I would like to translate the signs... from ages, but I've no time to work on the graphic, so if you have the text on separated layer in a psd file, would be awesome if you'll share the source file ^_^
To be honest I haven't got the slightest idea xD. I have over 220 mods and lots of them are texture mods. I don't know which one of them is on the screenshot. Sorry
*EDIT*: Do you mean the post or the signs texture?
Thanks for a great mod and an update 1.0. However, there is an issue with all the inn signs - you've made new normal maps for each texture from textures\clutter\signage\inns, however, vanilla meshes only use signinn01_n.dds normal map. You either need to make this one common normal map for all your inn signs or create new meshes that would utilize your different normal maps (in that case you should also create SMIM-compatible option, please )...
Since it only changes the textures and not the meshes of the signs, SMIM should be compatible. I had it installed when I first tested the mod so it should work. If not please let me know.
I haven't tested it with blowing in the wind and therefore I do not know if it works. You'll have to try and see. But as I stated above, it only changes the textures so I don't see why it shouldn't work with Blowing in the wind
Love these signs! Should replace 3 other signage mods for me. Is it possible to create a patch for the Solitude Bathhouse (http://www.nexusmods.com/skyrim/mods/18811/?) ? It currently uses a default Apothecary sign.
Ummm why make a signs mod? there is a lot of others you can choose. Im not saying you should stop i mean... i like your wood texture its quite good but im just a little bit questioned that another signs mod is being created... (but please work till the end since i want too see what kind of quality you can make in the end)
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Thanks for the suggestion!
*EDIT*: Do you mean the post or the signs texture?
However, there is an issue with all the inn signs - you've made new normal maps for each texture from
textures\clutter\signage\inns
, however, vanilla meshes only use signinn01_n.dds normal map.You either need to make this one common normal map for all your inn signs or create new meshes that would utilize your different normal maps (in that case you should also create SMIM-compatible option, please
Thanks for the tip! I'll fix it as soon as I can.
Who would have thought signs could be so complicated?
I haven't tested it with blowing in the wind and therefore I do not know if it works. You'll have to try and see. But as I stated above, it only changes the textures so I don't see why it shouldn't work with Blowing in the wind
There is always room for more mods