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Hoho

Uploaded by

Hoho3d

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19 comments

  1. 1Phase1
    1Phase1
    • member
    • 0 kudos
    Doesn't seem to work. Anyone know a different way to remove the claw weapons from the game?
  2. Dogturtle
    Dogturtle
    • member
    • 0 kudos
    This mod doesn't work. Don't waste your time with it.
  3. JeanneKamikaze
    JeanneKamikaze
    • supporter
    • 1 kudos
    Could we ask for a version, in which you remove the claw-related perks as well? For a more streamlined experience! But only, if it isn't too much of a task for you
    1. ymf331
      ymf331
      • member
      • 0 kudos
      i don't think they even work in the first place since when i was looking through the records i noticed claws, katars, and knuckles don't get a weapon type keyword (using the latest xml from pama patches).
  4. max261
    max261
    • member
    • 0 kudos
    You da real mvp
  5. User_28966460
    User_28966460
    • account closed
    • 0 kudos
    "PerkusMaximus_Master.esp
    PerkusMaximus_Mage.esp
    PerkusMaximus_Thief.esp
    PerkusMaximus_Warrior.esp
    [Perkus Maximus patches]

    PerMa_noClaws.esp <---------------------

    [merge/generated patches as MatorSmash or BashedPatch]
    PerkusMaximus.esp
    [other SkyProc patches]"

    What if I don't have the PerkusMaximus.esp ? (I do have the Master, Mage, Thief and Warrior esp's) I've used NMM, maybe if I'd downloaded it manually I would've have it... Don't know. I've first put the noclaws.esp last (below Master, Mage, Thief and Warrior), then below the master and then below the warrior, well it doesn't work either way I still get those monstrosities except that now they don't have proper inventory skin anymore (if I select iron boots and then some claws, the claws looks like iron boots in my inventory).
    So, anyone knows which load order I sould get ? Or knows which files should I delete from the PerMa mod to do it without this patch ?
    1. Hoho3d
      Hoho3d
      • member
      • 14 kudos
      PerkusMaximus.esp is a skyproc patch from Perkus Maximus, and is required for Perkus Maximus to work properly.
      You should put PerMa_noClaws.esp after the master/mage/thief/warrior and other ESPs that could potentially overwrite the claws. Also at the end you need to rerun all of your skyproc patches.
  6. nobadeeftw
    nobadeeftw
    • member
    • 2 kudos
    Glad I found this. I absolutely hate those claw weapons, they look so out of place in the game. I cannot fathom why anyone would have considered adding that garbage. Worst of all, over half the NPCs you fight seem to be using them, so it really ruins the immersion.
  7. deleted25518024
    deleted25518024
    • account closed
    • 53 kudos
    It doesn't work.
  8. iambread869
    iambread869
    • member
    • 0 kudos
    do i need to run patcher for PerMa after installing this?
  9. dfxyz1
    dfxyz1
    • member
    • 7 kudos
    Since I noticed this mod, I tried those weapons for the first time.
    And I never want to see them anymore.
  10. Max235
    Max235
    • member
    • 3 kudos
    I liked the concept, but they felt low quality and continued to use sword animations. I expected unarmed animation, but someone mentioned that was impossible because technically these are weapons.
    1. ToshiroIreto47
      ToshiroIreto47
      • member
      • 5 kudos
      Yep... i agree, it was not necessary... and until now... i didn't notice that it was Perkus Maximus that installed those Hideous things!
    2. kovak22
      kovak22
      • member
      • 5 kudos
      lies, it's possible to do it.
      if you can add spear animations for spears using FNIS then it's possible to add unarmed animations for those shits.
    3. how do you do that?