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AndrealphusVIII

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AndrealphusVIII

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  1. AndrealphusVIII
    AndrealphusVIII
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    I no longer provide any active support for any of my mods for LE. However, I keep them up for the sake of archiving.
  2. ForRedwall
    ForRedwall
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    is there an SE version?
    1. AndrealphusVIII
      AndrealphusVIII
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      mnikjom made an SE version: https://www.nexusmods.com/skyrimspecialedition/mods/19454
  3. GSA2011
    GSA2011
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    Could you create a merge version of this tweak?
  4. Eimerian
    Eimerian
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    I keep getting jobs for Falskaar in Skyrim.
    For example, in Skyrim I would get a job to kill an undead in Falskaar (Ruins of Holmr IIRC) then I have to report to the steward in Riften for my reward.

    Is that supposed to work like this?
    1. AndrealphusVIII
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      That's probably an issue of the vanilla Notice Board. This mod only adds quests to the new Notice Board in Falskaar, it doesn't touch the Vanilla Notice Board quests. However, the way the Vanilla Notice Board quests are set up can sometimes point you to a new worldspace, like Solstheim or Falskaar, Wyrmstooth or Beyond Reach, when you have any of those installed. I have been working on a tweak which localizes Notice Board quests to the current hold you're located in. If I get permission, I might upload it.
    2. ff7legend
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      Skyrim's Radiant Quests (Companions, CoW, etc) also do this. Believe it or not, I had to go all the way to Wyrmstooth to get a staff for Enthir (Arniel's Endeavor quest) so what you're reporting is normal. There is a mod here on Nexus that forces Radiant Quests to only take place in Skyrim & not the various new worldspaces added by DLCs/other mods. I believe The Notice Board uses a modified version of the Radiant Quests scripts & likely functions in a similar way to the vanilla Radiant Quest system in that it will send one to other worldspaces added by mods if those are present in one's load order.
  5. Raycheetah
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    Just the quests board? I didn't see the board with no pole. Not expecting this to be a bug, as Falskaar has limited potential for personal intrigue, but I wanted to be sure. =0[.]o=
    1. AndrealphusVIII
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      Yeah, it's just the quest board for now.
    2. Raycheetah
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      Thank you. =^[.]^=
  6. TheONLYPantha
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    This MIGHT be something cool, I don't know. The description was woefully inadequate. The disclaimer was five times longer than the description which contained only, "This mod adds a notice board to Falskaar." Sorry to nitpick but, if you want people to use it, perhaps a few words about WHAT IT IS and WHY they might want it? Just a thought. Good luck and have fun.
    1. AndrealphusVIII
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      Thanks for the feedback. Looking back, it might indeed be a bit short, but basically all details are explained at the main mod page.

      This mod is an extension to the Notice Board by mannygt ( http://www.nexusmods.com/skyrim/mods/70142/? ). Everything is explained over there.

      Basically, this is just a "patch" for Falskaar and the Notice Board. However, a patch normally fixes "critical" incompatibilities, whereas this patch isn't necessary, but it fixes inconsistencies and adds its own tweaks to radiant quests for Falskaar, more suited to its Lore.

      I added some more information and an additional link to the original mod in the description.

      Thanks for pointing it out, though.

      Kind regards

      Andre
  7. Skaroli
    Skaroli
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    Great mod! I'm definitely in love with it.
    But I'm having a little trouble taking that scaped prisioner back. How do I do it?
    1. AndrealphusVIII
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      Thank you I'm glad to hear that.

      Do you have the escaped prisoner quest in Falskaar? That is odd, I haven't included any "Escaped Criminal" quests for Falskaar.
  8. TKHBMVP
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    Do you know anybody is providing a German version with text and textures of this mod?
    1. AndrealphusVIII
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      I don't, as far as I know. However if anyone wants to make a German translation, they have my permission.
    2. AndrealphusVIII
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      Double post bug, ignore.
  9. User_17441004
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    looks like a new faalskar. and it has a bug fix, so might need to upgrade.

    does this mean a new faalskar notice board version required?
    1. AndrealphusVIII
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      Yes, I'll take a look at it. Thanks for letting me know.

      Edit: Done!
    2. User_17441004
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      thanks

      found an error

      checking for Errors in FSStargazerGroveLocation "Stargazer Grove" [LCTN:03193B16]
      [00:00] FSStargazerGroveLocation "Stargazer Grove" [LCTN:03193B16]
      [00:00] LCTN \ LCSR - Location Cell Static Reference \ #2 \ Marker -> [01193B18] < Error: Could not be resolved >
    3. AndrealphusVIII
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      I'm looking into it. I basically have the error resolved in TES5Edit. However, I can't test it yet, as the current version of Falskaar seems to have some issues. I'll upload again when AV has uploaded a fixed version and I have tested my new version of Notice Board - Falskaar.
  10. chris71piooo
    chris71piooo
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    I'd like to report that TES5Edit reports errors on the latest file. Anyone else confirm this?

    Edit: Ignore this, my Falskaar is outdated :p