Hi, there. I've just discovered that if you get "Arachnid Companion" power then not only makes the spiders to not attacking you, but the Draugrs and Skeletons too. This because faction of spiders, draugrs and skeletons are allied.
I'm having an issue where as I approach Volen-whatever it's called (north of the bandit camp north of Whiterun) and heading for the bridge due east past the Honningbrew Meadery I get CTD. Only uninstalling your mod prevented this. Perhaps there's an incompatibility with some quest mods I installed? Path of The Revenant The Forgotten City Darkend Molag Bal's Inferno Summerset Isle Any of these known to conflict?
These are a nice fun addition, randomly coming across these while exploring. And after playing Oblivion it feels kind of natural, seeing "power stations" scattered around out in the middle of nowhere. :-) Some of them are pretty deafeningly loud, I noticed, but otherwise no complaints. Most of the time you don't get the opportunity to use the bonus power before it runs out, so the original (crazy high) bonus is fine by me; since it's temporary I'm all for having a super power for a short while. Endorsed.
Very nice mod, Manny! The stones look and work beautifully and it's a nice bonus for a short while. I am using the nerfed version and that is perfect. I like the randomness which makes it unpredictable and not overpowered. Maybe you get a chance to make use of the bonus, maybe you don't.
Aracnid Companion - Spiders don't attack you * No problem here
Armor of Volenfell - Increases Heavy Armor Skill by 50 points * Drop to 15-25 points, 16-20 in-game hours
Bangkorai, Shield of High Rock - Block 50% more damage with your shield * Drop to 15-25%, 16-20 in-game hours
Blade of Lucien Lachance - Sneak attacks with daggers gives 10x more damage. This power stacks with Assassin's Blade perk and Ancient Shrouded Gloves * Yikes! Maybe drop the sneak attack damage all together and give either a 5-15% chance or paralysis on sneak attacks with daggers or a bleeding effect.
Bless of the Skeleton Key - Lockpicking is 50% more easier * Drop to 15-25%, 16-20 in-game hours
Boots of Springheel Jak - You run 100% more faster * Sprinting only? Maybe only 25-40% faster
Eye of Hircine - Bows do 50% more damage * Drop to 15-25%, 16-20 in-game hours
Forge of Naenra Waerr - Weapons and armor can be improved 50% better. * Drop to 15-25%, 8 in-game hours
Goods of Thoronir - Prices are 50% better * Drop to 15-25%, 8 in-game hours
Grizzly - Bears don't attack you * No problem here
Hammerfell Sprint - Stamina regenerates 500% faster * Drop to 50-100%, 12 in-game hours. Or a single-use power, like the All-Maker Stones, for 250-350% stamina regeneration for 2 hours in-game.
Hands of the Gray Fox - Pickpocket success is 50% better * Drop to 15-25%, 16-20 in-game hours
Lady Dibella - Restoration spells cost 50% less to cast * Drop to 15-25%, 16-20 in-game hours
Magicka Void - Increases Magic Resistance by 100% * Drop to 20-30%, 16-20 in-game hours
Magnus Arcanus - Items are enchanted 50% stronger * Drop to 15-20%, 8 in-game hours
Malacath's Fury - Two-handed attacks do 50% more damage * Drop to 15-20%, 16-20 in-game hours
Mehrunes Dagon's Temptation - Destruction spells cost 50% less to cast * Drop to 15-25%, 16-20 in-game hours
Peace of Kynareth - Health regenerates 1000% faster * Woah. Drop to 50-100%, 12 in-game hours. Or a single-use power, like the All-Maker Stones, for 250-350% health regeneration for 2 hours in-game.
Pleasure of Mannimarco - Conjuraction spells cost 50% less to cast * Drop to 15-25%, 16-20 in-game hours
Reign of Fire - Increases Fire Resistance by 100% * Drop to 20-30%, 16-20 in-game hours
Sea of Ghosts - Increases Frost Resistance by 100% * Drop to 20-30%, 16-20 in-game hours
Serpent's Kiss - Increases Poison Resistance by 100% and Increases Disease Resistance by 100% * Drop both to 20-30%, 16-20 in-game hours
Shadow of the Gray Fox - Sneaking is 50% better * Drop to 15-25%, 16-20 in-game hours
Shalidor's Meditation - Magicka regenerates 500% faster * Drop to 50-100%, 12 in-game hours. Or a single-use power, like the All-Maker Stones, for 250-350% magicka regeneration for 2 hours in-game.
Soul of the Crusader - One-handed attacks do 50% more damage * Drop to 15-20%, 16-20 in-game hours
Sparks Catalyst - Increases Shock Resistance by 100% * Drop to 20-30%, 16-20 in-game hours
Spirit of Akatosh - Time between shouts is reduced by 20% * Drop to 10%, 16-20 in-game hours
Strong Mule - Carrying capacity increased by 100 points * Drop to 25-50%, 12 in-game hours
Voice of Uriel Septim VII - Increases Speechcraft skill by 50 points * Drop to 15-25 points, 16-20 in-game hours
Way of the Mirrors - Illusion spells cost 50% less to cast * Drop to 15-25%, 16-20 in-game hours
White Wolf - Wolves don't attack you * No problem here
I repeat what I already wrote: make an MCM menu, and let users decide. I am almost sure there are people playing some insanely difficult mods who would gladly welcome a 1000% health regen boost, but some will surely think it is too much. I'm quite surprised you haven't made that from start.
