I know you probobly don't care, since it has been so long since you made it, but do you think you'd be willing to make it so that I could... hire, Terek, or something? Just something so that he'll tidy up the house with that sweeping broom animation?
get extensive follower framework and then "my home is your home". you can force recruit an npc and then bring him to your home and tell him he lives there now and also make a schedule for him
Ok so it took me a while to figure out how to get rid of Terek (I was confused about him being in the Breezehome house and all). I searched the net and saw there was a way to get rid of him without killing him --- it wasn't until I finally got the dialogue with the Steward of whiterun to pop up (had to visit him about 2-3 times for this to happen) when I got to a scene in him dealing with the issue... and I love it!
Thank you for the mod and thank you for adding (back) that exchange!! great job!
I am so tired of people commenting and messaging me about the images, im not trying to be a douche it just happens a lot and gets on my nerves. My computer cant take screenshots, I am willing to accept any screenshots you submit. The mod works you shouldn't have any problems besides a few new guards.
Well, its a laptop. It wasn't designed to play games. So, the buttons aren't configured for it. I have to use an external keyboard for it, but even then its too much a hassle. Especially when I have to start the game up and go ALL THE WAY to the part where the mod takes place. This can be especially annoying for quest mods.
FIrst, no it should not conflict as i use both aswell. Second, Terek schedule includes him going to the whiterun Hall of the Dead, and there being skeletons there pose a threat to him, the optional file adds two guards that have a day/night schedule to help him fight off the skeletons.
They are set to respawn, if they don't respawn within ten days, STOP GOING TO SAARTHAAL! (respawn timers are reset if u enter an area with a respawnable body) if they don't respawn in 20 days, let me know.
Ok, well first things first, Terek has his own schedule that involves returning to Breezehome for sleep and din din each night.... He has his own key to the house. He only finds time to do his job once a week. To answer your second question, I cant do that, it would involve altering the scripts that could break the game... Im not the experienced with the CK.
Did you know that Tereks Unique Dialogue will only occur inside Breezehome?
Thanks and does Terek leave Breezehome, or does he just wander around in the house.
I saw Terek hanging around the Drunken Huntsmen when you havent bought Breezehome yet and it was Awesome to see him hanging around there. This got me thinking, could you make All the Vanilla Stewards (Hearthfire Included) hang around the Jarls Palace untill you buy a home. I find it immersion breaking that they just appear out of nowhere.
33 comments
you can force recruit an npc and then bring him to your home and tell him he lives there now and also make a schedule for him
Thank you for the mod and thank you for adding (back) that exchange!! great job!
But thanks though!
So, I only take screenshots on certain mods.
UPDATE: Its been converted.
Would this mod conflict with the College Guard added by Cutting Room Floor?
Apart from the fixes, what do you mean by Defenders of Whiterun in the optional file?
Did you know that Tereks Unique Dialogue will only occur inside Breezehome?
I saw Terek hanging around the Drunken Huntsmen when you havent bought Breezehome yet and it was Awesome to see him hanging around there. This got me thinking, could you make All the Vanilla Stewards (Hearthfire Included) hang around the Jarls Palace untill you buy a home. I find it immersion breaking that they just appear out of nowhere.