In regards to SSE Compatibility, this mod will only be converted over after EnaiSiaion has converted his mod, if you want to keep track of his status, check his mod or the reddit thread: https://www.reddit.com/r/skyrimmods/comments/59ojtu/skyrim_se_port_status/
If you have any issues with this let me know, I haven't fully tested this yet, I can confirm the unlimited enchanting works If you find a bug with my 'coding' and know how do fix it, please let me know and I'll update this
Will this mod be ported to SSE? I cant seem to find a mod that adds unlimited enchantments and also not conflicts with Ordinator... Hoping for great news :)
Possible fix. I have been using ten extra enchantment with Ordinator recently. I am going to try your mod this nest play thru. The way I fixed the Other one was SIMPLE, Really. JUST EDIT Ordinator Main ESP in TES Edit, Changing Header to make it flagged as an ESM.. I am going to try with this mod next. Will let you know. :)
@madpaddy the 'Miracle' perk is a small part of the original mod, not even 1% of it, but still the point stands,
@brandon007 as for compatibility with the mentioned perk, after crafting one item it levelled me me past 100 so I got the Miracle perk and I think the boost still applies not sure of the extra enchantment part though as I have the level 5 version
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If you find a bug with my 'coding' and know how do fix it, please let me know and I'll update this
Hoping for great news :)
How would this work with the 'Miracle' perk? Its the one that allows you to put 3 enchantments with a 50% boost on an item.
You cant expect someone to download every mod and test them incase they conflict, thats crazy.
@brandon007 as for compatibility with the mentioned perk, after crafting one item it levelled me me past 100 so I got the Miracle perk and I think the boost still applies not sure of the extra enchantment part though as I have the level 5 version