Salutations ! Fantastic work, gives the game a huge aestetic addition ! SKYRIMs trees grew up ! I came across a possible thing... Outside Whiterun, On the main road travelling away from meadery towards Whiterun, where the log sticks out into water, an Invisible wall seems to cross the road... although I was able to pass thru coming from off trail , it seem to form a kind of open ended tri-angle between the trees there... I posted a screen shot.
I have the exact same problem. Tried to select it via console and disable/markfordelete, and naturally I couldn't grab anything because it's invisible. But I figured I'd try. Could use a fix for this.
Until I figure out how to put manually LOD in the game,so you don't need to use DynDOLOD everytime,please when you install updated version of the mod,run DynDOLOD again,so it adds new tree LODs again .
Hi there^^ I´ve started Skyrim-Modding just yesterday, and atm im pretty happy with most of my Mods. I found this Mod on the Hunt for some Enhancements for the Forest-Areas in Skyrim, and im Happy with the Looks. But i got an Issue when im installed the Leafrest-Mod from Nexus, which places a Playerhome right opposite the Sleeping Giant´s Inn in Riverwood. Some of the Trees..i think, around 5-7, are placed right on this Area, and clipping with the House, growing off off the Roof...I didnt check Whiterun yet, where im using the "Eli´s Breezehome"-Mod from here.
Is there a way to fix this? I dont really know how to remove these Trees properly, without deleting the whole Mod...How i said, im a Beginner in Modding...Extract-Drag-Drop...is my favourite Way atm.. ;-(
This is a wonderful mod, but I had an issue with an invisible blockage on the road outside Whiterun between the Meadery and the side road to up Whiterun itself, just east of where you first meet the Companions fighting the giant. I tracked it down to this mod and found 3 big collision markers. Once deleted everything was fine again. I have to say as I was testing, it looked sooooo weird without all the trees. Can't play without this mod!
After helping someone last night with the issue of the collision markers I noted previously, they suggested I post the instructions to remove the markers...so here are the instructions.
Load the Tamriel Tree Extended mod as the active mod into the CK along with skyrim.esm and update.esm - select Yes To All to any prompts.
Use the Cell View window and select Tamriel from the World Space drop down.
Select WhiterunExterior17 from the bottom left window and that should show you in the Render window the area of road in question.
You should be able to see the 3 markers, like three big hot air balloons
Select one of them and you should see in the right hand side of the Cell View window, the object details highlighted. This should allow you to confirm that it is a collision marker and that you are therefore doing the right thing.
Delete all 3 markers.
Save the changes to the plugin.
Exit the CK.
Hope this helps anyone else who isn't sure how to do this.
Hello AeroModss, This Looks very Awesome and Thank You!!!!!! I'm keeping this one in case i switch over, i currently using winter overhaul and wanted to know if you be willing to make two requests, One for winter extra addition to play along with winter overhaul, and second to build a jungle version to play with tropical of skyrim, or making your own overhaul winter and jungle, if not that's ok and Thank You Again!!!!!!!!
I had one request: Because I use mod Skyrim summer, you could make a package without the snow and the cold? I am sorry for my English... Thanks for any reply.
161 comments
I came across a possible thing...
Outside Whiterun, On the main road travelling away from meadery towards Whiterun, where the log sticks out into water,
an Invisible wall seems to cross the road... although I was able to pass thru coming from off trail , it seem to form a kind of open ended tri-angle between the trees there... I posted a screen shot.
For all intents and purposes, "TAMRIEL TREE EXTENDED" IS ABANDONED.
For reasons unknown to me, "AeroModss" is BANNED from the NEXUS.
Secondly, the "No Whiterun" option -- only removes trees from the town itself, and not from the rest of the tundra area/hold.
I might actually continue working on this mod but I don't know for how long...
At the site of construction there is a rock and a trunk of a tree.
I´ve started Skyrim-Modding just yesterday, and atm im pretty happy with most of my Mods.
I found this Mod on the Hunt for some Enhancements for the Forest-Areas in Skyrim, and im Happy with the Looks.
But i got an Issue when im installed the Leafrest-Mod from Nexus, which places a Playerhome right opposite the Sleeping Giant´s Inn in Riverwood. Some of the Trees..i think, around 5-7, are placed right on this Area, and clipping with the House, growing off off the Roof...I didnt check Whiterun yet, where im using the "Eli´s Breezehome"-Mod from here.
Is there a way to fix this? I dont really know how to remove these Trees properly, without deleting the whole Mod...How i said, im a Beginner in Modding...Extract-Drag-Drop...is my favourite Way atm.. ;-(
I have to say as I was testing, it looked sooooo weird without all the trees. Can't play without this mod!
Load the Tamriel Tree Extended mod as the active mod into the CK along with skyrim.esm and update.esm - select Yes To All to any prompts.
Use the Cell View window and select Tamriel from the World Space drop down.
Select WhiterunExterior17 from the bottom left window and that should show you in the Render window the area of road in question.
You should be able to see the 3 markers, like three big hot air balloons
Select one of them and you should see in the right hand side of the Cell View window, the object details highlighted. This should allow you to confirm that it is a collision marker and that you are therefore doing the right thing.
Delete all 3 markers.
Save the changes to the plugin.
Exit the CK.
Hope this helps anyone else who isn't sure how to do this.
I had one request: Because I use mod Skyrim summer, you could make a package without the snow and the cold?
I am sorry for my English...
Thanks for any reply.
I thought you were finished ...
Great, great ...