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ClefJ

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ClefJ

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61 comments

  1. mitsoswu
    mitsoswu
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    • 2 kudos
    I think this mod is NOT compatible with weather mods, it crashes.

    I use "Wonders of weather" mod.
    1. ClefJ
      ClefJ
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      That is very odd, since this mod doesnt influence any weather zones or files. Might be some other issue. O_o
    2. mitsoswu
      mitsoswu
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      oh wow, man thank you for the quick reply, i didn't expect that.
      Well, i tried different things, i moved the mod up and down on the list, i even tried to clean it with TES5edit, but still crashes.
      I even had to uninstall  "A Quality World Map" mod to stop it from crashing..... And yes i agree, this is VERY odd !
      I installed some "BBs" mods for women, Which changes the looks of them in Whiterun and Riverwood, but i am not sure what is the problem yet.

      Do any mods that change Whiterun, affect THIS mod right here??
      Can this, be a thing?
    3. mitsoswu
      mitsoswu
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      Someone said that, this mod is crashing when you use it combined with "grass mods" and i can confirm this. Yes it does.
      I uninstalled "Northern grass" and it didn't crash on the outside, but it crashed on the inside of a building.

      I also found out that "map mods" sometimes causing crash as well.... weather as well.
      Using these 3 i mentioned all together = INSTANT Crash upon reaching in the area, even close to it (when area starts to load)
    4. ClefJ
      ClefJ
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      I really wish I knew why, the mod doesnt alter any grass either. It only uses vanilla assets, duplicated windhelm buildings without snow... The tavern owner is a duplication of Ysolda, idk if changing npc appearances might cause that issue. But grass? No idea. I'm very sorry. :(
    5. mitsoswu
      mitsoswu
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      You don't have to say i'm sorry, because YOUR mod is F@@cking AWESOME man, i just love it.
      And i want it BADLY on my list !!!

      My question is simple, can it be fixed somehow?

      I heard a few years ago in a video that, people who use the "creation kit" for skyrim, say that it is bugged a little bit.
      Which may be true in some way, so ....
      They said that, as they were creating their mods with the "C.K." program, it kinda activated some things (on its own) without them noticing it, it kinda activated some functions automatically (without the creator wanting it)....  and THAT was the problem. I mean it was not the creators fault. You know?
    6. mitsoswu
      mitsoswu
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      UPDATE:

      I found a way to fix it by installing "Landscape Fixes For Grass Mods". I opened it on TES5edit together with YOUR mod.
      Then i placed your mod, below the "Landscape Fixes" and draged all its information from it, to ovewrite everything in your mod, which is everything related to grass and Land.

      I also found out, that there was a function from windows 10 that was causing the game to crash and i downloaded a mod which fixes that. It's called "15 minute crash fix for Windows 10 and 11". You can safely launch the game from this mod (which automaticaly activates SKSE) and play the game a little safer.
  2. SpiritWalker888
    SpiritWalker888
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    • 5 kudos
    This mod is good, but unfortunately it is not for me. I have mods that improve flora and fauna, and this mod placed them all over the place, so the clipping is terrible.

    However if you are using vanilla grass, this mod is very good. Salute to you sir :)
  3. bwakazaksz123
    bwakazaksz123
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    the 2 double bunk beds are labeled owned on the manor? help pelase!
    1. ClefJ
      ClefJ
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      Are you using the house or non-house file?
  4. karlpaws
    karlpaws
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    • 3 kudos
    I am a late finder of the mod but since no one else mentioned or asked, I will...

    Is the Stormcloak soldier there on purpose? He keeps killing my roving Falkreath guard. From comments I guess I missed finding the mine so I'll have to hunt that down, but I didn't want to whack the soldier in the CK or via TESVEdit if he was needed for something.
    1. ClefJ
      ClefJ
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      I don't recall placing a Stormcloak guard there to be honest, I do apologize about that. He isn't necessary tho, I'm sure. Perhaps a simple console ` command 'disable' will be enough to get rid of him for your game. ^^
    2. karlpaws
      karlpaws
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      I need an avatar so i can see that I actually posted a question and not repost it. Derp.

      At least I did find the mine entrance. Nice re-use of the Ilnalta's Deep cells.
  5. Darnexx
    Darnexx
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    Just tested two other Mods of yours, I really like them all! Well done. :D
  6. FlashFatman
    FlashFatman
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    Can you port this to SSE please? *I will try to download it manually and see if it works.
    1. ClefJ
      ClefJ
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      I haven't gotten SSE yet myself, but comments below mention manual install works!
    2. FlashFatman
      FlashFatman
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      Sorry it took so long for me to reply. Yes it works just fine in SSE, Also downloaded your Dragon Bridge and Rorikstead and they work great too! Love your mods. Thanks.
    3. EpiceneBlue
      EpiceneBlue
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      It would be lovely to have an official port though, as there is debate whether using Skyrim old form mods without converting them through the new CK can create issues down the line, including corrupted saves. Also, since it hasn't been updated for SE, there are some water flow issues and seams around the Mill if you use it in SE.
  7. Camper8
    Camper8
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    • 0 kudos
    It works on SSE using manual installation. This is one of my favorite mods. Thanks ClefJ!
    1. ClefJ
      ClefJ
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      Awesome! Good to hear! =D
  8. MaximvsDread
    MaximvsDread
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    • 9 kudos
    YOU LIED!? Aww shame on you. But, I'm glad you did I love your distinct characteristic style
  9. Dreadborn
    Dreadborn
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    • 10 kudos
    You bring new life to Skyrim with your mods and you have an amazing taste!! I like the house you have cause this way i can move there some of my many followers to guard the area and sleep inside. If you work on other similar places, pls make a house for player too or just place an inn.Thx!
  10. cutepuppykilla
    cutepuppykilla
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    Absolutely love it !!
    just one request clefj could you do a Anga's mill mod ?
    there's one out there but it just adds too much
    your enhancements of these locations are perfect !
    1. ClefJ
      ClefJ
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      A pretty good idea! I wouldn't want to be stepping on toes, but sure, that'd be something down the line. Probably wouldn't be compatible with Hroldan Nightgate and Sawmill Villages, although to be honest I haven't tried those myself.
    2. cutepuppykilla
      cutepuppykilla
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      Year i tried Sawmill villages but it just adds a bunch of buildings in a unplanned haphazard manner so i uninstalled it
      Shezrie's Old Hrolden and Cutting room floor is much better for Old Hrolden and Nightgate respectively
      I hope u do a Anga's mill mod because i visit that area often for logs and it'd be nice for eastmarch to have another decent settlement
      I use your New Amberguard, Weistone, Whitewatch Outpost, Halfmoon Mill and Teonas Manor on my current save
      they are all well done and seem to naturally fit in and most importantly No CTDs.
    3. ClefJ
      ClefJ
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      Well thank you so much! Yeah, another Eastmarch work would be nice, Artmoor has done so many tho. Oddly, Anga's Mill is a Pale settlement, but in eyesight from Windhelm. Ain't that something!

      Also, is it just me or is everyone at that mill rude as heck? XD
    4. cutepuppykilla
      cutepuppykilla
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      Sry you're right the Pale
      lol yea most people in the Stormcloak holds seem to be a little rude