About this mod

A Hearthfire-style buildable riverside lodge with all amenities located seamlessly between Riverwood and Whiterun. Originally based on Lupus78's Riverside Lodge Mod, now heavily altered and optimized. Requires Dawnguard, Hearthfire and Dragonborn.

Requirements
Permissions and credits
Changelogs
RIVERSIDE LODGE REDUX HAS BEEN UPDATED TO 2.0
IF YOU USED 1.5 OR BELOW, START A NEW GAME WHEN UPDATING
UPGRADING FROM 1.5 OR BELOW ON AN EXISTING SAVE IS NOT RECOMMENDED OR SUPPORTED!
"I just want the house for free, man - I don't care about this story-driven time consuming, building stuff."
No problem - I've got you covered!



Introduction


Original Features

From the original Riverside Lodge description page:

"A picturesque and fully equipped player home near Whiterun.

This lodge should be fitting setting for a prosperous adventurer - like the player, serving as a comfortable reststop between adventures.

I've tried to keep the layout easy enough and the amount of clutter and containers sensible and tried to fit the house seamlessly into the world, not looking out of place.

The main building includes the kitchen/living roomon top floor and a basement with the weapon/armor/equipment storage and an adjacent underground crafting room. The roomy sidewing includes the sleeping quarters, library and enchanting/alchemy space. There's also a true nordic sauna cabin (complete with a hot tub) and a garden.

Automatic item sorter scripts makes storing ingredients and other items into containers easy as a child's play. They can also be turned on and off individually, if you do not want to use them."


Added by this mod

REDUX! EXCLUSIVE - A completely new version of the original Riverside Lodge. Major changes include:

  • A new Architecture kit allowing a completely internally consistent house layout and house additions.

  • New interior decoration designed to complement and enhance much of the existing decoration carried over from the original house.

  • A revised floorplan - the sidewing has become an anteroom, full of places to store your gear, be it armour, weapons, shields, staves or anything else for your survival. Two ENORMOUS maps to help you plan your adventures.

  • A COMPLETELY redone and scratchbuilt Master Bedroom and Study, complete with a full set of Shrines of the Divines (yes, including Talos, you filthy Thalmor Horker-botherer), a staff enchanter from Dragonborn and more.

  • Custom meshes, custom meshes everywhere - Gorgeous modders resources that fit perfectly within the feel of the game - paintings, artwork, jars of ingredients, chests of loot, alchemy and enchanting clutter. ALL totally lore friendly and designed to seamlessly mesh with the vanilla game - see the screenshots!

Seamless, Adaptable Integration - An immersive, configurable and lore-friendly system to build every part of the lodge from the ground up. Customization options are also improved from the original mod release, allowing for slightly more user choice in the internal house layout.

Starstruck EXCLUSIVE - Now with a completely NEW area - the roof tower! A small, comfy seating area with a telescope to gaze at the heavens.

Facelift EXCLUSIVE - Don't want to traipse down to the Ragged Flagon to change your appearance? No worries. A wash basin, buildable in the sauna allows you to change your appearance (but not your race or gender) whenever you wish.

Cave Dweller NEW IN 2.0 - An optimized and detailed indoor cave, with hearthfire planters, an alchemy garden, a completely rebuilt sauna and hot spring pool for all your gardening needs!

Green Thumbs - 24 new hearthfire plots in an underground cave, and an entirely new decking area built over the river to a hearthfire soil system. Nearly 50 soil plots to grow your own plants. A huge and extensive alchemy garden also in the cave, containing plants from all over Skyrim and Solstheim - YES, YOU HEARD CORRECTLY - DLC PLANTS BUILDABLE!

TIMBER! - An entirely new resource point, the "Timber Pile" that generates both firewood and Timber (a new resource created specifically for this mod). Chop timber or firewood if you have the time, or place an order and have it delivered directly to the pile if you have the gold.

Try before you Buy Build - Just want the overhauled house with out any of this building guff? Orwant to preview the different options before committing resources? Debug chests toggled OFF by default that contain everything you need to build your home. Can be toggled at any time.

Building Takes Time - Inspired by Darkfox127, a system that now allows you to build at your own pace. Building things, including your house can be set to take a variable amount of time. Do you want to build the whole house and everything in it in under ten minutes? Set Zero build times! Want to
build over the course of the whole game, slower than a drugged sload hitching a ride on a tortoise? Set Long Build Times! Basically, I got sick of Hearthfire style "Instant Housing" where, if you have the materials, you can build a house in ten minutes. Instead, each buildable
item in the mod is set to take a certain amount of time to produce, which varies, depending on the item, from between half an hour in-game
to 9 hours in game. These follow a logical format, so that it takes much less time for you to put out some decorations than it does to, say,
build a house. This ensures that you can keep building your house over the course of the game.

You have four options to choose from:

  • Zero Build Times - No build times. Build exactly like Hearthfire, instantly.
  • Short Build Times - An item takes half it's normal time to build.
  • Normal Built Times - An item takes it's normal time to build. (DEFAULT SETTING)
  • Long Build Times - An item takes twice it's normal time to build.



