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Th3 Duk3

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Th3 Duk3

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72 comments

  1. Sithiel
    Sithiel
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    Are there any voiced NPCs in this town?
    1. Duk3nat0r
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      They all have the generic voices from Skyrim, but I haven't given any of them new voices.
  2. nicedude01
    nicedude01
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    Due to its proximity with Granite mound, can I call this mod another Granite Hall town mod?
    /s
  3. ShadowOfNV
    ShadowOfNV
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    Compatiable with TES Legendary Cities? Northkeep on the map seems close to Grovestead.
    1. Th3 Duk3
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      Unfortunately my graphics card gave in last week and it's gonna take a while to replace, so I cant confirm this, but looking at their map they posted on the mod page, it looks like Northkeep City lies further south closer to Half-Moon Mill, so it should be completely compatible with Gavrostead.
    2. xybolt
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      You can use it with Legendary cities yes. However it conflicts with Thirtieen Orange's Granite hall mod.
    3. FragmentaryHorcrux
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      Actually Thirteen Oranges' Granite Hall is actually closer to Northkeep, near the Falkreath Imperial Camp.
    4. ovidius171
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      Nnorthkeep from TES Arena is a bit far south from Gavrostead
      soo yes they are compatible
  4. ovidius171
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    in my playtrough those guards are stormcloacks supporters (traitors)
    im with the legion ad every time i pass to gavrostead i must kill all guards
    first and second time was ammusing
    bah no matter who's hold fakreath those gavrostead guards still attack me
    bunch of kamikaze stupids suiciders
    i have warzones and civil war overhaul in my LO and at least 20 added towns 
    but only gavrostead do soo can you fix it please?
    1. Duk3nat0r
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      There is always going to be a town or someone who goes against the stream. In one of my earlier replies here, I stated that I made them that way on purpose, and that's why the town has its own jail, so sorry, no 'fix' coming. If I wanted to change it, I will have to dive into the whole jail system I've set up for this town.
    2. ovidius171
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      oki, nvm
      thanks for reply
  5. AaronOfMpls
    AaronOfMpls
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    Belated thanks for this mod, from me and my characters! Having a town at that crossroads is convenient when they have things to buy or sell, or when they need an inn for the night. And being near a dragon mound, it makes that particular dragon fight all the more interesting.

    Plus it's just a nice little village all around.
  6. SmedleyDButler
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    In response to post #58157131.


    Spoiler:  
    Show

    SmedleyDButler wrote: Anybody ever try this with The Crossroads Inn? https://www.nexusmods.com/skyrim/mods/79131/ Wondering if they conflict (probably?).

    They are compatible, on opposite sites of the crossroads
     


     
    Awesome!
  7. SmedleyDButler
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    Anybody ever try this with The Crossroads Inn? https://www.nexusmods.com/skyrim/mods/79131/ Wondering if they conflict (probably?).
    1. Th3 Duk3
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      They are compatible, on opposite sites of the crossroads
  8. FlashFatman
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    Can you port this to SSE?
    1. Th3 Duk3
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      Think I'll do that with the release of two other town mods I made.

      Edit: http://www.nexusmods.com/skyrimspecialedition/mods/6794/?
    2. marob307
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      i really like mod town. could you merge them ogether in a compilation to spare esp.
  9. Edelweiss8
    Edelweiss8
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    Hello, I love this wonderful mod! which made my skyrim flourish. Since I would like to translate it into chinese and share this mod to chinese website? I will post original line and author too. As a matter of fact, I want to give it to my friends as a Christmas present. They love this game and your mod, but their English is not good?so am I~~). Can I have your permission?
    1. Th3 Duk3
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      I've send you a pm
    2. Edelweiss8
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      By the way, I find a problem. The Gavrostead guard armor is Falkreath style. I didn't do the civil war task, so the Falkreath belongs to Empire. But when the empire soldiers passes Gavrostead, they attack the guard. Doesn't the Gavrostead belong to Empire?
    3. Th3 Duk3
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      This has been answered in an earlier post. Gavrostead have independed guards and they do not switch with civil war. This has changed with my new towns.
  10. Nephenee13
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    I haven't actually had a chance to visit the village yet, but there are a few things to bring to your attention.

    First, you have some wild edits:

    Skyrim NPC "Ancano" (0001E7D7) you slightly altered his tint layers which would give him the grey face bug in most people's games.

    An Edit to the Alchemy training dialog topic, "000ADA42". I'm not sure if that is an actual problem or not though.

    You edited IdleFarmingMarker (0008F17B) and added the "Run in Sequence" flag.

    Some Location edits to vanilla locations, nowhere near where your village is.

