IF YOU EXPERIENCE ANY ISSUES with this mod, please make sure you have followed standard troubleshooting procedures for Skyrim before asking for help. I cannot promise support for any of my mods unless you BEGIN A BUG REPORT in the "bugs" tab of this page.
If you submit a report, please explain the issue as carefully as possible, and provide exact steps required - preferably from the start of a new game - to reliably reproduce the issue. If I'm unable to reproduce the problem, it's less likely that I will be able to help solve it.
ALL OF MY MODS are dedicated to the PUBLIC DOMAIN. This means that NO PERMISSION IS NECESSARY to reproduce them all or in part in any way you wish. Keep in mind that some mods that include content by other authors may or may not require their permission. Also consider that uploading new versions of any mod will probably imbue you with plenty of support requests from the community, and handling them can be a large responsibility.
My activity as a Skyrim mod author has decreased greatly over the months and years, and it is unlikely that new features will be added to any of them, so if you are interested in officially taking over authorship of this or any of my projects, feel free to contact me.
What this desperately needs is an ability to configure lockpicking chances based on skill level and taken perks, preferably through MCM. That would be amazing.
Compatible, but unbalanced. I'm able to pick master locks on skill 50 without a perk for expert/master locks. Even though it takes around 20 secs of trying and a dozen of lockpicks, but still, that shouldn't be possible.
Wanted to let you know there is some Incompatibility with the mod "Simply knock". It forces locked doors unable to open till normal open hours, when your actually inside the building. Can you look into this ? Thanks.
I think Ordinator and Immersive Automatic Lockpicking works well except for some perks: Lockpicking Master 1 and 2, Locksmith could need some tweaks in the Creation Kit. The perks I think are incompatible are Seen This Before, Lockdown, Hotwire and Gone In Fifteen Seconds.
37 comments
If you submit a report, please explain the issue as carefully as possible, and provide exact steps required - preferably from the start of a new game - to reliably reproduce the issue. If I'm unable to reproduce the problem, it's less likely that I will be able to help solve it.
ALL OF MY MODS are dedicated to the PUBLIC DOMAIN. This means that NO PERMISSION IS NECESSARY to reproduce them all or in part in any way you wish. Keep in mind that some mods that include content by other authors may or may not require their permission. Also consider that uploading new versions of any mod will probably imbue you with plenty of support requests from the community, and handling them can be a large responsibility.
My activity as a Skyrim mod author has decreased greatly over the months and years, and it is unlikely that new features will be added to any of them, so if you are interested in officially taking over authorship of this or any of my projects, feel free to contact me.
Basically it would require x skill to automatically pick:
Novice: Minimum skill 10?
Apprentice: Minimum skill 25?
Adept: minimum skill 65?
Master: minimum skill 100?
It would also have to have a fair rolling against your skil, or it would consume the pick, like Morrowind...
Vorkii:
"Lucky Guess" would be useless. "Lockmaster" would also be useless. Maybe a compatibility patch would just disable these choices.
And of course if it doesn't work with simply knock that needs to work also. "
Thanks
That would be amazing.
I liked how the similar has been done in New Vegas, well implemented MCM menu with visible chances
https://www.nexusmods.com/newvegas/mods/58246/
Compatibility: Requiem v2.0.2
Compatible, but unbalanced.
I'm able to pick master locks on skill 50 without a perk for expert/master locks. Even though it takes around 20 secs of trying and a dozen of lockpicks, but still, that shouldn't be possible.
The perks I think are incompatible are Seen This Before, Lockdown, Hotwire and Gone In Fifteen Seconds.
Also, works out the box for SSE.
You'll just have to extract the .BSA, and convert the meshes.