Skyrim

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AeroModss

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AeroModss

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161 comments

  1. AeroModss
    AeroModss
    • member
    • 15 kudos
    Sticky
    Hey guys.If you have any problems/bugs,feel free to write them here.
    1. windhorse72
      windhorse72
      • supporter
      • 19 kudos
      Salutations ! Fantastic work, gives the game a huge aestetic addition ! SKYRIMs trees grew up !
      I came across a possible thing...
      Outside Whiterun, On the main road travelling away from meadery towards Whiterun, where the log sticks out into water,
      an Invisible wall seems to cross the road... although I was able to pass thru coming from off trail , it seem to form a kind of open ended tri-angle between the trees there... I posted a screen shot.
    2. Spyke1985
      Spyke1985
      • member
      • 0 kudos
      I have the exact same problem. Tried to select it via console and disable/markfordelete, and naturally I couldn't grab anything because it's invisible. But I figured I'd try. Could use a fix for this.
    3. KittenLosvana
      KittenLosvana
      • supporter
      • 0 kudos
      I'm having the same issue. I'm glad I'm not the only one.
  2. AeroModss
    AeroModss
    • member
    • 15 kudos
    Sticky
    Until I figure out how to put manually LOD in the game,so you don't need to use DynDOLOD everytime,please when you install updated version of the mod,run DynDOLOD again,so it adds new tree LODs again .
    1. Cyrodildo
      Cyrodildo
      • account closed
      • 5 kudos
      FYI:

      For all intents and purposes, "TAMRIEL TREE EXTENDED" IS ABANDONED.
      For reasons unknown to me, "AeroModss" is BANNED from the NEXUS.

      Secondly, the "No Whiterun" option -- only removes trees from the town itself, and not from the rest of the tundra area/hold.
  3. AeroModss
    AeroModss
    • member
    • 15 kudos
    Sticky
    Im not banned anymore
    I might actually continue working on this mod but I don't know for how long...
  4. Zubeyda
    Zubeyda
    • member
    • 0 kudos
    How to build Heliarken Hall?
    At the site of construction there is a rock and a trunk of a tree.
  5. Haexjakt
    Haexjakt
    • member
    • 0 kudos
    Hi there^^
    I´ve started Skyrim-Modding just yesterday, and atm im pretty happy with most of my Mods.
    I found this Mod on the Hunt for some Enhancements for the Forest-Areas in Skyrim, and im Happy with the Looks.
    But i got an Issue when im installed the Leafrest-Mod from Nexus, which places a Playerhome right opposite the Sleeping Giant´s Inn in Riverwood. Some of the Trees..i think, around 5-7, are placed right on this Area, and clipping with the House, growing off off the Roof...I didnt check Whiterun yet, where im using the "Eli´s Breezehome"-Mod from here.

    Is there a way to fix this? I dont really know how to remove these Trees properly, without deleting the whole Mod...How i said, im a Beginner in Modding...Extract-Drag-Drop...is my favourite Way atm.. ;-(
  6. Darnexx
    Darnexx
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    • 293 kudos
    Would conflict with JK's Skyrim I guess?
  7. caerendil
    caerendil
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    • 16 kudos
    This is a wonderful mod, but I had an issue with an invisible blockage on the road outside Whiterun between the Meadery and the side road to up Whiterun itself, just east of where you first meet the Companions fighting the giant. I tracked it down to this mod and found 3 big collision markers. Once deleted everything was fine again.
    I have to say as I was testing, it looked sooooo weird without all the trees. Can't play without this mod!
    1. caerendil
      caerendil
      • premium
      • 16 kudos
      After helping someone last night with the issue of the collision markers I noted previously, they suggested I post the instructions to remove the markers...so here are the instructions.

      Load the Tamriel Tree Extended mod as the active mod into the CK along with skyrim.esm and update.esm - select Yes To All to any prompts.

      Use the Cell View window and select Tamriel from the World Space drop down.

      Select WhiterunExterior17 from the bottom left window and that should show you in the Render window the area of road in question.

      You should be able to see the 3 markers, like three big hot air balloons

      Select one of them and you should see in the right hand side of the Cell View window, the object details highlighted. This should allow you to confirm that it is a collision marker and that you are therefore doing the right thing.

      Delete all 3 markers.

      Save the changes to the plugin.

      Exit the CK.

      Hope this helps anyone else who isn't sure how to do this.
    2. alexanderhawkins
      alexanderhawkins
      • premium
      • 10 kudos
      could you be a little more detailed please. im new to the creation kit, i dont know how to do anything you mentioned here. please and thank you
  8. Conan351
    Conan351
    • member
    • 5 kudos
    Hello AeroModss, This Looks very Awesome and Thank You!!!!!! I'm keeping this one in case i switch over, i currently using winter overhaul and wanted to know if you be willing to make two requests, One for winter extra addition to play along with winter overhaul, and second to build a jungle version to play with tropical of skyrim, or making your own overhaul winter and jungle, if not that's ok and Thank You Again!!!!!!!!
  9. erikplaysskyrim
    erikplaysskyrim
    • member
    • 1 kudos
    Does this add trees all across skyrim?
  10. arboreas
    arboreas
    • member
    • 1 kudos

    I had one request: Because I use mod Skyrim summer, you could make a package without the snow and the cold?
    I am sorry for my English...
    Thanks for any reply.
  11. arboreas
    arboreas
    • member
    • 1 kudos
    Finally!
    I thought you were finished ...
    Great, great ...
  12. irswat
    irswat
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    • 7 kudos
    has anyone made trees for this game that do not look like 2d cardboard cutouts up close?
  13. raging987inferno
    raging987inferno
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    • 3 kudos
    is this compatible with enhanced vanilla trees?