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LLX

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nekollx

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13 comments

  1. CactusCoyote
    CactusCoyote
    • member
    • 1 kudos
    Hello, is there any chance of you updating this to work with the Skyrim SE version of immersive armors?
  2. hornedbear
    hornedbear
    • premium
    • 2 kudos
    As Immersive Armours has ported to SSE- will you be making this compatible for SSE too please?
    1. GrimmSpector
      GrimmSpector
      • supporter
      • 0 kudos
      I second this, please!
  3. elderscrollerr
    elderscrollerr
    • member
    • 15 kudos
    Different formids from original mod, this is bad for compatibility with mods in user's mods compilation and for working in tes5edit with many mods. Do you can to make a patch for originl mod?
  4. soulinvoker
    soulinvoker
    • member
    • 0 kudos
    Immersive Armors has updated to v8; are you going to update your mod as well?
    1. nekollx
      nekollx
      • supporter
      • 89 kudos
      eventually yes
  5. zanderwild
    zanderwild
    • supporter
    • 0 kudos
    Too bad this is useless now since hothtrooper has the armor mod hidden. Had to reinstall on a new hard drive and cant even get one of my favorite mods
    1. nekollx
      nekollx
      • supporter
      • 89 kudos
      that is a bummer, maybe he's updating it
  6. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    In the description, by "hemps" did you mean "helms"?
    1. nekollx
      nekollx
      • supporter
      • 89 kudos
      yup
    2. Restutitor Orbis
      Restutitor Orbis
      • member
      • 76 kudos
      One more question: if I overwrite the original with your esp plugin, does it change the FormIDs such that my characters will lose any "Immersive Armors" that they already have either equipped or in their inventory?
    3. Restutitor Orbis
      Restutitor Orbis
      • member
      • 76 kudos
      I just did a quick comparison and they are not the same FormIDs. Is there any way that you can renumber them so that users of this mod will not lose all their gear when upgrading to your replacement esp?
    4. nekollx
      nekollx
      • supporter
      • 89 kudos
      i literally changed my version of the mod (instead of making a copy) so my guess would be to download manually and drop it in your IA folder so its not a second mod overwriting but directly overwriting/replacing the original file (which is how it functions on my rig)

      Obviously back up the original to be sure