Is there any way to sort/search for plugins? I mean i have so much plugins the tool dont event respond to keyboard press. It only matches 1 or 2 mods, cycles through them. You mean I have to search manually though 1k mods every time?
Yes. That broke the merge. But I figured out the issue. I have to close the program merging the mods before trying to use newly built merges. I wasn't aware of that.
This is a few years out of date, it seems, but it is pretty ridiculous to have a 47-minute video on a process that takes 3 minutes. I'll try my best to explain the process:
To start, of course, create a Merge Plugins program folder anywhere you like and extract the .zip to it. If you use a modloader, create a new executable and select MergePlugins.exe from whichever folder you placed it. Otherwise, simply run the program directly from the exe.
1. Select whichever mods you'd like to merge. If you've selected all your chosen plugins and still can't press "OK," it's because one of the mods you selected depends on another ESP that you haven't selected also. The ones you need should be highlighted in red. 2. Before doing anything, right click each plugin you plan to merge and select Errors > Check for Errors 3. Right click on the "Merges" page and choose "Create new merge" 3a. Name the new ESP how you'd like. 3b. The last 2 options won't really matter unless you're merging mods that conflict (overwrite) each other, in which case, generally the default options (Override / Conflicting) will suffice. 3c. Select all of the mods you want in the "Plugins" tab, right click, "Add to merge" 4. Now you can build your merge(s)! Right click on the merge you want to build OR click the hammer on the top bar. 5. To find the merged ESPs after creating them, simply right click on the one you want in the "Merges" tab and click "Open in explorer" 5a. Close the program, then your newly merged ESP(s) should be ready to add to your game!
I would combine the BA2s into a new archive just as you did the mods, using BSAUnpacker. You'll want to rename the file(s) to coincide with the name of your new ESP. Make sure you place any texture files into a separate archive + name the new archives appropriately (e.g. "ModName - Main" and "ModName - Textures")
Hammer is grayed out for me. Can't build no matter what.
Feels like I'm better off just using xEdit and doing this myself...
EDIT: Sigh, if a merge breaks your load order you have to fix this first. Would like to just be able to do this after making a merge but it is what it is. And now I STILL don't have an .esp because my load order was full. Just give me the damn file and stop managing for me ffs.
You can merge the mod with the existing 'merge A', treating the existing 'merge A' itself as just another mod to be merged. This will create 'merge B', which contains all of the original mods.
Ex. If merge A contains 'mods 1,2,3' and you want to add 'mod 4', you can create merge b which contains [merge A (mods 1,2,3), mod 4]. Or, you can create merge B by combining mods 1,2,3,4. Both forms of merge B would be functionally the same.
The important thing is the order in which the overwriting takes place. If you combine mods 1,2,4 and you want to add mod 3, it will be like [(1,2,4), 3]. In this case, mod 3 will overwrite anything from mod 4. This is only relevant in the case of overwriting or conflicts.
Later on, if you need to update any of the mods, you can make a new merge (C) by either using all the constituent mods that went into merges (A) and (B), or any combo of merges and constituent mods as necessary.
Another thing to be wary of is, if you have made patches using the merges as masters, you may have to rebuild the patches, but that would probably be the case either way.
Why does it show skyrim.exe on files to merge? I don't want to choose that right? I don't see my skyrim blackface bug texture fixes included after merge?
For some reason windows are not popping up or are invisible and I can't click out of it. I know this mod is really old and doesn't seem to be managed anymore, but does anyone have an idea what I can do? Also I can't load all my plugins in the main program
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Thanks,
- Mator
I mean i have so much plugins the tool dont event respond to keyboard press. It only matches 1 or 2 mods, cycles through them. You mean I have to search manually though 1k mods every time?
What is this and how do I fix it? Its not happening with other merges. I tried to make a new one from scratch and it keeps happening.
To start, of course, create a Merge Plugins program folder anywhere you like and extract the .zip to it. If you use a modloader, create a new executable and select MergePlugins.exe from whichever folder you placed it. Otherwise, simply run the program directly from the exe.
1. Select whichever mods you'd like to merge. If you've selected all your chosen plugins and still can't press "OK," it's because one of the mods you selected depends on another ESP that you haven't selected also. The ones you need should be highlighted in red.
2. Before doing anything, right click each plugin you plan to merge and select Errors > Check for Errors
3. Right click on the "Merges" page and choose "Create new merge"
3a. Name the new ESP how you'd like.
3b. The last 2 options won't really matter unless you're merging mods that conflict (overwrite) each other, in which case, generally the default options (Override / Conflicting) will suffice.
3c. Select all of the mods you want in the "Plugins" tab, right click, "Add to merge"
4. Now you can build your merge(s)! Right click on the merge you want to build OR click the hammer on the top bar.
5. To find the merged ESPs after creating them, simply right click on the one you want in the "Merges" tab and click "Open in explorer"
5a. Close the program, then your newly merged ESP(s) should be ready to add to your game!
I copy them to the new merged plugin folder even if they have a different name than the merged plugins?
Took me a while to get it done (mostly because I someone how skipped over how to build the merge) but have now working merges.
Feels like I'm better off just using xEdit and doing this myself...
EDIT: Sigh, if a merge breaks your load order you have to fix this first. Would like to just be able to do this after making a merge but it is what it is. And now I STILL don't have an .esp because my load order was full. Just give me the damn file and stop managing for me ffs.
no matter what folder i select program won't open
You can merge the mod with the existing 'merge A', treating the existing 'merge A' itself as just another mod to be merged. This will create 'merge B', which contains all of the original mods.
Ex. If merge A contains 'mods 1,2,3' and you want to add 'mod 4', you can create merge b which contains [merge A (mods 1,2,3), mod 4]. Or, you can create merge B by combining mods 1,2,3,4. Both forms of merge B would be functionally the same.
The important thing is the order in which the overwriting takes place. If you combine mods 1,2,4 and you want to add mod 3, it will be like [(1,2,4), 3]. In this case, mod 3 will overwrite anything from mod 4. This is only relevant in the case of overwriting or conflicts.
Later on, if you need to update any of the mods, you can make a new merge (C) by either using all the constituent mods that went into merges (A) and (B), or any combo of merges and constituent mods as necessary.
Another thing to be wary of is, if you have made patches using the merges as masters, you may have to rebuild the patches, but that would probably be the case either way.
Aha! This was the answer I was looking for, sir! Glory to you!
I don't see my skyrim blackface bug texture fixes included after merge?
https://www.nexusmods.com/skyrimspecialedition/mods/52313
For some reason windows are not popping up or are invisible and I can't click out of it. I know this mod is really old and doesn't seem to be managed anymore, but does anyone have an idea what I can do? Also I can't load all my plugins in the main program