SKYRIM
Pirates of The North by agerweb
Skyrim » Cities, Towns, Villages, and Hamlets
Added: 02/09/2015 - 05:31PM
Updated: 20/10/2017 - 05:22PM

303 Endorsements

3.5.4 Latest version

3,015 Unique D/Ls

7,731 Total D/Ls

61,082 Total Views

Uploaded by agerweb

Description

Last updated at 17:22, 20 Oct 2017 Uploaded at 17:31, 2 Sep 2015

Update 20 Oct 17 - Version 3.5.4 Includes fixes for the bugs found by bowmorelover in his comprehensive play thru (thank you). Unfortunately as some issues were script related these will be baked into saved games - in which case this either requires a script clean of the saved game or just kill the quest in the console (the wiki has the quest ID's). 


****See Sticky Post for current state of Mod development and plans ****

Version 3.5 is here at last and adds background activity in the shape of 36 quests,58 voiced NPCs with over 300 lines of dialogue.  A list of quests, quest-givers and prerequisites can be found here. Full list of changes in Change log.


Note:

Some of the Dialogue needs replacing and will be in time and I noticed rather late I forgot one line of dialogue (which one, I leave as an exercise for the reader) and going back to the VA to get it done would have delayed the update even further and that character will anyway have more dialogue in quests to come. 

No NPCs added by this mod are marked as essential so you can kill anybody you like, but beware, killing some characters will forgo future quests and in the case of some of the pirates the game notes you have killed them and consequences will ensue. eg If you kill the rude pirate guard outside the castle on Althira your chances of interacting with it's inhabitants are nil.
 

Mod Features so far

  • A Pirate Base with a galleon in the harbour. 
  • Two Islands (Barbella and Althira)  
  • Four Villages and small landings near Solitude, Dawnstar, Windhelm and Winterhold.
  • Smugglers Tavern near Windhelm and The White Horse Inn west of Whiterun.
  • An estate and a castle ruin.
  • Patrolling guards, people and Pirates generally going about their business.
  • A selection of Traders – inns, blacksmith, jeweller/locksmith, apothecary, general stores, fishmonger, bakery, smithy and carpenter\fletcher.
  • An interesting cave with a Player Home – speak to the guard in Frostcombe Landing (see article for details).
  • A long boat to take you up and down the coast (activators on the boats wheel). 
  • A set of custom piratical  and Barbella weapons.
  • Crafting Options for existing and custom gems.
  • 36 Miscellaneous Quests

Description

Four villages, an estate and a pirate base servicing the low rent trade and smugglers route along the northern coastline. Its a bit quiet on that chilly coast so thought I would add some activity. There are also two small island worldspaces.

This is an accidental mod as it is actually the Tamriel end of my Shumer mod to fit in with the pirate guild, but I had to scrape it out as a separate file when I went back to an earlier build. Then ArtParker put up his unfinished Pirate's Cove east of Winterhold and well I just had to use it and the content became enough to have Pirates as a standalone mod. For any book collectors the mod contains 18 new books relevant to Shumer.


How to get to Frostcombe landing

It is North of Winstad, map marker is visible.

Sailing About

The longboats in the various locations have two activators on the Wheel one takes you to various 'Pirate Locations' and one to 'Town Locations' you get a list to pick from.

The second longboat in Yar (Pirate's) Cove has an activator on the wheel which will take you to the Islands.


Compatability:

Patches available in download section: (the mods should be before Pirates in the load order)

The Forts of Skyrim Redone - moves a fort uphill away from Allagard Estate.
More Bandit Camps - removes the bandit camp clashing with Mitt.
Sailable Ships - moves my ship at Solitude out of way.
TPOS- moves my ship at Solitude out of way and fixes navmesh and terrain as Mitt is close to Rorikstead Market.
Great Forest of Whiterun - not surprisingly removes trees.
Amber Guard by 13Oranges - tidies the terrain by the castle

This mod specifically does not conflict with Northern Encounters, Pirates of Skyrim - Norther Cardinal Under The Black Flag and The Watchtowers Reborn or any of the Mods I know of around the Winstad Area. It also doesn't clash with Holds at the moment.

For Immersive Horses users a poster has mentioned the following:
You'll need to add the Island worldspaces (833775 P iratesNorth.esp, 1104455 PiratesNorth.esp ) to the IHO .ini 


A patch for Complete Alchemy and Cooking Overhaul has been done by crimjackal here


My Other Mods

Shumer and the Fall of Allagard
Hunter'sWorld
HardrockLanding – Rochester
Edoras
Castle Grey Updated
Dawn Point Lighthouse
Hunters World revisited

Voice Actor Credits

blarghbleh (Durassa, Sheila, Pamela)
Gwen Hernandez (Gwendolyn)

Ashleigh Aishwarya (Elspeth, Freya)
Deckard Quinones (Merya)
Angel On My Shoulder Productions(Tirana)

Darkrogue21 (Hudara)
JPCorwyn (Dragant, Dagath, Donald, Alister and many many  others)
Agerweb, Agerdemon, GeorgiD  and PatS (others)

Music Credits

TRG Banks under Licence
Philip Weigl under Licence


Use of Modders Resources Credited below:


Worldspaces

Paradise Island by Jet4571
Facor Island by Mathew1800

Architecture

Pirate's Cove by ArtParker ( also MJAB98 & Tehandyman)
Thatch texture by gdelforge
Windhelm textures by Osmodius
Stormcloak Cabin by kraeten
Stormcloak Cabin cutups by DDproductions83 via Elianora
Modified Farmhouse by ps46183
Nordic Dungeon suite alternative by jsnider193

Whiterun Foundations by Elinen
Imperial Fort Resource by whatever 515
Cyrodill Galleon by markusliberty

Clutter

Resources from Nernie's City and Village Expansion and Thief Pack by nernie 
Furniture from Building Kits by Jet4571
Allstuff from Elianora
Bookcovers by Axhoff2007
Alchemy resources by blary
Resources from Jokerine
Statics from FPI Research
Oven and Kitchen Stuff by Stroti via Tamira
Stoneware and Paintings by Darkrider
Witcher Modders Resources by Oaristys
Rugs and clutter by insanity
Furniture by Tlaffoon
Lolicept Resources by lolikyonyu
Fish models from blitz54
More colourful trees and shrubs by Mentha
WoodDeck Resource by tamu75
Generic Signs by Andalay Bay
Steveowashere's Fence Emporium by steveowashere

Weapons and Armour

Amulets of Skyrim by Uni00SL
Nordic Round Shield by Fortram
Mercenary Armour by rahman530
Spellsword Cuirass by billyro
Weapon Variants by EliteTJB98
Rough Leather Armour by atomec
Race Shields from m150
Witches Hat by backsteppo

Miscellaneous

Autosorting by Sjogga
Aurlyn conversation by mlee3141