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agerweb

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  1. agerweb
    agerweb
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    Future updates as at Mar 17

    I now have slightly larger plans for this mod as a standalone, having a healthy list of piraty/smugglery quest ideas I am splitting them between Shumer Smugglers and Skyrim Pirates. Having added a galleon (which was not in the plan but I got carried away) I have to have places for it to go to do stuff. I have done a worldspce with 4 or 5 small volcanic islands with a remnant caldera (who doesn't want to go inside a volcano!) so will add that in at some point. The quests will be focused on Smuggling, finding treasure, bumping off rivals and some light thievery.

    On the Planning Table are:

    Pirates of the North Version 4+

    1. Skyrim Pirate Quests - 12 and the Galleon will get moving.
    2. Volcanic Islands (Externals done)
    3. More voices
  2. Aemilia12
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    This mod looks very interesting and well made. But for the life of me, I cannot find any guards at Frostcombe Landing! There are a few NPCs, but no guards. How can I start the quest?
    1. agerweb
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      Just taken a screenshot, here's the guard (he is there from about 9am to 9pm):

      https://www.nexusmods.com/skyrim/images/78600
    2. Aemilia12
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      Thank you very much! So Fargas is the guard?! I did find him already and talked to him - but he didn't talk to me! I think it was just something like "Yes?" "Need something"? and no further options.
    3. agerweb
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      You may need the patch for grass, landscaping and large mods in the download section. The dialogue and quests are based on location names for cells and in Skyrim any mod that even touches a cell will revert them to vanilla. The patch just restores the names.
  3. MinigunKiller911
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    Check the compatibility with Expanded Towns and Cities (old and new version)
    1. agerweb
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      I did check it against an old version sometime in the past; but I see there is a new one, I will take a look at it.

      Edit: Only one conflict that screws up the navmesh on the boat near Dawnstar, I will upload a ptach.
  4. r0nin79
    r0nin79
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    I stumbled across this mod while looking for content to spice up a bandit/pirate playthrough, and now it's never leaving my load order. I like the armor mashups, the leather clothes, the rings, amulets, etc. but what really made this appealing was the lore friendly way you integrated pirates and smugglers into the game while giving me something fun to do in the northern part of Skyrim.
  5. NEKOSHAMA
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    One of my all time favorite mods. So glad you've kept adding to and updating all this. Thanks so much for working so hard on it. if I had money I'd totally buy you pet donkey or something.
  6. smoky0mcpot
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    Hi agerweb i have an issue i can't find an answer to - wilvercombe from this mod and insmouth from the mod (from the deeps) are occupying the same space causing lots of clipping and holes in the terain to fall through but no ctd's yet.
    Is there anything i can do about this or do i have to uninstall one of these mods?
    Thanks
    1. agerweb
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      If you give me a link to the mod, I will see if I can patch it.
    2. smoky0mcpot
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      I don't think I can as its a mod from loverslab but you can easily find it if you Google it.
    3. BowmoreLover
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      This mod?
      FROM THE DEEPS
      www.loverslab.com/topic/44452-from-the-deeps/?tab=comments#comment-1111442
      www.loverslab.com/topic/119249-from-the-deeps-for-sse/?tab=comments#comment-2566759
    4. agerweb
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      You will have to get it for me, as you need to register for LL to download anything and I don't trust em enough to do that. Upload it somewhere and PM me the link (mega or googledocs or wherever).
    5. smoky0mcpot
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      You need a number of other mods from the site to as requirements so don't worry about it I'll just get rid of it.
      Thanks anyway.
  7. BowmoreLover
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    Wow, so what's new on 3.5.9?
    1. agerweb
      agerweb
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      More voice files, as a compromise all quests that have a NPC as an objective now have mapmarkers, the odd bug and its an esm.
    2. BowmoreLover
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      Oh thanks, How about updating SSE version and Shumer?
    3. agerweb
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      That will be next weekend on my holidays now. LE Shumer already updated
  8. crypticjaguar
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    I was wondering, where is the player home cave?
    1. BowmoreLover
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      Spoiler:  
      Show
  9. BowmoreLover
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    About PiratesNorth_ExteriorCellsPatchLE patch:
    This patch restores cell records returned to vanilla by other mods to those of Pirates of The North. In my experience, ELFX - Exterior.esp has returned a number of exterior cells to vanilla, which hinders the Pirates of The North quest.
    If you install this patch and sort by LOOT, the patch should be placed after ELFX - Exterior.esp (or such plugins), but if not, move it manually to the end of the load order.
  10. AmosJolthead
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    Wow a lot of work went into this. Thank you. Definitely playable, still needs some polishing, but easily endorsed.
    1. BowmoreLover
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      Hi AmosJolthead, thanks, we are now trying to polish mods with Shumer SSE port. What do you think should be polished in your opinion?
    2. AmosJolthead
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      Hey nothing super major - some gray face bugs that I saw, some quest ordering and how NPC's respond to you - not sure how to spell out exactly what I'm thinking - just kind of playing around in Frostcombe landing and ended up talking to someone about a cave (before I knew what I was getting myself into - was just randomly talking to people) and it had said I had completed the quest and it flashed off the screen before I could get details of anything. A similar thing happened on Althira, where I kill the necromancer first before speaking to the one lady (forgot her name) and when I go back and talk to her I think she says something to the effect of what she would've said to me if I had spoken to her *before* I had killed the necromancer (if that makes any sense). Also when I go back to the guy who gave me that quest to begin with he seems to advise going and talking to her again afterwards. Quest markers seem to show up sometimes and not other times, but I'm not sure if this is on purpose or not. Some of the custom voiced random dialogue as you walk past people can be super repetitive (something about a straight arm and something else comes to mind), but I don't expect a ton of custom lines, I know those are hard to come by. But I have a pretty good load order (almost 180 mods atm) and didn't experience any crashes whatsoever and the cities/locations/new lands are very cool and I love the design of many of them. Can't imagine how much work has been put into it, definitely a lot. The one other thing I noticed is that when you travel by ship (which is really cool), it doesn't seem to factor in time for traveling. Not sure how hard that is to implement, but again, nothing huge. I was just kind of testing it out and made it through about 75% of the locations, so didn't go to 100% of it. I was moreso just testing compatibility w/what I have already. I'm playing more of a good-guy character so wasn't sure the smuggling related aspect went into how I wanted to play, but I've definitely got this on my list of mods to play through at a more suitable time. Anyway, sorry for the novel, some of that's very general, but nothing that overly ruins the experience for me. I really appreciate the time you guys take to putting in mods like this. Very cool.
    3. BowmoreLover
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      Thanks Amos, it's very useful information.
      The occasional absence of quest markers is probably the author's intention not to give the player too much information. However, the report to quest giver should need to quest markers, and the quest journals are bit unfriendly. This is starting to improve with the Shumer and should eventually improve with the Pirates of The North.
      Glitches due to quest order differences are related to this, and there are some inconsistencies. If we don't showing full quest markers, we should allow differences in order, and if we don't allow it, we should showing full quest markers. I will discuss this with the author.
      As for FastTravel, since the FastTravel() function is used in the script, the time should pass. Probably some configuration is required. I'm going to look into this.
      Thank again, happy Halloween!
  11. TelShadow
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    Thank you, for this, i love it,