I really think that 1-2 hours is too low. It takes sometimes more than half a day to cross half of Skyrim, so you can't even use some stones if you want to specifically use an effect for a fight.
Might I make a request to have the stones 'Named' So we can find out what stone to fast travel to after discovering them? Would be easier then trekking all over skyrim, trying to remember what stone is which one when you only want a certain stones effects.
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This because faction of spiders, draugrs and skeletons are allied.
Path of The Revenant
The Forgotten City
Darkend
Molag Bal's Inferno
Summerset Isle
Any of these known to conflict?
* Drop to 15-25 points, 16-20 in-game hours
Altered Beast - Alteration spells cost 50% less to cast
* Drop to 15-25%, 16-20 in-game hours
André The Giant - Summons André The Giant for 60 seconds when your Health is 50% or below.
* No problem here
Aracnid Companion - Spiders don't attack you
* No problem here
Armor of Volenfell - Increases Heavy Armor Skill by 50 points
* Drop to 15-25 points, 16-20 in-game hours
Bangkorai, Shield of High Rock - Block 50% more damage with your shield
* Drop to 15-25%, 16-20 in-game hours
Blade of Lucien Lachance - Sneak attacks with daggers gives 10x more damage. This power stacks with Assassin's Blade perk and Ancient Shrouded Gloves
* Yikes! Maybe drop the sneak attack damage all together and give either a 5-15% chance or paralysis on sneak attacks with daggers or a bleeding effect.
Bless of the Skeleton Key - Lockpicking is 50% more easier
* Drop to 15-25%, 16-20 in-game hours
Boots of Springheel Jak - You run 100% more faster
* Sprinting only? Maybe only 25-40% faster
Eye of Hircine - Bows do 50% more damage
* Drop to 15-25%, 16-20 in-game hours
Forge of Naenra Waerr - Weapons and armor can be improved 50% better.
* Drop to 15-25%, 8 in-game hours
Goods of Thoronir - Prices are 50% better
* Drop to 15-25%, 8 in-game hours
Grizzly - Bears don't attack you
* No problem here
Hammerfell Sprint - Stamina regenerates 500% faster
* Drop to 50-100%, 12 in-game hours. Or a single-use power, like the All-Maker Stones, for 250-350% stamina regeneration for 2 hours in-game.
Hands of the Gray Fox - Pickpocket success is 50% better
* Drop to 15-25%, 16-20 in-game hours
Lady Dibella - Restoration spells cost 50% less to cast
* Drop to 15-25%, 16-20 in-game hours
Magicka Void - Increases Magic Resistance by 100%
* Drop to 20-30%, 16-20 in-game hours
Magnus Arcanus - Items are enchanted 50% stronger
* Drop to 15-20%, 8 in-game hours
Malacath's Fury - Two-handed attacks do 50% more damage
* Drop to 15-20%, 16-20 in-game hours
Mehrunes Dagon's Temptation - Destruction spells cost 50% less to cast
* Drop to 15-25%, 16-20 in-game hours
Peace of Kynareth - Health regenerates 1000% faster
* Woah. Drop to 50-100%, 12 in-game hours. Or a single-use power, like the All-Maker Stones, for 250-350% health regeneration for 2 hours in-game.
Pleasure of Mannimarco - Conjuraction spells cost 50% less to cast
* Drop to 15-25%, 16-20 in-game hours
Reign of Fire - Increases Fire Resistance by 100%
* Drop to 20-30%, 16-20 in-game hours
Sea of Ghosts - Increases Frost Resistance by 100%
* Drop to 20-30%, 16-20 in-game hours
Serpent's Kiss - Increases Poison Resistance by 100% and Increases Disease Resistance by 100%
* Drop both to 20-30%, 16-20 in-game hours
Shadow of the Gray Fox - Sneaking is 50% better
* Drop to 15-25%, 16-20 in-game hours
Shalidor's Meditation - Magicka regenerates 500% faster
* Drop to 50-100%, 12 in-game hours. Or a single-use power, like the All-Maker Stones, for 250-350% magicka regeneration for 2 hours in-game.
Soul of the Crusader - One-handed attacks do 50% more damage
* Drop to 15-20%, 16-20 in-game hours
Sparks Catalyst - Increases Shock Resistance by 100%
* Drop to 20-30%, 16-20 in-game hours
Spirit of Akatosh - Time between shouts is reduced by 20%
* Drop to 10%, 16-20 in-game hours
Strong Mule - Carrying capacity increased by 100 points
* Drop to 25-50%, 12 in-game hours
Voice of Uriel Septim VII - Increases Speechcraft skill by 50 points
* Drop to 15-25 points, 16-20 in-game hours
Way of the Mirrors - Illusion spells cost 50% less to cast
* Drop to 15-25%, 16-20 in-game hours
White Wolf - Wolves don't attack you
* No problem here
Other members, feel free to chime in.
Just a thought tho.
That way, there only has to be 1 mod.
No need to thank me for pointing out an obvious flaw And I'm very glad a nerfed version has been released!