Skyrim

36 comments

  1. User_75306653
    User_75306653
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    • 3 kudos
    I love how you have done the screenshots, they look amazing,.. Thank you.,.
  2. tractorboy75
    tractorboy75
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    • 0 kudos
    will this mod work with mod manager?
  3. Xander9009
    Xander9009
    • supporter
    • 32 kudos
    Before playing it, the only thing I can think of to change (based on the description) is to change the trapdoor to a boat. It wouldn't take much effort and would /greatly/ enhance the immersion.
  4. SpikeDragonLord
    SpikeDragonLord
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    • 240 kudos
    This mod could make a great Black Marsh.
  5. Restutitor Orbis
    Restutitor Orbis
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    • 76 kudos
    I am playing on a pretty decent rig, and even the "crappy computer" version of this mod crashes my game quite frequently.

    I haven't finished exploring, but the place is very beautiful. What I am trying to figure out is how to get up into the elven city in the clouds, as the stairways circling the tree trunk do not appear to go anywhere. I have Skyrim Bigger Trees: might that be the problem, in that it makes the tree trunks too wide?

    Also, I can't even enter the Zoo without an instant CTD.

    Nevertheless, I am going to endorse this mod because I want to encourage you to keep working on it.
    1. Restutitor Orbis
      Restutitor Orbis
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      • 76 kudos
      Finished now (I think): the Dwarven Walkway was monumental and the Big Boss at the end of it was a challenge. Keep up the good work!
    2. Restutitor Orbis
      Restutitor Orbis
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      • 76 kudos
      Is there a list of changes somewhere made with v1.1?
    3. Restutitor Orbis
      Restutitor Orbis
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      • 76 kudos
      I just tried v1.1 and there are still some of the same old problems.
      The ship to Falskaar still sticks partially into your dock.
      Also, in my game, the interior of Misthome is somehow incomplete. I just posted some screenshots for you to see what I am seeing.
      I will continue to report as I wander the island, but it would help if you would post somewhere what differences we should be looking for from v1.0
    4. BruceCopeland
      BruceCopeland
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      • 4 kudos
      Thanks, working on it. Been super busy with other projects. Hope to have an update soon.
    5. Restutitor Orbis
      Restutitor Orbis
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      • 76 kudos
      I just saw that I had never posted those screenshots of the gap in the inside of Misthome: doing so now!
  6. jknjb
    jknjb
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    • 79 kudos
    I spent a little time on the island, it looks really nice. Just a few observations:

    1) This mod needs to be loaded BEFORE mods that change Dawnstar, like JK's Dawnstar or Enhanced Towns and Cities' Dawnstar, or it does nasty clipping to the last two houses before the ship dock.

    2) The dock itself is compatible with ETaC and JK's Dawnstar, which is great.

    3) When I got to the island, my followers wouldn't follow me, so I assume it's not navmeshed yet.

    4) My world map for the island looks really weird. I can upload a screen shot if you like. I've got "A Quality World Map" installed, maybe that's conflicting?

    Otherwise, as I said, it looks really nice, and I'm looking forward to seeing what you do with it
  7. ghosty25
    ghosty25
    • member
    • 3 kudos
    just a couple odd findings. the nemiras rot mushrooms they arent static in mine meaning they move around and fall over when touched so first question is this not compatible with static meshes? second. came a across a bear that had a dragons roar and im level 30 and it killed me in one hit. im not using any monster enhanced mods so that was a big wtf? so second question is did you put that in or is that a possible bug? i keep running into him at that tree house village thing which i have found no way of getting to from the ground. the winding wood platform doesn't reach the ground all the way it seems.so i had to use my
    dev aveza airship to reach the top. airships are awesome like a spicy chicken sandwich. once again though these are just things I have found in my game i cant say anything about what others may have found. but other than that beautifully done.
  8. Baldborn
    Baldborn
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    • 1 kudos
    Looks amazing!!!! Since you are working alone, probably there arent any quests and voiced dialogue?
    1. BruceCopeland
      BruceCopeland
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      • 4 kudos
      No, but I want to add some eventually. Ive been playing Skyrim since it came out, but just started modding, so I am learning a lot in a small amount of time.
  9. Thaellar
    Thaellar
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    • 4 kudos
    Thanks for making Kelethin and Greater Faydark. Looks great.
    1. BruceCopeland
      BruceCopeland
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      • 4 kudos
      Yes ! That was the main inspiration. Everquest all the way !
  10. jknjb
    jknjb
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    • 79 kudos
    This looks really nice! Not sure about the location of the boat from Dawnstar, lots of mods use Dawnstar as a launching point. DL'ing and I'll let you know if I come across any conflicts with the other mods I use that affect Dawnstar. Thanks for posting this, and good luck with your job search.
    1. BruceCopeland
      BruceCopeland
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      Most mods I've seen start from Solitude or Windhelm docks, but I will do some searching to see if there are any conflicts with other mods. Thanks for the tip.
    2. jknjb
      jknjb
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      • 79 kudos
      ""Ol' Arrow Knee" and "Falskaar" come to mind. The "Serenity" and "Northern Cardinal" ship mods also add docks there. I think there are a few new mods that add docks also, but I can't think of them off the top of my head.
    3. JackGillete
      JackGillete
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      • 0 kudos
      I checked it out last night. It intersects the falskaar dock a little.
    4. BruceCopeland
      BruceCopeland
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      • 4 kudos
      Thanks, I will fix it in the next update.