Added the ore and ore deposits, since I forgot to do them. Just install after the main file and you're good to go.
Some things you may be wondering:
1. "Why is the file 90MB?" Because there are over 60 individual textures in there, and about half of those are at 2K resolution.
2. "Why make the ice white, you UNLORE FRIENDLY IMBECILE?!" Because Stalhrim is supposed to be made of magical ice. Is ice blue? No, it is clear. The only reason it was blue in the vanilla game is because they were imitating the Stalhrim armour in TES:III Morrowind, a game which could only render a diffuse map at the time (and so to make it look like ice, they made it blue - as if reflecting the sky). Besides, the cubemap I've included in this mod will reflect the sky, so there is blue: you just have to look at it from the right angle. And if that doesn't satiate you, then get the optional blue cubemap file which will restore the Stalhrim to its original blue state!
3. "Is it compatible with..." Stop right there, criminal scum! First off - this mod replaces both the textures and the meshes of Stalhrim. This means it will overwrite any mods that make changes to these files. I've provided a few compatibility patches already, and I will provide other patches that people desire (provided there is enough interest).
Okay, love this mod, best one out there for what it does but straight to the point: The idea is to keep the Stalhrim armors light blue using the Blue cubemap but giving the Deathbrand armor set the Dark Blue cubemap so it's unique. Could anybody do that? There's but a single faithful Deathbrand retexture on the nexus. And this simple unique cubemap path would perhaps do wonders, at least I think so.
Awesome. Just what I wanted to here. To be fair, the other stalhrim mod isn't technically a texture mod, and can be combined. The SE version textures might even be replaceable with OS for maximum beauty.
I am back to try the dark blue cubemap, I must say this is the best cubemap, with just a single texture it makes the whole weapons and armor looks so stunning, thank you very much !!
139 comments
Added the ore and ore deposits, since I forgot to do them. Just install after the main file and you're good to go.
Some things you may be wondering:
1. "Why is the file 90MB?"
Because there are over 60 individual textures in there, and about half of those are at 2K resolution.
2. "Why make the ice white, you UNLORE FRIENDLY IMBECILE?!"
Because Stalhrim is supposed to be made of magical ice. Is ice blue? No, it is clear. The only reason it was blue in the vanilla game is because they were imitating the Stalhrim armour in TES:III Morrowind, a game which could only render a diffuse map at the time (and so to make it look like ice, they made it blue - as if reflecting the sky). Besides, the cubemap I've included in this mod will reflect the sky, so there is blue: you just have to look at it from the right angle. And if that doesn't satiate you, then get the optional blue cubemap file which will restore the Stalhrim to its original blue state!
3. "Is it compatible with..."
Stop right there, criminal scum! First off - this mod replaces both the textures and the meshes of Stalhrim. This means it will overwrite any mods that make changes to these files. I've provided a few compatibility patches already, and I will provide other patches that people desire (provided there is enough interest).
That is all.
The idea is to keep the Stalhrim armors light blue using the Blue cubemap but giving the Deathbrand armor set the Dark Blue cubemap so it's unique. Could anybody do that? There's but a single faithful Deathbrand retexture on the nexus. And this simple unique cubemap path would perhaps do wonders, at least I think so.
I would be very grafull.
The armor looks amazing.
Ice is more white than blue, isn't? :)
The author might consider to port it there officially, so that SE players could use it.
It's the best stalhrim retexture, simply.