Skyrim

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mherp

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mherp

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33 comments

  1. mherp
    mherp
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    Sticky
    The mod should be fully working now. Message me if you find a bug or something that you want me to add
    1. demonmindpk
      demonmindpk
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      Will there be a 1k version?
    2. mherp
      mherp
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      I can do a 1K version after I'm finished with this one. Will take a few days to create all the signs.

      Thanks for the suggestion!
    3. Legedur
      Legedur
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      I would appreciate a 1K version too. Thanks! They look very nice.
    4. MaximilianPs
      MaximilianPs
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      I would like to translate the signs... from ages, but I've no time to work on the graphic, so if you have the text on separated layer in a psd file, would be awesome if you'll share the source file ^_^
    5. mherp
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      1K version uploaded. Should be working
    6. Legedur
      Legedur
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      Thank you! Is the 1K file standalone or do i need to install the 2K first and overwrite with the 1K?
    7. mherp
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      It's a standalone. You only need one. I'll add that to the description
    8. Legedur
      Legedur
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      Thank you very much. Endorsed!
  2. Almoorn
    Almoorn
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    What's the wood texture mod are you using specifiacally at the drunken huntsman posts?
    1. mherp
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      To be honest I haven't got the slightest idea xD. I have over 220 mods and lots of them are texture mods. I don't know which one of them is on the screenshot. Sorry

      *EDIT*: Do you mean the post or the signs texture?
    2. Almoorn
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      I feel for you. I asked about the posts.
    3. mherp
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      Ok I don't know which texture is used. Sorry
  3. KyoWon
    KyoWon
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    Good~
    1. mherp
      mherp
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      Thank you
  4. vicky78
    vicky78
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    I presume this dont work together with Mystical Illumination - Glowing Signs ?
    1. mherp
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      Unfortunately no, since this mod will write over any changes to the signs made by other mods.
    2. vicky78
      vicky78
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      oki, thank you
  5. Drigger
    Drigger
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    Thanks for a great mod and an update 1.0.
    However, there is an issue with all the inn signs - you've made new normal maps for each texture from textures\clutter\signage\inns, however, vanilla meshes only use signinn01_n.dds normal map.
    You either need to make this one common normal map for all your inn signs or create new meshes that would utilize your different normal maps (in that case you should also create SMIM-compatible option, please )...
    1. mherp
      mherp
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      Oh, didn't know that

      Thanks for the tip! I'll fix it as soon as I can.
    2. mherp
      mherp
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      I made an update to fix the issue. It should work as intended now
    3. Drigger
      Drigger
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      Thanks
    4. boycad
      boycad
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      Is it safe to use with SMIM, then, and also therefore 'Blowin' in the WInd'?

      Who would have thought signs could be so complicated?
    5. mherp
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      Since it only changes the textures and not the meshes of the signs, SMIM should be compatible. I had it installed when I first tested the mod so it should work. If not please let me know.

      I haven't tested it with blowing in the wind and therefore I do not know if it works. You'll have to try and see. But as I stated above, it only changes the textures so I don't see why it shouldn't work with Blowing in the wind
  6. mikeynexus
    mikeynexus
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    Love these signs! Should replace 3 other signage mods for me. Is it possible to create a patch for the Solitude Bathhouse (http://www.nexusmods.com/skyrim/mods/18811/?) ? It currently uses a default Apothecary sign.
    1. mherp
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      I messaged the author of that mod. I have to get permission from him first
  7. Novem99
    Novem99
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    Great work! Hope there is more to come. Thanks for your work!
    1. mherp
      mherp
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      Thank you! I'll work more on the mod soon
  8. Frdric
    Frdric
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    Ummm why make a signs mod? there is a lot of others you can choose. Im not saying you should stop i mean... i like your wood texture its quite good but im just a little bit questioned that another signs mod is being created... (but please work till the end since i want too see what kind of quality you can make in the end)
    1. mherp
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      So you're saying no one should create new mods anymore? I can't think of a single thing in Skyrim that hasn't been improved.

      There is always room for more mods
  9. lazyskeever
    lazyskeever
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    Are the empty white alpha layers in the normal textures really necessary? They inflate the memory use a lot with seemingly no purpose.
    1. mherp
      mherp
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      I'm still a newb with this since it's my first time creating a mod so have patience. I'll try to fix it. Thanks for the tip!
    2. mherp
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      I uploaded an update. The alpha layers should be fixed now