NOTE: "But Sessine, I have a needs mod, I need mah food". Fear not, I too, use needs mods and Living Takes Time. I have designed the system such that the maximum time that can pass is 18 hours in a single stretch. So you can build your house AND not die from starvation or thirst!

Installation


Prerequisites

  • You MUST have Skyrim updated to the latest version (1.9)
  • You MUST have Hearthfire Installed
  • You MUST NOT have the Original Riverside Lodge mod installed. If you have any stuff, move it out of the house, uninstall the mod, hard save, and then install this one
  • YOU MUST NOT be using Riverside Lodge - Buildable Edition alongside this mod. Either  use this version or the classic version, NOT BOTH.



Installation with a Mod Manager

Download as usual and install with NMM or MO as normal.

Manual Installation

Drop "RiversideLodgeReduxBE.esp" and "RiversideLodgeReduxBE.bsa" into your Skyrim Data folder and activate using whatever you use to manage your load order.

Essential Notes

  • If you have just built mannequins, display racks or Hearthfire fertile soil, leave the area IMMEDIATELY and return. Either EXIT the house if you built something inside, and then go back in, or ENTER the house if you built soil outside.

  • If your exterior lights are coming on/off out of sync, then you might need to leave the area entirely and wait for AT LEAST one full day, possibly more. Rent an inn for the night, and when you return, they should have synced back up. This is a known issue with the lighting system that I haven't yet been able to comprehensively solved without making thescripting very save-unfriendly and bloaty.

  • If you want your exterior automatic lights to work bug free, out of thebox, make sure you build ALL of them AT LEAST 4 hrs before either 6 AM or 6 PM. Let's call 6 AM - 6 PM DAYTIME, and call 6 PM - 6 AM NIGHTTIME. It doesn't have to be all on the same day, but build the lights by either 2AM or 2 PM. It just has to be at the same time  of day, not actually the same day. The FAQ covers this in a bit more detail.

  • Because the landscape and pathways are altered around the area so dramatically, the navmesh matches what the END state of the house should be. It's therefore recommended not to bring followers until you've built the MAIN exterior areas of the house. Nothing bad'll happen, they might just get stuck until you go indoors or fast travel.



Frequently Asked Questions

Note: Questions asked within the discussion thread might be answered here,
with a reply specifying them to look here. That way, people confused
about the same sort of thing might find an answer here too.

Q: I'm building something for the house stages, and nothing is changing except the available recipe.
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Q: I've built everything outside but can't seem to build inside. Is there something I'm missing or another place to build the inside?
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Q: Do you do requests for additions?
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Q: Where is this place?
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Q: I don't like the time/money/material requirements.
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Q: What the hell is a debug chest?
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Q: How do I access the main menu?
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Q: What the hell is Timber?
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Q: How do I get Timber?
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Q: Where is this Timber Pile you speak of?
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Q: What other stuff is the Timber Pile for?
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Q: WWARRRGH WTF THIS MANNEQUIN IS MOVING!
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Q: Why won't my soil work?
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Q: When I build something at a workbench, everything IMMEDIATELY goes  blank, aside from a "REFRESH CRAFTING MENU" option. What's up with that?
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Q: I built my lights at different times, and they all seem to come on/off at different times.
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Q: Hey - I see shields available to build in the smithy, but they seem to be random? what gives?
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Q: Oi, what's with the secret tunnel in the Study? There's a suspicious cabinet, but I only see a blocked off tunnel - did I miss something?
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Q:  Where did the sauna/hot tub/farm go?
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Q: How do I build the planters or alchemy garden in the cave?
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Unfrequently Asked Questions


Q: Hey there ( ͡° ͜ʖ ͡°)
A: YOUUUUUUUUUUUUUUUU,
    YOU GOT WHAT I NEEEEEEEEED.
   BUT YOU SAY HE'S JUST A FRIEND,
   YEAH YOU SAY HE'S JUST A FRIEND,
   OH BABY

Q: What?
A: Nothing.

Q: Hello!
A: It's you. Hi.
Q: I saw a mudcrab the other day. Annoying creatures.
A: Yes. Their claws are sharp though.
Q: Goodbye.
A: Goodbye!

Q: Would Donavarian approve of the architecture in this mod?
A: I doubt it.

Q: Did you rip the idea for this section from T3ndo?
A: No.

Q: Really?
A: ...Maybe.

Q: What do you have to say for yourself?
A: ...Hail Snakey?

Credits

Lupus78 - Original Mod
Scripting help - Chesko, IsharaMeradin, FrankFamily, M3rvin, Cipscis, Darkfox127
and /u/ceruulean from the /r/skyrimmods subreddit.
Custom Meshes/Textures:

Jet4571 - Building Kits and Other Items
Oarystis - General Clutter
Stroti - Outdoor Toilet
Elianora - General Clutter
Blary - General Clutter
ArtisanX - Paintings
TESA - Resource Kit
JetSteele - Magnus Enchanter

Also further thanks to Elianora and ZugulZone - your mods have been an inspiration, and I love what you guys have done in terms of Design.
Also to Darkfox127 for his EXCELLENT tutorials.
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