I have no words. I am absolutely in LOVE with this house! Like.... This is everything I had hoped for! Its beautiful, functional....
The only thing I would suggest is to make some of the handing moss unharvestable. Because even though its useful, it is a little annoying to constantly be constantly seeing the "harvest hanging moss" text.
looks really very nice. good work. but maybe you could do a version without all this General Stores and General Displays stuff ? they are not really needed for everyone. so this would be four four useless mods more to install .(close to the limit already )
If this is a fraction of how it looks, I can't wait to get home and play it. Downloading remotely now, will install and endorse once I get a chance to abuse it. Cheers!
Question: Does this require Multiple Adoptions in general or just if you are adopting? I don't care about adopting anything that won't help me slay a dragon.
EDIT- No issues at all. DL'd Multiple Adoptions anyway because it's tiny.
Yes, I guess I should have put a note that it is not fully required, only required to use the home as your actual in-game home to adopt children. I hope all is well. :) Enjoy!
Couldn't hurt, but the download is so absolutely minimal (less than 200kb if i recall), there's no reason to not have it. I just wryebashed it into your mod so they are baked together on this rig.
Thanks again for the beautiful spot. I really like the dwemer tech by the alchemy station. Subtle and adds to the immersion of it being a "working" home.
Thanks for the feedback! Let me know if you (or anyone viewing using this for that matter) has any requests, as I will attempt to include them in future versions!
I love testing new house mods and really like the open-air concept.
I slow-traveled to place with two vanilla followers, and my horse. Followers had a bit of difficulty getting onto the bridge from either side, negotiating the final, high step. They could make it, but also spent some time in the river on the other side. On foot I had to jump and even my horse took a split-second to get up it.
No real place for horse, and would be exacerbated if my followers also had horses. I expect that the horses would be parked on the bridge, as with the fantastic Riverside Lodge mod nearby, horses strung out on the bridge clear to the road. (I'm not using that mod, only tested it...I'm currently experimenting with my own house mods.)
Using Amazing Follower Tweaks when I put my two followers into relaxed mode they didn't do much. But then perhaps not there long enough.
Your navmesh does seem very good. Followers properly enter and exit the tree house. I'm having problems with the exiting on my farmhouse mod and need to take a look at that.
Thank you so much for your feedback, truthfully I have very little experience with navmeshing and general AI behavior. However, if there is a way I can improve this then I will do my best. I didn't add much for horses/NPC's because this started as a custom home for my current playthrough and I just usually travel on-foot (no fast travel), but that won't keep me from taking it further if anyone here would rather have a larger home with more space for horses/followers. If anyone has any requests I would be glad to try to include in the mod.
Also in the next version I'll tweak the navmesh some more and try to get things a little smoother. I usually only have one follower and haven't seen any issues with the bridge in my game, but I'll see if I can make things a little better
13 comments
My alchemist there pines for his oldrim home.
The only thing I would suggest is to make some of the handing moss unharvestable. Because even though its useful, it is a little annoying to constantly be constantly seeing the "harvest hanging moss" text.
But otherwise, this house is perfect!
Question: Does this require Multiple Adoptions in general or just if you are adopting? I don't care about adopting anything that won't help me slay a dragon.
EDIT- No issues at all. DL'd Multiple Adoptions anyway because it's tiny.
Thanks again for the beautiful spot. I really like the dwemer tech by the alchemy station. Subtle and adds to the immersion of it being a "working" home.
I slow-traveled to place with two vanilla followers, and my horse. Followers had a bit of difficulty getting onto the bridge from either side, negotiating the final, high step. They could make it, but also spent some time in the river on the other side. On foot I had to jump and even my horse took a split-second to get up it.
No real place for horse, and would be exacerbated if my followers also had horses. I expect that the horses would be parked on the bridge, as with the fantastic Riverside Lodge mod nearby, horses strung out on the bridge clear to the road. (I'm not using that mod, only tested it...I'm currently experimenting with my own house mods.)
Using Amazing Follower Tweaks when I put my two followers into relaxed mode they didn't do much. But then perhaps not there long enough.
Your navmesh does seem very good. Followers properly enter and exit the tree house. I'm having problems with the exiting on my farmhouse mod and need to take a look at that.
Really like the concept - good work!
Also in the next version I'll tweak the navmesh some more and try to get things a little smoother. I usually only have one follower and haven't seen any issues with the bridge in my game, but I'll see if I can make things a little better
Again, thank you for the feedback!