UPDATE I've decided to put some proper effort into this mod. I'll be uploading a brand spanking new sorting mod very soon, and I'm sure anyone who still uses this will be happy with the changes
Need more info regarding the problem. There may be errors with the likes of "Replaced file with another file with the same priority" but they can be considered normal and shouldn't break anything.
Easy fix: Don't use NMM, switch to Mod Organizer, you'll have a lot less headache if you do. NMM has only recently come out with Profiles which MO had for a long time running, it also doesn't destroy your original Skyrim files and it's easier to overwrite/remove mods.
I'm sure your hands are quite full with this, but I would like to ask for compatibility for Cutting Room Floor like the previous sorting mod have. I can't believe how short of a life span these mods have and they always seem to end before its even finished. I thank you for your time in continuing to solve our OCD problems that Bethesda caused with naming items improperly.
Another question, could there be another option for naming Soul Gems and Skill books? Like with the older sorting mods, have something along the lines of:
Soul Gems - V, Grand - Filled The Mystery of Talara Vol. 2 (Restoration)
Mind making patches for things like RND 2.0, Hunterbook, etc and a CFM that works with Tame the beast II and Frostfall/Camping?
For whatever reasons icne switching from Another Sorting Mod to this, my RND 2.0 foods and drinks aren't giving me empty bottles or decreasing m hunger/thirst like they use to. A lot of items you didn't sort are still presented as "Light Snack" "Medium Meal" etc in the descriptions but things like bread and apples are just giving me normal food bonuses to health.
I suggested a Hunterborn patch on their Reddit thread but I think they've just forgotten to list it what with the influx of requests, so I started making one on my own. (I hope they don't mind.) Just thought I'd mention it. It's kind of difficult to rename some of the foods so it isn't complete, but I have most/all of the pelts and ingredients.
I definitely havn't forgotten all the requests!! Don't worry The main reason for delays is because I have not used some mods and it is difficult to tell which items do what etc.
Feel free to make your own patches but if you're going to use my mod as a base, just reference my name Anyway, a patch for Hunterborn is in the works so there may not be reason to hinder yourself.
If I had finished was just going to send it to you to help lighten your work load, but... I accidentally deleted it because I hit "replace" instead of "merge" in MO while updating, so... RIP.
If you add support to Falskaar it would be fair to also add support to Wyrmstooth. I believe it is very few new items added by Wyrmstooth.
Complete Crafting Overhaul has a MCM-menu with "Enable mods". Perhaps this is a technique you could somehow use in this mod to reduce the number of patch-files.
Unfortunately, the "enable mods" MCM part of CCOR still requires the .esps to be loaded. It would be kind of pointless to add it in so that users could choose do disable modules, when they could just disable them in their load order
No...? I use the Bandolier Bags Pouches and Winter is Coming from CCOR without the esps and it works just fine as long as you have the meshes and textures installed?
Okay, I'll try to elaborate. CCOR has the option to enable/disable supported mods as it includes the records from said mods (what I meant when I said loaded). These records are enabled when the player enables them in the MCM. There are no other records of the same type in CCOR, as they are unique and originate from the said mods. If I were to do this, there would be multiple records of the same type in the .esp, which creates issues. There are multiple records because, dependant on what the player chooses at installation, a different type of .esp is selected, with its own different records. These records are not unique, and are used by many mods in the game. Throw in every compatibility patch and that's a lot of records being overwritten.
tl;dr It won't work
Sorry for being a bit vague, hope this clears it up
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I've decided to put some proper effort into this mod. I'll be uploading a brand spanking new sorting mod very soon, and I'm sure anyone who still uses this will be happy with the changes
it say: The element 'plugin' has incomplete content. List of possible elements expected: 'image, files, conditionFlage, typeDescriptor'.
Another question, could there be another option for naming Soul Gems and Skill books? Like with the older sorting mods, have something along the lines of:
Soul Gems - V, Grand - Filled
The Mystery of Talara Vol. 2 (Restoration)
Thanks again for continuing the work.
For whatever reasons icne switching from Another Sorting Mod to this, my RND 2.0 foods and drinks aren't giving me empty bottles or decreasing m hunger/thirst like they use to. A lot of items you didn't sort are still presented as "Light Snack" "Medium Meal" etc in the descriptions but things like bread and apples are just giving me normal food bonuses to health.
I definitely havn't forgotten all the requests!! Don't worry
Feel free to make your own patches but if you're going to use my mod as a base, just reference my name
Anyway, a patch for Hunterborn is in the works so there may not be reason to hinder yourself.
much riperoni
Complete Crafting Overhaul has a MCM-menu with "Enable mods". Perhaps this is a technique you could somehow use in this mod to reduce the number of patch-files.
Unfortunately, the "enable mods" MCM part of CCOR still requires the .esps to be loaded. It would be kind of pointless to add it in so that users could choose do disable modules, when they could just disable them in their load order
CCOR has the option to enable/disable supported mods as it includes the records from said mods (what I meant when I said loaded).
These records are enabled when the player enables them in the MCM.
There are no other records of the same type in CCOR, as they are unique and originate from the said mods.
If I were to do this, there would be multiple records of the same type in the .esp, which creates issues.
There are multiple records because, dependant on what the player chooses at installation, a different type of .esp is selected, with its own different records.
These records are not unique, and are used by many mods in the game. Throw in every compatibility patch and that's a lot of records being overwritten.
tl;dr
It won't work
Sorry for being a bit vague, hope this clears it up