So as much as I love the idea behind this mod, after using it for a while I found it to be somewhat game-breaking and it led to my character quickly becoming overpowered to the point where nothing could hurt me (and I have Sands of Time installed because I'm a masochist), I could spam magic all day, and I had crazy amounts of carry weight. As per the mod's uninstallation guidelines, I tried disabling the ESP and scripts. It reset my carry weight to the normal value, but the attribute buffs to my health, magicka, and stamina remained. Does anyone know of a way to reset those back to the vanilla values? If I can't fix those, prob gonna need to start a new playthrough.
It doesn't? Damn. Yeah, just use Character Creation Overhaul. It hasn't got physical Attributes which can be viewed but it's the only thing which overhauls the vanilla system and safely adds extra dimensions to it.
somehow my game got extremely broken after installing this. i keep getting Carry Weight and Magicka Level ups for no reason. im just stting in my ass selling the stuff i made using Market Stall mod.
the mod is quite hard to play with at the beginning so be patient. im at whiterun smack dab in the middle of the shopping district selling breads i got from my breezehome(i have live another life and i started on that home). anyway as is with the mod, yeah im suddenly getting weird carry weight and magicka upgrades just doing nothing. also i used to have the third era attribute while im typing this but not before i have this so to compare, the TEAS works but very unintuitive and can cause your character to suffer the same "poorly made character" issue present back in oblivion. if your mod works, then maybe this is a mod i can add to my list since i like how its just a background thing and i dont have to micromanage what i have to learn to get the stat before leveling like TEAS does. so to summarise, when i upgrade a skill, the associated stats that it will boost will be given immediately correct? and no matter which skill i grow, i will get a stats or two without getting forced to level up.
with this mod and uncapper, my smithing level went up like crazy. i went up to lvl 100+ after smithing a few things in a really short amount of time. its fun but it could be gamebreaking for some, you pretty much become a god
I like the concept of this mod, but I'll test the waters first, both in regards to the question of whether it's still supported in classic, and in regards to another mod I use currently that edits run speed and jump height.
Meanwhile, there are 4 questions that popped up while reading the description: 1) Is it compatible with Elys -Community- Uncapper? 2) If so, can the attributes also reach over 100? 3) Would it be possible to, when Run Speed goes beyond a finely controlable level, have a Slow Time effect in combat? 4) Would it be possible for Speed or Agility to slightly increase weapon swing speed?
Thanks for the nice mod and refined approach to the concept, and I plan to use it as soon as I get some free time from college.
This mod is absolutely wonderful, but it seems as if this version on classic Skyrim seems to be no longer supported, as this was last updated in 2015 whereas the SE version was updated very recently. Is this the case, that this version is no longer supported? It'd be a real shame if it is, as SE is still relatively in its infancy and SKSE64 isn't even out yet. In any case, I very much appreciate your efforts in the creation of this mod and wish fortune in your future modding endeavors.
Going on a tangent, as I know of nowhere else to state this, I must say it is quite disconcerting and troubling when mod authors drop support for their mods on classic Skyrim, when SE is still so young and SKSE64 isn't even out yet, or alter aspects of their mod to drop SKSE functionality just to port it over a little sooner.
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Yeah, just use Character Creation Overhaul. It hasn't got physical Attributes which can be viewed but it's the only thing which overhauls the vanilla system and safely adds extra dimensions to it.
Also; is it possible we could get a roll for stats addition to the mod?
Meanwhile, there are 4 questions that popped up while reading the description:
1) Is it compatible with Elys -Community- Uncapper?
2) If so, can the attributes also reach over 100?
3) Would it be possible to, when Run Speed goes beyond a finely controlable level, have a Slow Time effect in combat?
4) Would it be possible for Speed or Agility to slightly increase weapon swing speed?
Thanks for the nice mod and refined approach to the concept, and I plan to use it as soon as I get some free time from college.
btw great mod overall, thankyou
also, I get the feeling that the multipliers on this mod may be a tad overpowered
Going on a tangent, as I know of nowhere else to state this, I must say it is quite disconcerting and troubling when mod authors drop support for their mods on classic Skyrim, when SE is still so young and SKSE64 isn't even out yet, or alter aspects of their mod to drop SKSE functionality just to port it over a little sooner.