I've been desparately trying to find a simple guide to fixing "deleted navmesh" errors but the ones I've found leave me lost, so I was really hoping this one could work for me, but the "afk" link in description does not work for me, just keeps saying "link refused" when I click on it...
Thanks for your reply. I'm getting stuck after removing the "Deleted" tag. In this case, it's also deleted in the Hearthfires esm, which mine matches, and if I removed the deleted tag from my esp, the whole thing goes RED. Does that mean in this case, it's ok? It's just a simple Breezehome mod.
I see, that's essentially an ITPO (identical to previous override) with Hearthfires.esm, which aren't covered by this guide, but I think it's important to adress.
It is actually easily solvable:
1. Open xEdit.
2. Apply the following script on your plugin: "Remove identical to previous override records."
3. Reclean ITMs and UDRS, if any. (The deleted navmesh should be gone now.)
4. Go into the CK and resave the plugin, to obtain the proper Navigation Mesh Info Map, aka the "NAVI" record. (This is actually always an important thing to do after having been fiddling navmeshes in xEdit.)
My deleted nav meshes are all in the official master files if I'm not suppose to clean it this way how am I supposed to undelete them at all? There's already very few guides on this as is and the only ones that I've found are only for mods.
If I'm understanding you correctly, some Vanilla (Skyrim.esm) navmeshes that were deleted in a DLC (Update, Dawnguard, HearthFires, Dragonborn) have their "deleted" entry being copied into your plugin, essentially creating an ITPO (Identical to Previous Override).
If this is the case, open your plugin in xEdit -> Apply Script on your plugin -> Remove ITPOs. Then, load your plugin in the CK and resave to generate the correct NAVI record.
There's an easy way when making a mod to NOT delete exterior navmesh when making a mod. Its surprisingly simple when you get the hang of it Proof of concept is My Waystations of Skyrim mod with 20 different locations made using this method
Ooh, this was much more straightforward than the TES5Edit method. That guide required me to override Vanilla navmeshes... How should I do that when there's two mod navmeshes for each vanilla navmesh? Replace one and hope it's the right one? Lol no.
But i kinda feel dumb. I can't even get to that first step. It only proposes me to load the master files when i launch TES5edit (Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm, Hearthfire.esm). None of my mods is proposed (I got approximatively 130 mods).
I think it's due to my mods not being present in my Data file. But my problem is that for some mods, the authors clearly warned to not put these mods into the Data file. (plus it would create a mess... i think).
I don't wanna break anything since i did all the modding years ago and i don't even remember the basics. I also never used TES5edit and CK before. But i'm trying to fix all these CTDs once for all... (Until now i've got one in Whiterun, one near Iverstead when climbing the mountain, and one near the Orphan Rock zone).
Edit: You "have" to let me ask you some questions and let me add your method/mention you as part of a cleaning video in the future. The picture method was great =)
I definitely learned a couple of things myself. I am a total newbie at using the creation kit and I was able to follow these directions with only slight hiccups (CK is definitely a little buggy to say the least). GamerPoets, I definitely think you should make a video detailing this method. It will really help out people like myself who are still pretty new to modding. This is basically undeleting and disabling navmeshes! My mind is officially blown. Thanks AndrealphusVIII. This was the only set of instructions on how to do this that I could understand after weeks of scouring the web.
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My guide contains screenshots and step by step instructions.
If my guide doesn't work for you, you could also check out this mnikjom's one: https://www.nexusmods.com/skyrimspecialedition/mods/23771
Anyways, best of luck! Once you understand how's its done, it isn't actually too hard.
If you have any questions or something is unclear, feel free to ask.
I'm a big fan of your mods, btw!
Kind regards
Andre
It is actually easily solvable:
1. Open xEdit.
2. Apply the following script on your plugin: "Remove identical to previous override records."
3. Reclean ITMs and UDRS, if any. (The deleted navmesh should be gone now.)
4. Go into the CK and resave the plugin, to obtain the proper Navigation Mesh Info Map, aka the "NAVI" record. (This is actually always an important thing to do after having been fiddling navmeshes in xEdit.)
Good luck! Let me know how it turned out.
Endorsed straightaway ! thankyou :)
If this is the case, open your plugin in xEdit -> Apply Script on your plugin -> Remove ITPOs.
Then, load your plugin in the CK and resave to generate the correct NAVI record.
If this isn't the case, let me know.
Proof of concept is My Waystations of Skyrim mod with 20 different locations made using this method
https://www.youtube.com/watch?v=c1n4W0QCV-g
This guide is what I needed. Thanks.
But i kinda feel dumb. I can't even get to that first step.
It only proposes me to load the master files when i launch TES5edit (Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm, Hearthfire.esm).
None of my mods is proposed (I got approximatively 130 mods).
I think it's due to my mods not being present in my Data file.
But my problem is that for some mods, the authors clearly warned to not put these mods into the Data file. (plus it would create a mess... i think).
I don't wanna break anything since i did all the modding years ago and i don't even remember the basics. I also never used TES5edit and CK before.
But i'm trying to fix all these CTDs once for all... (Until now i've got one in Whiterun, one near Iverstead when climbing the mountain, and one near the Orphan Rock zone).
The mods are now displayed when launching TES5Edit via MO.
Edit: You "have" to let me ask you some questions and let me add your method/mention you as part of a cleaning video in the future. The picture method was great =)