    Wild edit to Package DefaultSandboxEditorLocation512 (0001B217)




    Next, you have 20 deleted references that need to be restored and disabled in TES5Edit:

    Spoiler:  
    Show
    Undeleting: [REFR:00045337] (places TreeTundraShrub03 [TREE:000AAE7B] in GRUP Cell Temporary Children of DragonMoundTundra01 [CELL:00009AB6] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-)
    Undeleting: [REFR:00045338] (places TreeTundraShrub03 [TREE:000AAE7B] in GRUP Cell Temporary Children of DragonMoundTundra01 [CELL:00009AB6] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-)
    Undeleting: [REFR:00048433] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead04 [CELL:00009AD8] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-9))
    Undeleting: [REFR:000E44E4] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead04 [CELL:00009AD8] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-9))
    Undeleting: [ACHR:000DDDE5] (places LvlAnimalPlainsPredator [NPC_:0001E7A1] in GRUP Cell Temporary Children of Gavrostead04 [CELL:00009AD8] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-9))
    Undeleting: [ACHR:00108393] (places LvlAmbientCreatures [NPC_:000EC968] in GRUP Cell Temporary Children of Gavrostead04 [CELL:00009AD8] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-9))
    Undeleting: [REFR:000E44B3] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44B4] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44B7] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44B9] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44BA] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44BB] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44C3] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44C4] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44C5] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:000E44C6] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:0004536F] (places RockPileM02FieldGrass01Moss [STAT:00024E8F] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:0004537B] (places RockTundraLand03FieldGrass01 [STAT:0003925F] in GRUP Cell Temporary Children of Gavrostead [CELL:00009AD7] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-9))
    Undeleting: [REFR:0002347E] (places RockPileM02Rocks01 [STAT:00020F37] in GRUP Cell Temporary Children of Gavrostead02 [CELL:00009AD6] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-9))
    Undeleting: [REFR:0002347F] (places RockPileM02Rocks01 [STAT:00020F37] in GRUP Cell Temporary Children of Gavrostead02 [CELL:00009AD6] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-9))
    [Undeleting and Disabling References done] Processed Records: 2653, Undeleted Records: 20, Elapsed Time: 00:00


    Lastly, you also have ITM records that need to be cleaned out using TES5Edit:

    Spoiler:  
    Show
    Removing: [NAVM:000FCAD4] (in GRUP Cell Temporary Children of [CELL:00009AB7] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-)
    Removing: [NAVM:000FCAD5] (in GRUP Cell Temporary Children of [CELL:00009AB7] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-)
    Removing: [NAVM:000FCAD6] (in GRUP Cell Temporary Children of [CELL:00009AB7] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-)
    Removing: [NAVM:000E858C] (in GRUP Cell Temporary Children of [CELL:00009A96] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-7))
    Removing: [NAVM:000FC18A] (in GRUP Cell Temporary Children of [CELL:00009A96] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-7))
    Removing: [NAVM:00049005] (in GRUP Cell Temporary Children of [CELL:00009B1A] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-11))
    Removing: [NAVM:00049000] (in GRUP Cell Temporary Children of [CELL:00009B1A] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-11))
    Removing: GRUP Cell Temporary Children of [CELL:00009B1A] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-11)
    Removing: [CELL:00009B1A] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-11)
    Removing: DarkwaterCrossingExterior03 [CELL:0000969E] (in Tamriel "Skyrim" [WRLD:0000003C] at 28,-
    Removing: GRUP Exterior Cell Sub-Block -1, 3
    Removing: [CELL:000096BE] (in Tamriel "Skyrim" [WRLD:0000003C] at 27,-9)
    Removing: DarkwaterCrossingExterior02 [CELL:000096BD] (in Tamriel "Skyrim" [WRLD:0000003C] at 28,-9)
    Removing: GRUP Exterior Cell Sub-Block -2, 3
    Removing: GRUP Exterior Cell Block -1, 0
    Removing: ShorsStoneFilnjarsHouse "Filnjar's House" [CELL:00013856]
    Removing: GRUP Interior Cell Sub-Block 5
    Removing: WinterholdTheFrozenHearthCellar "The Frozen Hearth Cellar" [CELL:0005D01D]
    Removing: GRUP Interior Cell Sub-Block 5
    Removing: GRUP Interior Cell Block 7
    Removing: DawnstarIronBreakerMine "Iron-Breaker Mine" [CELL:0002C778]
    Removing: GRUP Interior Cell Sub-Block 3
    Removing: MorthalThaumaturgistsHut "Thaumaturgist's Hut" [CELL:000138CB]
    Removing: RoriksteadFrostfruitInn "Frostfruit Inn" [CELL:00013870]
    Removing: GRUP Interior Cell Sub-Block 8
    Removing: GRUP Interior Cell Block 4
    Removing: WinterholdTheFrozenHearth "The Frozen Hearth" [CELL:00013814]
    Removing: GRUP Interior Cell Sub-Block 9
    Removing: GRUP Interior Cell Block 2
    Removing: DragonBridgeFarm "Lylvieve Family's House" [CELL:00013A7E]
    Removing: GRUP Interior Cell Sub-Block 1
    [Removing "Identical to Master" records done] Processed Records: 2653, Removed Records: 31, Elapsed Time: 00:00


    These are not gamebreaking, most likely, but should be taken care of on your end to assure the smoothest, most compatible experience possible. I did not check any of your patches since I do not use those mods, but you should also make sure those are cleaned of Wild Edits, UDRs and ITMs.
    1. Th3 Duk3
      Th3 Duk3
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      Mmm, thanks for pointing this out. I was under the impression I did use the cleaned ESP. Come to think of it, I might have used the wrong one when my HD crashed and had to revert back to a backup.

      I will clean this one and re-upload soon.