries
xtract to $maxPK
NUL NUL NUL NUL NUL NUL NUL NUL
< What the file reads
Did you stop support for this or what's up?
I imported femalehead.tri file with 45 morphs in it, then tried to export it back with one more custom morph. 3ds max 2016 if it does matter.
Edit: Tried to use 2014, creating a new shape, adding Morpher and creating one morph. Preview works fine, but export 0kb.
Edit 2: Import and Export without modifications doesn't work either.
Kryzaa, explain more.
Thanks for 1.1, seems to work fine on 2016.
You might wanna upload on other places like mediafire or mega or dropbox even if you have the account for those for temporary purposes.