Skyrim

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piotrmil

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piotrmil

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34 comments

  1. deleted150923488
    deleted150923488
    • account closed
    • 9 kudos
    Thank you! Bethesderp's pre-school approach to role playing in this game is insulting to the extreme. 
  2. LegateHelios
    LegateHelios
    • member
    • 0 kudos
    Please port this to SSE,

    Seriously wish the immersion wouldn't treat me as if I'm playing connect the shapes to the block in a elementary school.
    1. piotrmil
      piotrmil
      • member
      • 69 kudos
      Aas far as I remember, it only addes a scripted quest, so it should run fine with SE. Honestly, I have no idea why people are so keen on playing the Se version over LE, it creates so many problems with porting mods...
    2. DoritoJunkie
      DoritoJunkie
      • member
      • 1 kudos
      I tried to install it but my game isn't loading up afterwards.
  3. vegaswanderer
    vegaswanderer
    • supporter
    • 112 kudos
    Excellent mod. This makes sense and also spices things up a little.

    Thanks!
    1. piotrmil
      piotrmil
      • member
      • 69 kudos
      Thanks!
  4. quantumbutterfly
    quantumbutterfly
    • premium
    • 52 kudos
    I love this mod! Seriously.

    Would it be possible to add the same blank-face function to the rotating claw puzzles for which you need the dragon claw keys? That would be neat.

    Embarrassing story time: The first time I played the game I got through the entire main quest (multiple dungeons/puzzles) without realizing the dragon claws had the key to the puzzle. THE WHOLE QUEST I was using trial and error and quick dodging. Even after reading Arvel the Swift's journal. I thought "what a different approach, rewarding methodical and thoughtful players!"

    I felt really silly when I finally rotated and examined a dragon claw in my inventory.
  5. lastspartacus
    lastspartacus
    • premium
    • 2 kudos
    ETA on next version? Or should I just grab this one?
  6. steveowashere17
    steveowashere17
    • account closed
    • 60 kudos
    Hey there! Love you mod, been a long time user.

    Any idea if it would be compatible with Missing Totem Puzzle Pillars? (http://www.nexusmods.com/skyrim/mods/27411/?)

    Thanks!
  7. ADragonCalledGeorge
    ADragonCalledGeorge
    • premium
    • 4 kudos
    I just had a crazy idea! As a punishment for getting the puzzle wrong instead of the vanilla traps you could make giant stone gollum the face of the dwarven clues that are up on the wall. Instead of being up on the wall they appear when you get the puzzle wrong. Then you have to fight the stone gollum and once you kill the first one the first clue is displayed instead of its mouth as a reward. The gollum should be fairly tough to fight like a mini-boss fight. Once the first stone gollum is killed the other two burst into the room from the ground or the ceiling like gargoyles from Dawnguard. Then they take turns fighting you. The stone gollums will only reveal their secrets once you kill them. That would be sick!!
    1. piotrmil
      piotrmil
      • member
      • 69 kudos
      Oh, goodness, I think Lady Azura has given you some sort visions of the future, since I was just making that. Not a golem, but ghosts of these animals, since they are avatars of the nordic pantheon.
    2. dpgillam
      dpgillam
      • member
      • 26 kudos
      This mod ius impressive, nut whan you finish that addition, please, please, let me know. I would LOVE to play that!
  8. Geropapa
    Geropapa
    • member
    • 0 kudos
    Must have mod, thank you!
  9. imgran
    imgran
    • member
    • 1 kudos
    Nnnnnnope. WIll not be downloading this. These puzzles are more nuisance than challenge, the solution to their being too easy for your tastes is not simply to increase the nuisance factor.

    Just my .02.
    1. piotrmil
      piotrmil
      • member
      • 69 kudos
      Completely understandable
    2. AEscraed
      AEscraed
      • premium
      • 28 kudos
      I've to agree. On a technical level this mod is quite impressive, so kudos to the author. But this mod doesn't really make the so called puzzles any more well designed (quite the opposite).

      If there were riddles or something of the sort to indicate the answer, then it could be considered a puzzle (there's at least one tomb in the vanilla game that does this), otherwise, it's just a matter of wasting time exausting every possible combination.
    3. HDTeeh
      HDTeeh
      • BANNED
      • 3 kudos
      or, you're both lacking the cognitive forte.

      This mod is brilliant, as is the description. Don't listen to these protozoa.
    4. Avastgard
      Avastgard
      • supporter
      • 30 kudos
      The very name of the mod should give you guys a hint of what's to be expected.
  10. darkconsole
    darkconsole
    • premium
    • 127 kudos
    but... now they aren't puzzles... now they are just... trial and errors. i guess its reasonable. its just... also... suppose to be a game. *shrug*
    1. piotrmil
      piotrmil
      • member
      • 69 kudos
      Well then, set it to the lowest settings, so it is slightly more realistic.