This page was last updated on 11 July 2016, 2:51PM
Changelogs
Version 5.0
- Carried over changes from NPC records to the Patch
- Reqtified Serenity's armor to the same amounts found in TheTrader's Requiem Patch for Immersive Armors for the sake of consistency for most Requiem Players.
- Reqtified Serenity's bow to the stats of TheTrader's Requiem Patch for Immersive Weapon's Springsteel Bow for the sake of consistency for most Requiem Players
- Reqtified Serenity's Regal Arrows (ammunition and projectile) to the strength, weight, gravity, and etc of Elven Arrows found in UnmeiX's KFR Patch for the sake of consistency for most Requiem Players.
Version 2.3 Beta
Spells
Adjusted Aurlyn's Daybreak primary effect down to 40 akin to Requiem's fireball. The undead damage Reqtified Effect is now set to 20. This affects Aurlyn's spell and the one she teaches the player.
Halved Celestial Radiance's Reqtified Undead Damage from previous patch version.
Adjusted Aurlyn's Dawn's Aura magicka cost to be the same as Requiem's "Sunfire Cloak."
Adjusted Aurlyn's Dawn's Aura (Player version) magicka cost to be the same as Requiem's "Sunfire Cloak" and to have the same cast time.
Shining Fractal spell has condition for the Respite perk in order for stamina to be restored for both versions of the spell. The spell's magnitude now matches Requiem's "Heal Self Rank III." The "Starlight" effect has been deleved and a static magnitude 5.0 instead of 50 will be applied to the spell.
Solar Zenith (both versions) now have same cost as Requiem's "Sun Fire" spell and both do similar damage (50.0). The Solar Flare effect's magnitude was reduced to 1.0. Requiem's undead damage is set to 25 magnitude.
Starlight Barrier spell now matches closer to Mage Armor Rank III in magnitude and spell cost. "Temperance of Light" leveled effect has been deleveled and set to a static magnitude of 5.0.
Twilight Orb spell now matches closer to Requiem's "Thunder Strike" in cost and strength. The Solar Flare leveled effect's magnitude was reduced to a static 1.0 and has been deleveled. Requiem's undead damage is set to 32.0 magnitude.
Armor
Reqtified Judeau Cape to armor 0 to be be similar to UnmeiX's CCOR Requiem Patch's armor value for cloaks
Weapons
Modified keywords as necessary for the SkyProc Patcher. I did not at this time modify damage or weight of weapons.
Version 2.0.1
Requiem - Aurlyn ChangeLog
2.0.1
- Reqtified Aurlyn's battle armor futher. It is now at the strength of "Scaled Armor" instead of Dragonscale. It seemed that she was far too tanky in my experience.
- Removed a dirty edit
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2.0
- Updated Aurlyn Patch for 2.0
- Reqtified the new armors
- Removed vanilla requiem spells
- Reqtified Aurlyn's custom spells. She will not use Dawnguard Sunspells.
- Gave Aurlyn the Arcane Shields (I & II)
Updated Aurlyn NPC records to match Aurlyn 3.0. Updated Aurlyn's starting stats to be similar to
Marcurio's in the hopes to acheive a more balanced gameplay in Requiem.
Reqtified the Nerevarine follower to stats similar to Aurlyn 3.0Beta.
I did not modify the "Thalmor Agent Disguise NPC" at all with concern for breaking any quest.
Aurlyn Boss NPC has been given stats similar to a Tier 6 Vampire. That is not to say she will fight like a vampire or anything like that (combat style has not been modified), but rather she will have starting stats on par with a tier 6 vampire (level 53). I was thinking initially of deleveling her to the strength on Morokei, but then I saw that Morokei is set at level 120 in Requiem.
Set the Moonshrouder armor, Tempest Strider Boots, and Windgraspers to the material type of Leather and armor rating of regular leather armor. This was done so that the Reqtificator SkyProc patcher will process them accordingly. It would be advised to give her heavy armor or elven light armor or above to be resistant to arrows and bolts.
Reqtified the Object Effect for the BossAurlyn's staff not altering the damage but deleveling the solar flare effect for only 1 stack.
Reqtified BossAurlyn's Daybreak to do area damage like Requiem's fireball. Deleveled the Solar
Flare effect for 1 stack. Added the AA000XarrianIntenseFlames to the spell and with the same
amount of damage as Requiem's fireballs.
Reqtified BossAurlyn's Solar Zenith to have the strength of Requiem's Sun Fire spell. Deleveled the Solar Flare effect for 1 stack.
Reqtified BossAurlyn's Twilight Orb to have the strength of Requiem's Lightning Strike. Deleveled the Solar Flare effect for 1 stack.
Reqtified the Sun Rune spell to have the strength of Requiem's Fire Rune (Rank I) spell.
Reqtified the Nerevarine Firebolt to be like Requiem's Firebolt in damage and in Requiem effects.
Reqtified the Nerevarine Incinerate to be like Requiem's Incinerate in damage and in Requiem
effects.
Reqtified all of the bows adding necessary keywords so that Requiem will classify them as light or heavy bows via the Reqtificator SkyProc Patcher.