Thanks for taking a look at this Mod for me. Please let me know if there are any issue found with this. I do intend to update the statistics for Armor, Dmg, and other factors, once there's a little feed back.
I'd like to see some of your pictures for this mod, because I want to make a better main picture. Send let's see you guys in action!
Things I think I Messed up: I believe the attack speed and stagger enchantments will apply to any weapon held in hand. So I probably need to figure out how to fix that.
Update 1.1: Nerfed Khajiit Claw Damage to 6 (instead of 12). Updated armor and damage of the gloves. And added conditions to the stagger and attack speed (so they only add when unarmed).
Most mods that are for unarmed fighting always try to make overhauls and honestly all I have wanted is something to alternatives to gloves of the pugulists and this is the first i've found that does that. So, thank you.
The this file has the spell effect PerkFistsOfSteel marked as changed in the Creation Kit. I noticed that it appears to be the same as vanilla, so that's fine for everyone not doing anything that changes this perk.
However, it will add incompatibilities with anything that does change that.
Okays, Maybe I accidently did something I shouldn't have there. I didn't think I had changed that. Um, though not sure how to fix something like that (being a newb at moding and all). Would I just delete my reference of the perk ?
Well I am not sure how stagger, works.. But the standard effect of stagger has a magnitude of 100. So i scaled back from there. And this is why I wanted everyone to test this for me, so we can get this were it feels right. So thank you for the feedback.
Set a condition that has GetRandomPercent and then an =< value. That is how it usually works.
However having a chance to stagger per strike with the above numbers is way too strong as there would be a good possibility to put your opponent through an infinite loop of being staggered. Greatly decrease the chance of staggering or maybe apply it to power attacks.
Also you should probably also increase the left arm swing as well to match the right arm swing. That way it would make unarmed combat as a whole a lot less clunky.
1.0 is the most up to date version. I forgot to put the other as an old file. So for those who downloaded that, I am sorry. Please update to the 1.0. The 1.0 has proper text for the Enchantments.
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I'd like to see some of your pictures for this mod, because I want to make a better main picture. Send let's see you guys in action!
Things I think I Messed up: I believe the attack speed and stagger enchantments will apply to any weapon held in hand. So I probably need to figure out how to fix that.
Update 1.1: Nerfed Khajiit Claw Damage to 6 (instead of 12). Updated armor and damage of the gloves. And added conditions to the stagger and attack speed (so they only add when unarmed).
The this file has the spell effect PerkFistsOfSteel marked as changed in the Creation Kit.
I noticed that it appears to be the same as vanilla, so that's fine for everyone not doing anything that changes this perk.
However, it will add incompatibilities with anything that does change that.
- Heavy Fighting Gloves (AR 20, +15 unarmed damage, 70 % stagger) - Heavy Armor"
So is it that whenever you strike an opponent, you have a 70% chance to stagger them? Dont know about you but thats way too strong.
However having a chance to stagger per strike with the above numbers is way too strong as there would be a good possibility to put your opponent through an infinite loop of being staggered. Greatly decrease the chance of staggering or maybe apply it to power attacks.
Also you should probably also increase the left arm swing as well to match the right arm swing. That way it would make unarmed combat as a whole a lot less clunky.
What's the difference between the two files?