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Lordkarnak

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LordKarnak

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89 comments

  1. LordKarnak
    LordKarnak
    • supporter
    • 83 kudos
    Sticky
    Hello everyone,
    I started working again on this mod as I managed to complete most of the voice act it required. If anyone of you found another bug please inform me before I publish the update so I can look and fix it in time.

    Thanks again for taking your time to play and endorse this mod.

    Yours,
    Lordkarnak
    1. bradenm650
      bradenm650
      • member
      • 58 kudos
      Your quest mods are pretty good, they are extremely underrated.

      I endorsed it.
    2. LordKarnak
      LordKarnak
      • supporter
      • 83 kudos
      Thank you braden! This means a lot
    3. LordKarnak
      LordKarnak
      • supporter
      • 83 kudos
      The update is finally here, for everyone wishing to play it being fully voiced etc. Thanks for supporting me throughout it's creation, this was the hardest of all the quest mods I've managed to complete. It two years to be honest.
  2. Rexstark11
    Rexstark11
    • supporter
    • 0 kudos
    Hello , Is there any incompatibility? my game CTD upon enabling this mod. Any incompatibilities with animation mod or anything?? or any other??
  3. RedFishDude
    RedFishDude
    • member
    • 0 kudos
    please port this to special edition
  4. EpicDeer
    EpicDeer
    • member
    • 0 kudos
    Just finished the mod, and boy do I have quite a few things to say, both good and bad. So let's get the bad things out of the way first:

    - I fully agree with everyone who says that starting the quest should be up to the player. Besides, something like picking up a magical item would make much more sense story-wise than randomly collapsing and having a random nightmare, imo
    - What about player characters that aren't Dragonborn? I'm sure many people roleplay as non-Dragonborn mercenaries/mages/hunters/farmers/etc., carefully avoiding the main quest. So, since being the Dragonborn is basically the sole reason the PC is summoned, maybe some main quest completion should be required to start the mod?
    - Maybe it's just a bug, but everyone kept referring to my female Dragonborn as "he"
    - Dead Patients drop standard horker loot, kinda ruins the atmosphere

    Now on to the good things:
    - Best cutscenes I've seen in a Skyrim mod
    - The sheer creativity put into the monsters' and "nightmare" parts' visuals is extremely impressive, really enjoyed the latter
    - The entire Sanitary sequence up to the sewers is amazing, best part of the mod
    - Overall very well and obviously lovingly done

    Keep up the good work, LordKarnak
  5. Lestat1627
    Lestat1627
    • member
    • 0 kudos
    I have inserted 3 screens. the tintmask are missing.The result is that all the characters have different colored heads and bodies


    Solved, they were in the second Download
  6. lisander68
    lisander68
    • member
    • 0 kudos
    Definitely nice mod to play, feels like Silent Hill. There is only one texture error between the bodies and the heads, but it doesn't disturb. Also, if it hasn't been mentioned, the mod is NOT compatible with Alternative Start, because of the starting point being the prison.
    I recommend installing the mod and, if you use Alternative Start, deactivate The Dead Deed in order to overcome this bug. Once you have made your choice for the starting point in Skyrim, reactivate The Dead Deed and......have a good trip.
    Congratulations LordKarnak, I really liked this mod
  7. gUISTASSI
    gUISTASSI
    • premium
    • 62 kudos
    : Finished recently your masterpiece, and man, this mod did worth the try. You probably have Silent Hill's Vibe in your veins judging by the way the dungeons were done.

    Took around 6 hours to clear all and looking on all possible corners. The only thing I felt sad, taking aside the audio quality of the voice acting, was its replay value. At least some extra re-playable dungeons, after finishing all the quests, would have been a good idea as a form of Dragonborn to contain the nightmare in Skyrim or something.

    I don't question the soundtracks nor the mod's difficulty, even playing on Legendary was fairly balanced. Honestly this was one of the few mods I didn't bothered dying sometimes specially influenced by the ambience and not the combat.

    Wish there were more mods like that, and, for this one, specifically, more patches and fixes as I still saw things out of context. I found the body of Festus Krex in one of the prison cells, NPCs with some muted dialogue and non uniform audio equalisation, some NPCs without proper level cap and arrangement etc etc. This quite kills the immersion.

    Aside from all this, I loved it, sadly this work was incredibly underrated.
  8. justinonguitars
    justinonguitars
    • member
    • 1 kudos
    I managed to complete the mod, got a couple of CTD's by the climax (fighting the Unholy Priest and while escaping WonderVille) and upon returning back to Riften, i got a whole lot of flickering on textures, fps drop and my main menu (when pressing Esc Key) options are not there anymore, it completely broke my game. Idk could be on my end. Unfortunately had to uninstall, 'twas a fun and new experience for a quest mod nonetheless.
  9. Retrophyx
    Retrophyx
    • member
    • 259 kudos
    I want to try this out but why make it start automatically? There should just be a door or portal somewhere.
  10. RenoFF7
    RenoFF7
    • member
    • 0 kudos
    Hey friends i love this mod ,need more your story horror like this, i already play this mod like Silent Hill game but this Silent hill Skyrim version XD,i already complete this story
  11. mrdesiballer
    mrdesiballer
    • supporter
    • 3 kudos
    Please port this to SSE!