This is a really great mod, really well done. I just have one small issue that I'd like to ask if anyone could help me with. On the restoration tree, I cannot activate the Legendary Master perk. Everything else works, that's the only thing. Does anyone know how that might be fixed? I wouldn't even mind using a console command, except I have no idea how to get the console code for a perk that doesn't exist in the normal game. Thanks in advance.
There are few bugs in this mod. There is mod aiming to fix it, but for me it made everything even worse. I fixed bugs myself with creation kit. If anyone wants to know how to fix it PM me. I'll make video if there will be many request or I'll give you instructions. Maybe even I will upload fixed version somewhere. I'm newbie modder, so don't expect I'll port it to SE or make something new.
Anyone experiencing problems with the Assassin's Blade perk from the Stealth tree? It says req. 50 pts. but even with about the 64 pts I currently have I can't choose it.
Yeah its bugged due to a careless error. The reason is that the prerequisite for "Assassin's Blade" is set as "Assassin's Blade" instead of " Deadly Aim". Changing it in the CK fixed the problem. Hope that ends up helping some aspiring assassins out there.
Edit: Just noticed, he also forgot to link it to the next perk in the chain (AssassinsBlade100) so even if you could select it - which you cant - you could never go any further up the chain than the first level.
The twin souls perk does not work correctly, just wanted to point this out for anyone who is using this mod. You can only ever have a max of two summons due to the way the perk was modified in the creation kit I'm assuming. To anyone who is having this problem, load the mod into the creation kit, find the twin souls perk, go down to perk entries, click on the lone perk entry, and then in the perk owner tab it says "Has Perk" and then right next to it it will say "INVALID" Click on this, and in the INVALID box look for the perk "Twinsouls200". Use that, and now the perk should work properly. Sorry for the not so precise instructions, I'm not the best with them, and I also don't really mod at all, but this was something that could easily be fixed in the creation kit.
I consider that is a "must have mod" i cannot start a new playthrough without this, but i recently find: SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay by hyorin and i really appreciate a compatible version because, obviously this is not compatible please make a version for SPERG ( i am begging here )
*For those running into issues like this; All you have to do is load CK with the overhaul trees (mod) then remove the previous perk requirement from all the perks. This effectively opens all perk trees to spend your perks on what you WANT (with the required skill of coarse). Alternatively you could even remove skill requirements (or change it) for perks you would rather have earlier. A CK beginner can do these. Just watch a YT vid on making or altering perks to get familiar with the categories you will be using then do what I said above.
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Edit: Just noticed, he also forgot to link it to the next perk in the chain (AssassinsBlade100) so even if you could select it - which you cant - you could never go any further up the chain than the first level.
The twin souls perk does not work correctly, just wanted to point this out for anyone who is using this mod. You can only ever have a max of two summons due to the way the perk was modified in the creation kit I'm assuming. To anyone who is having this problem, load the mod into the creation kit, find the twin souls perk, go down to perk entries, click on the lone perk entry, and then in the perk owner tab it says "Has Perk" and then right next to it it will say "INVALID" Click on this, and in the INVALID box look for the perk "Twinsouls200". Use that, and now the perk should work properly. Sorry for the not so precise instructions, I'm not the best with them, and I also don't really mod at all, but this was something that could easily be fixed in the creation kit.
but i recently find: SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay by hyorin
and i really appreciate a compatible version because, obviously this is not compatible
please make a version for SPERG ( i am begging here )
All you have to do is load CK with the overhaul trees (mod) then remove the previous perk requirement from all the perks. This effectively opens all perk trees to spend your perks on what you WANT (with the required skill of coarse). Alternatively you could even remove skill requirements (or change it) for perks you would rather have earlier. A CK beginner can do these.
Just watch a YT vid on making or altering perks to get familiar with the categories you will be using then do what I said above.