Yes, the names of locations touched by some of my mods may look like some strange symbols or foreign language. It's because my game is not in English and I have very complicated relationships with translation program and can't fix it, sorry.
It's been a long time since I downloaded this creation but I'll say this you really tried to make something with character and it was fun. Your design really made this one stand out.
As I said when thanking @bchick3 for bringing this into SSE... this is one of my favorite follower of them all, I've used it on Oldrim and now I can have her following me in SSE as well. I thank her for having brought it into SSE but first of all, I should thank you @Aisaka for this beauty!
I just wonder... which skin textures have you used? I ask because I'd like to have a no tattoo version of the body texture. I've checked for Kani Hime but didn't find the skin for Skyrim. I'll keep on searching but your help would be awesome.
Thank you! About textures, Kani Hime gave her mod directly to me and I can't give it to someone since it is not mine. But you can replace Urzul's textures with any textures you like, there are a lot of them here on nexus. For everything to look good and to avoid neck seam and stuff like that, you'll need to replace face textures too (don't worry about face warpaints, they'll stay as they are). You need to take this files from texture mod you prefer:
Thanks. I guessed that so I used Tempered Female Skins with no particular hassle. Anyway, I had some other troubles not really related to your mod or the SSE conversion from bchick3... I simply was trying to use the head for my player character because is the only good head with a higher or higher poly like that but that gave me some serious trouble. I spent these last 4 days trying to make it work and I didn't yet, I've actually gone quite crazy with it. I just wonder if you did ever attempt doing that and if you eventually came out with a solution I might use for my mod.
In any case... I appreciate your feedback as much as I do with our work.
Cheers!
PS: I saw you made some mod for the Elves with I guess the same high-poly mesh head... I'd really love the idea of using them for my characters. Have you ever thought they might be good for the player as well? A mod with enhanced heads is so much necessary... Citrus heads cause always so much trouble, unfortunately. I'd love doing that myself but I definitely might need some help with it or at least some direction about how to have the job done on my own.
Well I'll send the link in PM. But keep in mind that this heads don't work with additional sliders from RaceMenu. Plus after installing them you need to generate facegeom files for all NPCs (there are already some facegeoms in the archive but only from main game, no dlcs) or they'll just loose their facial animations. Backup your facegeom folder before installing this.
Absolutely beautiful companion. I love an eye-catching but strong and traditional looking orc female and she is just that. Amazing paints and armor as well. Overall a wonderful companion that I will definitely recommend and use again.
I've ran into a compatibility problem. Urzul's body is totally black and her normal skin color will flicker in and out when you get very close to her. I tried reinstalling, I even tried one of the alt paint designs, but still got the same.
It turns out Vivid Weathers has been messing up her body. Luckily, if you load her right after Vivid Weathers, she'll work just fine.
Also to note, is that I think either Expanded Towns and Cities or Alternate Start fixes the messed up long house name.
I think I found a bug with the longhouse she is in. the name changed into that weird lettering in my game. it might be due to this mod or something else.
Yes, it might be because Urzul. My game is not in English and before uploading her I tried to translate everything she touches to English, but looks like I failed with that one name.
omg, she looks great. my Orc Follower/ OC would love being her friend and contact ( you know someone that he works with). my Orc is named Jarvurak and he was my favorite character I have played as, he is a Orc follower of both Malacath and Hircine and he works for both the Companions and DawnGuard. he crafts for them as well. man, I keep chatting about him. I am getting her and giving her some heavy armor by trade.
You did a fantastic job on this the detail is amazing.....Thanks for my new favorite follower .....Thumbs Up... This mod should have way more endorsements than it does.. manual installation is not rocket science if that's what is holding back the endorsements :}
38 comments
Cheers mate!
As I said when thanking @bchick3 for bringing this into SSE... this is one of my favorite follower of them all, I've used it on Oldrim and now I can have her following me in SSE as well. I thank her for having brought it into SSE but first of all, I should thank you @Aisaka for this beauty!
I just wonder... which skin textures have you used? I ask because I'd like to have a no tattoo version of the body texture. I've checked for Kani Hime but didn't find the skin for Skyrim. I'll keep on searching but your help would be awesome.
About textures, Kani Hime gave her mod directly to me and I can't give it to someone since it is not mine. But you can replace Urzul's textures with any textures you like, there are a lot of them here on nexus. For everything to look good and to avoid neck seam and stuff like that, you'll need to replace face textures too (don't worry about face warpaints, they'll stay as they are). You need to take this files from texture mod you prefer:
femalebody_1.dds
femalebody_1_msn.dds
femalebody_1_s.dds
femalebody_1_sk.dds
femalehands_1.dds
femalehands_1_msn.dds
femalehands_1_s.dds
femalehands_1_sk.dds
femalehead.dds
femalehead_s.dds
femalehead_sk.dds
femaleheadorc_msn.dds
and put them to Skyrim/Data/Textures/Urzul folder, replacing textures there.
Anyway, I had some other troubles not really related to your mod or the SSE conversion from bchick3... I simply was trying to use the head for my player character because is the only good head with a higher or higher poly like that but that gave me some serious trouble.
I spent these last 4 days trying to make it work and I didn't yet, I've actually gone quite crazy with it. I just wonder if you did ever attempt doing that and if you eventually came out with a solution I might use for my mod.
In any case... I appreciate your feedback as much as I do with our work.
Cheers!
PS: I saw you made some mod for the Elves with I guess the same high-poly mesh head... I'd really love the idea of using them for my characters. Have you ever thought they might be good for the player as well? A mod with enhanced heads is so much necessary... Citrus heads cause always so much trouble, unfortunately. I'd love doing that myself but I definitely might need some help with it or at least some direction about how to have the job done on my own.
I love an eye-catching but strong and traditional looking orc female and she is just that. Amazing paints and armor as well.
Overall a wonderful companion that I will definitely recommend and use again.
Urzul's body is totally black and her normal skin color will flicker in and out when you get very close to her.
I tried reinstalling, I even tried one of the alt paint designs, but still got the same.
It turns out Vivid Weathers has been messing up her body. Luckily, if you load her right after Vivid Weathers, she'll work just fine.
Also to note, is that I think either Expanded Towns and Cities or Alternate Start fixes the messed up long house name.
This mod should have way more endorsements than it does.. manual installation is not rocket science if that's what is holding back the endorsements :}