Skyrim

8 comments

  1. erins456
    erins456
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    Hi author want to comment on your mod, pls this is just frm me looking at your pics havent tried it yet but i will

    1. I can not see even 1 darned sewer, im a thief, i wana use sewers

    2. Every pic looks like a palace, if the people who are in these places could afford a palace i assure you they would not be PETTY thieves , i agree there should be a fancy looking part, like where guildmasters might be found, but for the rest of the thieves, AND MOST OF THESE AREAS, there should be dankness, poverty, desperation, rats, drunks, sewer water, seedy skooma dealers, shady characters, perhaps assasins, and PLENTY OF guild thieves.

    3. I have an idea why not create a rival guild and make an endless war between the two guilds spill out into skyrim and its streets and locales, perhaps encounter adjustable thru mcm, would b epic

    anyway just thoughts sorry and thanks
  2. indycurt
    indycurt
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    Wanted to report back to you with some issues I found.

    When I went to the cave area where the boat is, the Kahjiit there kept saying "You're not supposed to be here". She then would follow me around and would not stop. So I killed her and immediately got a 1000 bounty for Gutter Run, which I found really weird. Then the second Kahjiit started doing the same thing, so I had to kill her too. Another bounty was then placed on me. Then one of the guards started attacking me and I had to kill her too. But the other NPCs just stood around and didn't seem to care.

    Your female bard has bushy male sideburns. Looks very weird.

    Food and other items were on the floor in several rooms.

    There was no "falling water" sounds in the bathing area despite there being 4 waterfalls. Just totally silent.

    I arrived at the location at a little bit past 4 AM so everyone was sleeping in most parts except out in that boat area. There were some sleeping, but the bard was singing there anyway. So I waited for 4 hours so that everyone would wake up which they seemed to, but when I went into the NPC's bed area, they were all clustered in one spot all back to back forming a circle and didn't much move from there.

    Anyway, thought you might like to know these things. The interior itself looks beautiful.
  3. indycurt
    indycurt
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    Hello! This looks really great, but your description is a little lacking. . .can you explain a little more about the "travel" to major settlements? Does it add trap doors or something else somewhere in the settlements or outside the settlements? It would be nice to know how you "travel". Great looking screenshots. Will wait for your answer.
    1. FlyOfIts
      FlyOfIts
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      Hello the mod drops you on the outskirts of the settlements and you use a trap door to get into the Gutter Run. The trapdoors are all located on the map when you load in. I hope you enjoy the mod if ya try it out!
    2. indycurt
      indycurt
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      Thanks for the reply, however, what I was concerned about is the locations of all the trap doors may have conflicts with other mods. That's why it would be nice to show a screenshot of the map for the locations, or screenshots of each trap door's location. That was my only real concern.
    3. FlyOfIts
      FlyOfIts
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      Ah I get you now, a lot of the trapdoors are outside the settlements so you shouldn't get many conflicts. I think the only one you'll have a problem with is the one at Winterhold which is just inside of the town. I hope this has helped I will be putting up screenshots of all the trapdoors tomorrow.
  4. Thaellar
    Thaellar
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    Well done. It has a great underground feel to it. Plenty of NPCs. A little maze-like, but I'm sure I'll get used to where everything is. Thanks for the mod.
    1. FlyOfIts
      FlyOfIts
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      Thank you! I'm glad you are enjoying it.