To be honest people should always realease a lower resolution version but it's pretty easy to decrease it yourself. You just need a simple photoediting program.
I uncompress your files and I have some troubles....winrar says that dagger_d.dds,sword_d.dds, greatsword_d.dds are damaged, but the others files are right.
Thank you. If you take a look at my other sword mod, the "Nine Planes of Oblivion", I spent two hors adding leather to the handle. LEATHER. To the handle. TWO. HOURS.
Really nice textures. A lot more subtle then some of the other options, without appearing too indistinct to the vanilla style. I would however like to see proof for this claim in your description though:
A: I cannot help you with that. I know that the Unofficial Patches have a huge hit on performance.
given that the USKP should actually increase performance by fixing a lot of bad scripting and removing a LOT of causes of save bloat.
That's strange. For me, it causes enormous bloat and drains my battery (I'm lapping it). I will post FRAPS's logs with a minute benchmark. With the USKP Legendary Edition ENABLED:
Theres definitely something else going on there outside of the USLEEP or any of the USKP files. They definitely do not cause that by themself, and save bloat is actually lessened with the USKPs due to removal of things like nirnroot glow stacking and issues in the companions quest line. It is really odd though thats for sure. I'd be more likely looking at conflicts that overwrite the USKPs scripts and other such problems rather then the files themselves as they would not be so acclaimed if they were taking off half of everyone's performance
I have. You're wrong. And I was testing on a laptop too, probably even less powerful than yours if you can run 4k textures on yours (I couldn't, it ran out of VRAM).
I have tested. I test every mod throughly before I play with it, even the ones that are obviously going to be fine. My FPS on my meduim rig and with a lot of textures etc stays exactly the same with or without USLEEP, and my script performance improves. I wouldn't be telling you its not USLEEP if I wasn't 100% certain
Thanks for your work! But here are two thoughts: 1. Making it NMM compatible takes less than 20 seconds 2. The performance impact of the unofficial patches is ZERO.
Maybe you consider to change that description since it can be irritating for new users.
edit: As it seems it already is NMM compatible. Even more strange that description of yours...
Actually, on less powerful computers, the unofficial patches have a large performance impact. When I enabled the patches, during the beginning of a new game, the carriage spazzes out. Hadvar's lips are not synced with his voice, as are the rest of NPCs. Weapon audio is laggy, and is player actions. When I disabled the patch and deleted everything else, the game ran better, and when benchmarking with FRAPS my framerate incerased an average of 20FPS without the patches. I am all for optimisation of files. I admit I used the wrong compression method for Dawnbreaker (DXT5/BC3), but for these elven items I used DXT1, resulting in a smaller filesize. As far as NMM goes, I don't use it and have no future plans to do so. It's still not even 1.0, and has a habit of ruining things when I used it last. I had to re-download Skyrim from Steam, which took forever. Then, i had to re-download all of my mods, because NMM screwed up my Skyrim so bad, that even when i disabled and deleted all mods, scripts, etc., that the game CTD'd every time I wanted to play. I'm not going to do anything I don't have to...
I don't have reason to not believe in what you are saying. But since the unofficial patches just come with an .esp that only fixes things that are already in the game it is theoretical impossible that you have any fps drop. Not to mention a fps drop by 20!
It's not just an ESP. there's also a BSA that contains numerous load-bearing scripts as well as a few other things that have an impact on less powerful computers. And 20 FPS was the maximum benchmark difference, the average is more like 7-15.
Yes, of course you are right with the .bsa container. I wanted to say the Patches don't come with lots of HD textures or high polygon meshes. And the aforementioned load bearing scripts are already in the vanilla game but the patches are famous to optimize these scripts.
It does indeed seem to already work with NMM. These weapons look great by the way, much better than the pure gold weapons of the original. Any similar plans for dwarven?
You know, I was already thinking that, but that would make the items too similar, I think. I'll give it a shot in my own game, but I doubt it'll look any better. There are already a lot of Dwemer item retextures out there.
25 comments
I would however like to see proof for this claim in your description though:
given that the USKP should actually increase performance by fixing a lot of bad scripting and removing a LOT of causes of save bloat.
With the USKP Legendary Edition ENABLED:
2015-11-18 20:14:35 - TESV
Frames: 1459 - Time: 60000ms - Avg: 24.317 - Min: 23 - Max: 26
With the USKP Legendary Edition completely removed (with Skyrim save cleaner plus deleted files)
2015-11-18 20:16:42 - TESV
Frames: 2747 - Time: 60000ms - Avg: 45.783 - Min: 41 - Max: 51
It is really odd though thats for sure. I'd be more likely looking at conflicts that overwrite the USKPs scripts and other such problems rather then the files themselves as they would not be so acclaimed if they were taking off half of everyone's performance
I wouldn't be telling you its not USLEEP if I wasn't 100% certain
1. Making it NMM compatible takes less than 20 seconds
2. The performance impact of the unofficial patches is ZERO.
Maybe you consider to change that description since it can be irritating for new users.
edit: As it seems it already is NMM compatible. Even more strange that description of yours...
Please Re-Upload.