13 comments

  1. testman23
    testman23
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    This is one mod that desperately needed to come to SSE.

    My alchemist there pines for his oldrim home.
  2. I have no words. I am absolutely in LOVE with this house! Like.... This is everything I had hoped for! Its beautiful, functional....

    The only thing I would suggest is to make some of the handing moss unharvestable. Because even though its useful, it is a little annoying to constantly be constantly seeing the "harvest hanging moss" text.

    But otherwise, this house is perfect!
  3. deane9850
    deane9850
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    How does this play with Purity? I believe that Purity have a custom made waterfall at that area as well.

  4. izon87604
    izon87604
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  5. Sharkrr
    Sharkrr
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    looks really very nice. good work. but maybe you could do a version without all this General Stores and General Displays stuff ? they are not really needed for everyone. so this would be four four useless mods more to install .(close to the limit already )
    1. UltimativePRO
      UltimativePRO
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      I agree and second this if it's possible?
  6. Fryrr
    Fryrr
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    If this is a fraction of how it looks, I can't wait to get home and play it. Downloading remotely now, will install and endorse once I get a chance to abuse it. Cheers!

    Question: Does this require Multiple Adoptions in general or just if you are adopting? I don't care about adopting anything that won't help me slay a dragon.

    EDIT- No issues at all. DL'd Multiple Adoptions anyway because it's tiny.
    1. silaent
      silaent
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      • 7 kudos
      Yes, I guess I should have put a note that it is not fully required, only required to use the home as your actual in-game home to adopt children. I hope all is well. :) Enjoy!
    2. Fryrr
      Fryrr
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      Couldn't hurt, but the download is so absolutely minimal (less than 200kb if i recall), there's no reason to not have it. I just wryebashed it into your mod so they are baked together on this rig.

      Thanks again for the beautiful spot. I really like the dwemer tech by the alchemy station. Subtle and adds to the immersion of it being a "working" home.
  7. denaya
    denaya
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    Really like the look of this, will absolutely DL and test. Thanks~
    1. silaent
      silaent
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      • 7 kudos
      Thanks for the feedback! Let me know if you (or anyone viewing using this for that matter) has any requests, as I will attempt to include them in future versions!
  8. SPH1
    SPH1
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    I love testing new house mods and really like the open-air concept.

    I slow-traveled to place with two vanilla followers, and my horse. Followers had a bit of difficulty getting onto the bridge from either side, negotiating the final, high step. They could make it, but also spent some time in the river on the other side. On foot I had to jump and even my horse took a split-second to get up it.

    No real place for horse, and would be exacerbated if my followers also had horses. I expect that the horses would be parked on the bridge, as with the fantastic Riverside Lodge mod nearby, horses strung out on the bridge clear to the road. (I'm not using that mod, only tested it...I'm currently experimenting with my own house mods.)

    Using Amazing Follower Tweaks when I put my two followers into relaxed mode they didn't do much. But then perhaps not there long enough.

    Your navmesh does seem very good. Followers properly enter and exit the tree house. I'm having problems with the exiting on my farmhouse mod and need to take a look at that.

    Really like the concept - good work!
    1. silaent
      silaent
      • supporter
      • 7 kudos
      Thank you so much for your feedback, truthfully I have very little experience with navmeshing and general AI behavior. However, if there is a way I can improve this then I will do my best. I didn't add much for horses/NPC's because this started as a custom home for my current playthrough and I just usually travel on-foot (no fast travel), but that won't keep me from taking it further if anyone here would rather have a larger home with more space for horses/followers. If anyone has any requests I would be glad to try to include in the mod.

      Also in the next version I'll tweak the navmesh some more and try to get things a little smoother. I usually only have one follower and haven't seen any issues with the bridge in my game, but I'll see if I can make things a little better

      Again, thank you for the feedback!